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Wed, 23 Mar 2011 14:15:20 +0100
Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
changeset
Colin Rice (clr_) [Wed, 23 Mar 2011 14:15:20 +0100] rev 5042
Patch for
issue #165
: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
Tue, 22 Mar 2011 23:01:26 -0400
Fix endianness
changeset
nemo [Tue, 22 Mar 2011 23:01:26 -0400] rev 5041
Fix endianness
Tue, 22 Mar 2011 19:27:14 +0300
Fix straight lines drawing issues
changeset
unc0rr [Tue, 22 Mar 2011 19:27:14 +0300] rev 5040
Fix straight lines drawing issues
Tue, 22 Mar 2011 01:30:51 -0400
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
changeset
nemo [Tue, 22 Mar 2011 01:30:51 -0400] rev 5039
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
Mon, 21 Mar 2011 22:38:27 -0400
tweak to crosshair
changeset
nemo [Mon, 21 Mar 2011 22:38:27 -0400] rev 5038
tweak to crosshair
Mon, 21 Mar 2011 21:38:44 +0300
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
changeset
unc0rr [Mon, 21 Mar 2011 21:38:44 +0300] rev 5037
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
Mon, 21 Mar 2011 21:23:39 +0300
merge
changeset
unc0rr [Mon, 21 Mar 2011 21:23:39 +0300] rev 5036
merge
Sun, 20 Mar 2011 15:22:55 -0400
nikin just wants to get commit count up
changeset
nikin [Sun, 20 Mar 2011 15:22:55 -0400] rev 5035
nikin just wants to get commit count up
Sun, 20 Mar 2011 15:07:45 -0400
Remove floating point to avoid desync
changeset
nikin [Sun, 20 Mar 2011 15:07:45 -0400] rev 5034
Remove floating point to avoid desync
Sun, 20 Mar 2011 15:00:01 -0400
remove ammo if you suicide in the middle of uses
changeset
nemo [Sun, 20 Mar 2011 15:00:01 -0400] rev 5033
remove ammo if you suicide in the middle of uses
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