Wed, 28 Jun 2023 23:41:38 +0200 |
Wuzzy |
Make use of GetEngineString in Lua scripts
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Wed, 28 Jun 2023 12:46:04 +0200 |
Wuzzy |
Fix error if passing bad number script param to Battallion/Space Invasion
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Fri, 28 May 2021 15:06:39 +0200 |
Wuzzy |
Use the singular 'they' in code comments, where it makes sense
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Tue, 28 May 2019 01:28:59 +0200 |
Wuzzy |
Change mission panel icons for a couple of game styles
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Wed, 15 May 2019 04:06:47 +0200 |
Wuzzy |
Mask sndFlyAway in Space Invasion and Tumbler
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Mon, 13 May 2019 21:26:13 +0200 |
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Space Invasion: Remove incorrect gstWinner
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Sat, 20 Apr 2019 19:57:15 +0200 |
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Space Invasion: Fix missing arg in math.min
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Sat, 20 Apr 2019 16:53:58 +0200 |
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Space Invasion: Fix possibility to go over shield limit with param
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Sat, 20 Apr 2019 16:46:07 +0200 |
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Space Invasion: Fix minor visual glitches of shield
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Fri, 19 Apr 2019 15:54:44 +0200 |
Wuzzy |
Add integerSqrt and integerHypotenuse to Utils lib
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Mon, 14 Jan 2019 07:14:18 +0100 |
Wuzzy |
Outsource commonly used words in siPointType to QTfrontend
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Mon, 10 Dec 2018 07:59:45 +0100 |
Wuzzy |
Remove incorrectly used Delay parameter in many scripts
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Mon, 26 Nov 2018 19:10:08 +0100 |
Wuzzy |
Tweak Construction Mode, HedgeEditor, Space Invasion and Tumbler to support touch interface
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Tue, 11 Sep 2018 16:18:24 +0200 |
Wuzzy |
Make sure scripts don't break w/ only 1 clan
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Tue, 28 Aug 2018 06:04:02 +0200 |
Wuzzy |
Space Invasion: Add hilarious loser face to losers
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Tue, 28 Aug 2018 05:46:33 +0200 |
Wuzzy |
Space Invasion: Continue playing rounds in case the teams are tied at the end
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Tue, 28 Aug 2018 03:45:44 +0200 |
Wuzzy |
Space Invasion: refactor variables into a large table for everything
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Tue, 21 Aug 2018 23:56:49 +0200 |
Wuzzy |
Clean up more visual gears stuff in scripts
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Tue, 21 Aug 2018 21:02:01 +0200 |
Wuzzy |
Remove unused shockwave code in Space Invasion
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Tue, 21 Aug 2018 21:00:01 +0200 |
Wuzzy |
Make decorational visual gears in Space Invasion non-critical
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Wed, 08 Aug 2018 15:22:34 +0200 |
Wuzzy |
Use capcolDefault in Lua scripts
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Tue, 31 Jul 2018 22:26:53 +0200 |
Wuzzy |
Refactor colors and caption type in Space Invasion
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Tue, 31 Jul 2018 19:50:50 +0200 |
Wuzzy |
Space Invasion: Delete dead code and ancient outdated comments
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Sat, 07 Jul 2018 19:34:13 +0200 |
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Space Invasion: Improve how round score is displayed
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Sat, 07 Jul 2018 18:41:28 +0200 |
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Space Invasion: Localize most global variables
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Sat, 07 Jul 2018 18:37:21 +0200 |
Wuzzy |
Fix rare Lua error message spam in Space Invasion
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Fri, 23 Mar 2018 03:17:01 +0100 |
Wuzzy |
Add new game flag gfSwitchHog, enable hog switching at turn start
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Sat, 17 Feb 2018 12:52:47 +0100 |
Wuzzy |
Play a few more taunts in Space Invasion
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Sat, 17 Feb 2018 00:34:00 +0100 |
Wuzzy |
Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
