2017-09-30 |
sheepluva |
fix some fpc hints
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2016-05-17 |
unc0rr |
Merge default
qmlfrontend
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2016-05-15 |
sheepluva |
drop SysUtils inclusion from 5 files where it is not needed anymore
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2015-11-16 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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2015-11-11 |
sheepluva |
add pchar casts to make pas2c happy
sdl2transition
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2015-11-10 |
sheepluva |
merge default
sdl2transition
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2015-11-10 |
sheepluva |
drop support for SDL 1.2
sdl2transition
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2015-09-03 |
unc0rr |
Merge default
qmlfrontend
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-08-08 |
sheepluva |
comment tweaks
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2015-01-03 |
unc0rr |
merge default
qmlfrontend
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2014-12-17 |
sheepluva |
revert last commit
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2014-12-17 |
sheepluva |
don't save alpha channel to screenshots when not needed
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2014-12-11 |
nemo |
fix copypasta
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2014-12-07 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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2014-09-27 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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2014-02-23 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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2014-02-09 |
unc0rr |
It compiles \o/
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2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-05 |
unc0rr |
- Don't define NOCONSOLE
webgl
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-07-02 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-05 |
koda |
use SDL_Threads everywhere
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-10-28 |
koda |
* fix initialisation, preload values and then read args
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2012-10-23 |
unc0rr |
Get rid of C-style operators
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2012-07-07 |
Stepan777 |
fix alpha channel in image rescaling
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2012-06-26 |
Stepan777 |
Here they come - thumbnails.
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2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-10 |
unc0rr |
Some work to make more units compile after conversion to c
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-04-28 |
sheepluva |
license header year range adjustments
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2012-04-12 |
koda |
disable png screenshots on mobile for now
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2012-04-12 |
Stepan777 |
png screenshots
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2012-04-05 |
unc0rr |
Make function more pascal-ish
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2012-04-02 |
unc0rr |
Finally fix the bug with pointer declarations polluting namespace with bad records
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|
2012-02-17 |
koda |
the most important commit of the year
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2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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|
2011-11-03 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
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2011-09-15 |
sheepluva |
screenshots: display a msg on failure and log causative error
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2011-09-15 |
sheepluva |
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
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2011-09-15 |
sheepluva |
cleaned up the screenshot procedure a little.
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2011-06-13 |
nemo |
Bit more reusability
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2011-03-26 |
koda |
fix a couple of loose ends
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|
2011-03-25 |
nemo |
unbreak SDL 1.2 build. Koda needs to look at this
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2011-03-24 |
koda |
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
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2011-03-13 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2010-12-20 |
nemo |
Snowball weapon
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2010-11-22 |
unc0rr |
uCommandHandlers
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move SendStats to uIO
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
Some more
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-11-12 |
koda |
yay i'm free to break things again!
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2010-11-09 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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2010-11-08 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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2010-11-07 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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2010-11-07 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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2010-11-07 |
koda |
err better wait after relase for this one
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2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-11-07 |
unc0rr |
Fix some warnings
|
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|
2010-11-06 |
henek |
2 more variables to control water rise and health loss during sudden death.
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|
2010-11-06 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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2010-11-05 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
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|
2010-11-05 |
nemo |
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
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|
2010-10-31 |
nemo |
making indentation consistent (noticed while debugging)
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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|
2010-10-21 |
nemo |
Set default ready timer to 0 to see if desyncs come back.
