Mon, 09 Apr 2012 03:25:17 +0200 |
koda |
ios: convert audio operation from class to instance, plays better with memory
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Wed, 28 Mar 2012 01:56:42 +0200 |
koda |
dates are no more!
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Wed, 28 Mar 2012 01:19:36 +0200 |
koda |
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
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Mon, 26 Mar 2012 03:58:03 +0200 |
koda |
ios, one more grenade timer tweak
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Mon, 26 Mar 2012 03:24:50 +0200 |
koda |
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Sat, 11 Feb 2012 05:13:56 +0100 |
koda |
fix coordinate system on ios overlay
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Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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Mon, 30 Jan 2012 23:20:28 +0100 |
koda |
more ios pages supporting rotaiton
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Sun, 29 Jan 2012 02:48:03 +0100 |
koda |
starting to convert the ipad interface to support all ortientations...
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Thu, 03 Nov 2011 05:09:05 +0100 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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Wed, 02 Nov 2011 09:48:29 +0100 |
koda |
slight simplification
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Wed, 02 Nov 2011 09:24:18 +0100 |
koda |
move objc overlay creation after sdlwindow has been created
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Mon, 31 Oct 2011 03:08:16 +0100 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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