Wed, 10 Jan 2024 20:54:29 +0100 |
Vekhir |
Fix server build with modern mtl library
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Wed, 08 Jul 2020 17:02:45 +0300 |
Jens Petersen |
update server network
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Tue, 21 Aug 2018 02:14:15 +0200 |
Wuzzy |
Fix some string/translation inconsistencies in strings related to leaving
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Thu, 23 Jul 2015 19:51:14 +0300 |
unc0rr |
Don't allow too big messages from clients
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Fri, 24 Jan 2014 12:05:39 +0100 |
Gianfranco Costamagna |
Added copyrights to gameServer directory
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Tue, 29 Jan 2013 00:03:56 +0400 |
unc0rr |
Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
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Sat, 12 Jan 2013 01:18:50 +0400 |
unc0rr |
- Start work on checker
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Fri, 13 Jul 2012 13:21:52 +0400 |
unc0rr |
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
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Thu, 28 Jun 2012 22:45:06 +0400 |
unc0rr |
- Try sending remove message in 'finally' as a last resort
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Sun, 17 Jun 2012 00:08:20 +0400 |
unc0rr |
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
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Thu, 22 Sep 2011 11:44:39 +0400 |
unc0rr |
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
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Sat, 02 Apr 2011 20:01:20 +0400 |
unc0rr |
Some fixes. Can't reproduce ghosts now.
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Mon, 28 Mar 2011 20:30:15 +0400 |
unc0rr |
More creation of sender thread to the reciever thread
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Mon, 21 Mar 2011 21:38:44 +0300 |
unc0rr |
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
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