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2010-10-12 |
koda |
minor stuff
|
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2010-10-09 |
koda |
merge
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|
2010-10-06 |
smaxx |
Engine:
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2010-10-06 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-27 |
smaxx |
Engine:
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2010-09-14 |
nemo |
more fixing of indentation
|
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|
2010-08-29 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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|
2010-08-27 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
|
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|
2010-08-26 |
smaxx |
Engine:
|
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2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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|
2010-08-24 |
smaxx |
Engine:
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2010-08-23 |
burp |
lua function SetEffect to set and remove THogEffects
|
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2010-08-02 |
koda |
clean and reorder arguments passed to engine
|
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2010-07-31 |
koda |
remove trailing spaces from end of line
|
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|
2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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|
2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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|
2010-07-31 |
koda |
merge
|
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|
2010-07-30 |
smaxx |
Engine:
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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|
2010-07-31 |
koda |
fix panning when zoomed (finally)
|
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2010-07-31 |
koda |
fix issue #6 (missing nick in chat)
|
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2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
|
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2010-07-18 |
koda |
add a timer selection for grenades
|
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|
2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
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|
2010-07-07 |
koda |
fix the multitouch shooting and moving
|
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|
2010-07-03 |
koda |
make runtime quality check for iDevices
|
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2010-07-02 |
koda |
interpret parameters before initializing everything
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|
2010-06-30 |
koda |
sheepluva's inline patch, fix a crash in overlay
|
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|
2010-06-30 |
koda |
tiy new overlay graphics
|
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|
2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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|
2010-06-30 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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|
2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-22 |
koda |
ok really fix the command line utility
|
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2010-06-22 |
koda |
fix build and permissions problems when launching hwengine from command line
|
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|
2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-05-16 |
koda |
unbreak build (everyone saw this coming)
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2010-05-16 |
koda |
update sdl functions to latest revision
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|
2010-05-02 |
smxx |
Engine:
|
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|
2010-04-29 |
smxx |
Engine:
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2010-04-29 |
koda |
add option to look at the previous debug log
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2010-04-25 |
koda |
wow all these files only for land preview and seed generation
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|
2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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2010-04-16 |
smxx |
Engine:
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2010-04-12 |
smxx |
Engine:
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2010-04-04 |
koda |
merged code from ipad and iphone frontends
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2010-04-03 |
koda |
fix building without DEBUGFILE
|
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2010-03-30 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
|
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
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2010-03-28 |
nemo |
prg's maze generator
|
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2010-03-27 |
smxx |
Engine:
|
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2010-03-27 |
smxx |
Engine:
|
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2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
|
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
|
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|
2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
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|
2010-03-06 |
unc0rr |
hate Smaxx (tested)
|
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|
2010-03-03 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
|
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|
2010-03-01 |
smxx |
Engine:
|
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2010-02-28 |
nemo |
Dude mine probability spinner
|
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|
2010-02-13 |
koda |
allow to compile engine as library with HWLIBRARY symbol
|
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|
2010-02-10 |
smxx |
Engine:
|
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2010-02-10 |
smxx |
Engine:
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2010-02-04 |
koda |
update iphone port to new code from Smaxx
|
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|
2010-02-04 |
smxx |
Server:
|
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2010-02-04 |
smxx |
Engine:
|
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|
2010-01-31 |
smxx |
Engine:
|
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|
2010-01-31 |
nemo |
Update translation files, add "King Mode"
|
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|
2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
|
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|
2010-01-26 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
|
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|
2010-01-24 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
|
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
|
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|
2010-01-16 |
koda |
objc/pascal finally working
|
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2010-01-16 |
koda |
code cleanup and opengles optimizations
|
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|
2010-01-13 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
|
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|
2010-01-10 |
koda |
initial support for engine protocol
|
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|
2010-01-09 |
koda |
move mixed functions in PascalExports
|
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2010-01-03 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
|
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|
2009-12-24 |
koda |
regression, powerpc colors working again
|
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|
2009-12-19 |
koda |
update SDLMain.m/.h to latest version
|
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|
2009-12-18 |
koda |
complete transition of longword->sdl_color for TTF bindings
|
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|
2009-12-18 |
koda |
powerpc and gameserver compilation disabled temporarily
|
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|
2009-11-29 |
unc0rr |
Get rid of stupid ToggleLongInt and ToggleString functions
|
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|
2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
|
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|
2009-11-22 |
koda |
fix build
|
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|
2009-11-20 |
koda |
revamped file access and debug display
|
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|
2009-11-15 |
koda |
fix chat color in ppc
|
file |
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|
2009-11-14 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
|
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|
2009-11-14 |
koda |
fix wrong ttf blending in ppc
|
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|
2009-11-09 |
unc0rr |
wtf is this, koda?
