share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua
Wed, 28 Jun 2023 23:41:38 +0200 Wuzzy Make use of GetEngineString in Lua scripts
Wed, 28 Jun 2023 12:46:04 +0200 Wuzzy Fix error if passing bad number script param to Battallion/Space Invasion
Fri, 28 May 2021 15:06:39 +0200 Wuzzy Use the singular 'they' in code comments, where it makes sense
Tue, 28 May 2019 01:28:59 +0200 Wuzzy Change mission panel icons for a couple of game styles
Wed, 15 May 2019 04:06:47 +0200 Wuzzy Mask sndFlyAway in Space Invasion and Tumbler
Mon, 13 May 2019 21:26:13 +0200 Wuzzy Space Invasion: Remove incorrect gstWinner
Sat, 20 Apr 2019 19:57:15 +0200 Wuzzy Space Invasion: Fix missing arg in math.min
Sat, 20 Apr 2019 16:53:58 +0200 Wuzzy Space Invasion: Fix possibility to go over shield limit with param
Sat, 20 Apr 2019 16:46:07 +0200 Wuzzy Space Invasion: Fix minor visual glitches of shield
Fri, 19 Apr 2019 15:54:44 +0200 Wuzzy Add integerSqrt and integerHypotenuse to Utils lib
Mon, 14 Jan 2019 07:14:18 +0100 Wuzzy Outsource commonly used words in siPointType to QTfrontend
Mon, 10 Dec 2018 07:59:45 +0100 Wuzzy Remove incorrectly used Delay parameter in many scripts
Mon, 26 Nov 2018 19:10:08 +0100 Wuzzy Tweak Construction Mode, HedgeEditor, Space Invasion and Tumbler to support touch interface
Tue, 11 Sep 2018 16:18:24 +0200 Wuzzy Make sure scripts don't break w/ only 1 clan
Tue, 28 Aug 2018 06:04:02 +0200 Wuzzy Space Invasion: Add hilarious loser face to losers
Tue, 28 Aug 2018 05:46:33 +0200 Wuzzy Space Invasion: Continue playing rounds in case the teams are tied at the end
Tue, 28 Aug 2018 03:45:44 +0200 Wuzzy Space Invasion: refactor variables into a large table for everything
Tue, 21 Aug 2018 23:56:49 +0200 Wuzzy Clean up more visual gears stuff in scripts
Tue, 21 Aug 2018 21:02:01 +0200 Wuzzy Remove unused shockwave code in Space Invasion
Tue, 21 Aug 2018 21:00:01 +0200 Wuzzy Make decorational visual gears in Space Invasion non-critical
Wed, 08 Aug 2018 15:22:34 +0200 Wuzzy Use capcolDefault in Lua scripts
Tue, 31 Jul 2018 22:26:53 +0200 Wuzzy Refactor colors and caption type in Space Invasion
Tue, 31 Jul 2018 19:50:50 +0200 Wuzzy Space Invasion: Delete dead code and ancient outdated comments
Sat, 07 Jul 2018 19:34:13 +0200 Wuzzy Space Invasion: Improve how round score is displayed
Sat, 07 Jul 2018 18:41:28 +0200 Wuzzy Space Invasion: Localize most global variables
Sat, 07 Jul 2018 18:37:21 +0200 Wuzzy Fix rare Lua error message spam in Space Invasion
Fri, 23 Mar 2018 03:17:01 +0100 Wuzzy Add new game flag gfSwitchHog, enable hog switching at turn start
Sat, 17 Feb 2018 12:52:47 +0100 Wuzzy Play a few more taunts in Space Invasion
Sat, 17 Feb 2018 00:34:00 +0100 Wuzzy Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
Fri, 16 Feb 2018 19:16:35 +0100 Wuzzy Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
Wed, 17 May 2017 23:28:21 +0200 Wuzzy Fix even more bad/broken loc()'s in scripts (hopefully the last one)
Tue, 16 May 2017 21:37:46 +0200 Wuzzy Fix various loc() syntax errors in scripts
Wed, 26 Apr 2017 02:28:13 +0200 Wuzzy Use the traditional winning sequence in Space Invasion again (killing off the losers)
Wed, 19 Apr 2017 20:21:15 +0200 Wuzzy Use new EndTurn in a couple of scripts, esp. to fix timeout taunts in Racer
Thu, 24 Nov 2016 05:49:57 +0100 Wuzzy Disable world edge in Space Invasion
Thu, 24 Nov 2016 05:41:50 +0100 Wuzzy Use yellow clock color in Space Invasion and Tumbler
Thu, 24 Nov 2016 05:35:21 +0100 Wuzzy Turn invaders white in Space Invasion when round is over
Thu, 24 Nov 2016 04:56:49 +0100 Wuzzy More helpful Space Invasion description
Thu, 24 Nov 2016 04:24:56 +0100 Wuzzy Remove unused flamer code from Space Invasion
Thu, 24 Nov 2016 04:21:34 +0100 Wuzzy Space Invasion: Play countdown sounds
Thu, 24 Nov 2016 04:15:27 +0100 Wuzzy Space Invasion: Make all strings more translator-friendly
Thu, 24 Nov 2016 03:53:56 +0100 Wuzzy Space Invasion: Dump most out-commented and unused code
Thu, 24 Nov 2016 03:36:56 +0100 Wuzzy Space Invasion: Better HUD, messages, stats screen, sounds. Add script param support
Sun, 14 Dec 2014 12:26:16 +0900 mikade make use of onGearWaterSkip
Tue, 21 Jan 2014 18:02:37 +0100 sheepluva use new API for changing GameFlags
Sat, 17 Nov 2012 00:41:30 +0400 unc0rr We need custom script loading function in lua now physfslayer
Sat, 27 Oct 2012 11:33:38 -0400 nemo Issue #443 - change in syntax for effects
Thu, 27 Sep 2012 13:37:10 -0400 nemo revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
Tue, 12 Jun 2012 21:42:22 -0400 nemo Couple of missed sections from last time. Shield is still a bit odd
Mon, 28 May 2012 14:20:51 -0400 nemo Remove a couple more timers, should mean alpha matches old pulse time now
Mon, 28 May 2012 01:51:50 -0400 nemo Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
Sun, 25 Mar 2012 17:34:40 +0200 mikade Added a missing loc
Mon, 31 Oct 2011 19:40:39 +0200 mikade Add "Surfer" achievement to Space Invasion.
Wed, 14 Sep 2011 00:06:26 +0200 mikade Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
Fri, 09 Sep 2011 15:52:59 +0200 sheepluva we don't need trailing whitespaces... I guess :P
Fri, 09 Sep 2011 15:36:30 +0200 sheepluva Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
Sun, 21 Aug 2011 18:43:59 +0200 mikade HUD for Space Invasion, minor bugfix
Mon, 27 Jun 2011 02:41:45 +0200 mikade Fix some quirky syntax.
Sun, 26 Jun 2011 20:29:08 -0400 nemo Use an ifdef instead, add despeckling of tunnels
Sun, 26 Jun 2011 19:42:44 -0400 nemo Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
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