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Fri, 16 Feb 2018 19:16:35 +0100 |
Wuzzy |
Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
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Wed, 17 May 2017 23:28:21 +0200 |
Wuzzy |
Fix even more bad/broken loc()'s in scripts (hopefully the last one)
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Tue, 16 May 2017 21:37:46 +0200 |
Wuzzy |
Fix various loc() syntax errors in scripts
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Wed, 26 Apr 2017 02:28:13 +0200 |
Wuzzy |
Use the traditional winning sequence in Space Invasion again (killing off the losers)
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Wed, 19 Apr 2017 20:21:15 +0200 |
Wuzzy |
Use new EndTurn in a couple of scripts, esp. to fix timeout taunts in Racer
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Thu, 24 Nov 2016 05:49:57 +0100 |
Wuzzy |
Disable world edge in Space Invasion
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Thu, 24 Nov 2016 05:41:50 +0100 |
Wuzzy |
Use yellow clock color in Space Invasion and Tumbler
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Thu, 24 Nov 2016 05:35:21 +0100 |
Wuzzy |
Turn invaders white in Space Invasion when round is over
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Thu, 24 Nov 2016 04:56:49 +0100 |
Wuzzy |
More helpful Space Invasion description
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Thu, 24 Nov 2016 04:24:56 +0100 |
Wuzzy |
Remove unused flamer code from Space Invasion
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Thu, 24 Nov 2016 04:21:34 +0100 |
Wuzzy |
Space Invasion: Play countdown sounds
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Thu, 24 Nov 2016 04:15:27 +0100 |
Wuzzy |
Space Invasion: Make all strings more translator-friendly
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Thu, 24 Nov 2016 03:53:56 +0100 |
Wuzzy |
Space Invasion: Dump most out-commented and unused code
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Thu, 24 Nov 2016 03:36:56 +0100 |
Wuzzy |
Space Invasion: Better HUD, messages, stats screen, sounds. Add script param support
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Sun, 14 Dec 2014 12:26:16 +0900 |
mikade |
make use of onGearWaterSkip
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Tue, 21 Jan 2014 18:02:37 +0100 |
sheepluva |
use new API for changing GameFlags
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Sat, 17 Nov 2012 00:41:30 +0400 |
unc0rr |
We need custom script loading function in lua now
physfslayer
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Sat, 27 Oct 2012 11:33:38 -0400 |
nemo |
Issue #443 - change in syntax for effects
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Thu, 27 Sep 2012 13:37:10 -0400 |
nemo |
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
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Tue, 12 Jun 2012 21:42:22 -0400 |
nemo |
Couple of missed sections from last time. Shield is still a bit odd
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Mon, 28 May 2012 14:20:51 -0400 |
nemo |
Remove a couple more timers, should mean alpha matches old pulse time now
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Mon, 28 May 2012 01:51:50 -0400 |
nemo |
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
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Sun, 25 Mar 2012 17:34:40 +0200 |
mikade |
Added a missing loc
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Mon, 31 Oct 2011 19:40:39 +0200 |
mikade |
Add "Surfer" achievement to Space Invasion.
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Wed, 14 Sep 2011 00:06:26 +0200 |
mikade |
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
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Fri, 09 Sep 2011 15:52:59 +0200 |
sheepluva |
we don't need trailing whitespaces... I guess :P
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Fri, 09 Sep 2011 15:36:30 +0200 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
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Sun, 21 Aug 2011 18:43:59 +0200 |
mikade |
HUD for Space Invasion, minor bugfix
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Mon, 27 Jun 2011 02:41:45 +0200 |
mikade |
Fix some quirky syntax.
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Sun, 26 Jun 2011 20:29:08 -0400 |
nemo |
Use an ifdef instead, add despeckling of tunnels
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Sun, 26 Jun 2011 19:42:44 -0400 |
nemo |
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
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