revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
--- a/hedgewars/GSHandlers.inc Fri May 14 16:02:27 2010 +0000
+++ b/hedgewars/GSHandlers.inc Fri May 14 23:42:56 2010 +0000
@@ -447,50 +447,6 @@
end;
////////////////////////////////////////////////////////////////////////////////
-procedure doStepHealthTagWork(Gear: PGear);
-begin
-if Gear^.Kind = gtHealthTag then
- AllInactive:= false;
-
-dec(Gear^.Timer);
-Gear^.Y:= Gear^.Y + Gear^.dY;
-
-if Gear^.Timer = 0 then
- begin
- if (Gear^.Kind = gtHealthTag) and (PHedgehog(Gear^.Hedgehog)^.Gear <> nil) then
- PHedgehog(Gear^.Hedgehog)^.Gear^.Active:= true; // to let current hh die
- DeleteGear(Gear)
- end
-end;
-
-procedure doStepHealthTagWorkUnderWater(Gear: PGear);
-begin
-AllInactive:= false;
-
-Gear^.Y:= Gear^.Y - _0_08;
-
-if hwRound(Gear^.Y) < cWaterLine + 10 then
- DeleteGear(Gear)
-end;
-
-procedure doStepHealthTag(Gear: PGear);
-var s: shortstring;
-begin
-AllInactive:= false;
-Gear^.dY:= -_0_08;
-
-str(Gear^.State, s);
-Gear^.Tex:= RenderStringTex(s, PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.Color, fnt16);
-
-if hwRound(Gear^.Y) < cWaterLine then
- Gear^.doStep:= @doStepHealthTagWork
-else
- Gear^.doStep:= @doStepHealthTagWorkUnderWater;
-
-Gear^.Y:= Gear^.Y - int2hwFloat(Gear^.Tex^.h)
-end;
-
-////////////////////////////////////////////////////////////////////////////////
procedure doStepGrave(Gear: PGear);
begin
AllInactive := false;
--- a/hedgewars/GearDrawing.inc Fri May 14 16:02:27 2010 +0000
+++ b/hedgewars/GearDrawing.inc Fri May 14 23:42:56 2010 +0000
@@ -667,8 +667,6 @@
gtHedgehog: DrawHH(Gear);
gtAmmo_Grenade: DrawRotated(sprGrenade, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
-
- gtHealthTag: if Gear^.Tex <> nil then DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tex);
gtGrave: DrawTextureF(PHedgehog(Gear^.Hedgehog)^.Team^.GraveTex, 1, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, (GameTicks shr 7+Gear^.uid) and 7, 1, 32, 32);
--- a/hedgewars/uConsts.pas Fri May 14 16:02:27 2010 +0000
+++ b/hedgewars/uConsts.pas Fri May 14 23:42:56 2010 +0000
@@ -85,7 +85,7 @@
gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34
gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40
gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, // 45
- gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtHealthTag); // 51
+ gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot); // 50
// Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
--- a/hedgewars/uGears.pas Fri May 14 16:02:27 2010 +0000
+++ b/hedgewars/uGears.pas Fri May 14 23:42:56 2010 +0000
@@ -181,8 +181,7 @@
@doStepPortalShot,
@doStepPiano,
@doStepBomb,
- @doStepSineGunShot,
- @doStepHealthTag
+ @doStepSineGunShot
);
procedure InsertGearToList(Gear: PGear);
@@ -298,10 +297,6 @@
gtAmmo_Grenade: begin // bazooka
gear^.Radius:= 4;
end;
- gtHealthTag: begin
- gear^.Timer:= 1500;
- gear^.Z:= 2002;
- end;
gtGrave: begin
gear^.ImpactSound:= sndGraveImpact;
gear^.nImpactSounds:= 1;
@@ -530,7 +525,7 @@
t:= max(Gear^.Damage, Gear^.Health);
Gear^.Damage:= t;
if (cWaterOpacity < $FF) and (hwRound(Gear^.Y) < cWaterLine + 256) then
- AddGear(hwRound(Gear^.X), min(hwRound(Gear^.Y),cWaterLine+cVisibleWater+32), gtHealthTag, t, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; //spawnHealthTagForHH(Gear, t);
+ spawnHealthTagForHH(Gear, t);
uStats.HedgehogDamaged(Gear)
end;
@@ -594,8 +589,7 @@
not SuddenDeathDmg then
Gear^.State:= Gear^.State or gstLoser;
- AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) - cHHRadius - 12,
- gtHealthTag, dmg, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; // spawnHealthTagForHH(Gear, dmg);
+ spawnHealthTagForHH(Gear, dmg);
RenderHealth(PHedgehog(Gear^.Hedgehog)^);
RecountTeamHealth(PHedgehog(Gear^.Hedgehog)^.Team);
@@ -915,10 +909,7 @@
not CurrentHedgehog^.Gear^.Invulnerable then
begin // this cannot just use Damage or it interrupts shotgun and gets you called stupid
inc(CurrentHedgehog^.Gear^.Karma, tmpDmg);
-
- AddGear(hwRound(CurrentHedgehog^.Gear^.X),
- hwRound(CurrentHedgehog^.Gear^.Y),
- gtHealthTag, tmpDmg, _0, _0, 0)^.Hedgehog:= CurrentHedgehog; // spawnHealthTagForHH(CurrentHedgehog^.Gear, tmpDmg);
+ spawnHealthTagForHH(CurrentHedgehog^.Gear, tmpDmg);
end;
end;
end;