hedgewars/uCommands.pas
Mon, 02 Jan 2023 15:59:26 +0100 unC0Rr Introduce hwengine-future library, use Land allocated in it transitional_engine
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:43:06 +0100 koda fixwhitespace and dos2unix
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Sat, 29 Jun 2013 02:42:15 +0200 koda break uDebug and uCommand depedency loop by putting stuff in uIO
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Mon, 11 Feb 2013 10:20:07 +0400 unc0rr Bring back full log strings for commands, just a bit sanitized
Sun, 28 Oct 2012 04:28:39 +0100 koda cleanup in initEverything and freeEverything
Tue, 23 Oct 2012 20:15:15 -0400 nemo missing nil test
Tue, 23 Oct 2012 16:52:13 -0400 nemo Flag script parsecommands to avoid echoing to net
Wed, 25 Jul 2012 10:56:14 -0400 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Fri, 20 Jul 2012 21:15:38 -0400 nemo Ok. *these* should be safe with just this one extra check...
Fri, 20 Jul 2012 18:48:04 -0400 nemo Avoid desync playing back demos
Fri, 20 Jul 2012 15:12:47 -0400 nemo I thirst for randomness.
Wed, 02 May 2012 11:43:43 +0100 koda marked a couple of functions as inline
Tue, 24 Apr 2012 23:33:39 +0400 unc0rr uCommands compiles
Mon, 23 Apr 2012 19:23:28 +0200 Xeli in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Sat, 21 Apr 2012 19:51:13 +0400 unc0rr - Remove support for variables in command handlers
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Sun, 27 Nov 2011 14:46:57 +0300 unc0rr - Improvement to the parser
Fri, 12 Aug 2011 15:33:07 -0400 nemo Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
Tue, 28 Jun 2011 21:48:28 -0400 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
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