|
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|
2009-11-05 |
koda |
move compiler directives to standard pascal
|
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|
2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
|
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|
2009-10-23 |
koda |
err, complete previous commit
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2009-10-22 |
koda |
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
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2009-10-22 |
koda |
update color management for new sdl_image on mac
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2009-10-20 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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2009-10-15 |
nemo |
Adjustments to training mode and credits by Smaxx
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2009-10-14 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
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2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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2009-09-22 |
koda |
Smaxx's patch fixing openal sound issues with poor card drivers
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2009-09-22 |
unc0rr |
- Remove cake fix
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2009-09-16 |
unc0rr |
Optimize network traffic a bit:
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-09-10 |
unc0rr |
Implement smooth zoom
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2009-08-19 |
koda |
restored volumen control (hoorray)
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2009-07-30 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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2009-07-28 |
unc0rr |
Fix hwSign to give 1 on -0 value
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2009-07-24 |
nemo |
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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2009-07-24 |
nemo |
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
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2009-07-12 |
nemo |
sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
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2009-07-12 |
nemo |
meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
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2009-07-10 |
nemo |
untested
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2009-07-10 |
nemo |
Try reenabling these two - shouldn't impact flakes
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2009-07-10 |
koda |
real fix for iphone color (reverting previous commit)
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2009-07-08 |
koda |
initial support for touch input
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2009-06-29 |
koda |
initial bugfix for volume setup
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2009-06-18 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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2009-06-14 |
unc0rr |
koda's patch fixing some iphone port troubles (color, mouse)
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2009-06-13 |
unc0rr |
- Implement zoom-in and zoom-out
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2009-06-12 |
unc0rr |
Fix r2201
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2009-06-12 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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2009-06-11 |
unc0rr |
Patch by koda:
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2009-06-03 |
nemo |
typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
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2009-05-31 |
unc0rr |
Fix lines arise when zooming. Doesn't fix water sprites.
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2009-05-07 |
nemo |
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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2009-05-03 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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2009-04-30 |
unc0rr |
nemo's great patch:
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2009-04-19 |
unc0rr |
Patch by koda:
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2009-04-17 |
unc0rr |
Don't crash engine after round in reduced quality mode
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2009-03-23 |
unc0rr |
patch by koda:
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2009-03-22 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
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2009-03-22 |
unc0rr |
use glVertexPointer to render water
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2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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2009-03-16 |
unc0rr |
Don't use GLU
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2009-03-15 |
unc0rr |
More game options by nemo
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2009-03-12 |
unc0rr |
Add an ability to run engine without IPC connection.
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2009-03-05 |
unc0rr |
nemo:
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2009-03-02 |
unc0rr |
laser beam by nemo reworked a bit by me
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2009-03-01 |
unc0rr |
4 utilities by nemo
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2009-02-20 |
unc0rr |
'Reduce quality' patch by nemo
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2009-02-15 |
unc0rr |
Templates filter by nemo
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2009-02-01 |
unc0rr |
Apply nemo's patch polished by me:
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2009-01-31 |
unc0rr |
Options for bonus box probability tuning and number of turn until sudden death
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2009-01-26 |
unc0rr |
Fix nemo's large land patch
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2009-01-09 |
unc0rr |
Initial health graphic implementation
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2009-01-02 |
unc0rr |
Quick replay round to spectators until current move
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2008-12-05 |
unc0rr |
Implement Solid Land checkbox
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2008-10-13 |
unc0rr |
Make messages be more debug-friendly
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2008-09-29 |
unc0rr |
- Fix water rise
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2008-09-28 |
unc0rr |
Start flames rework
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2008-08-08 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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2008-07-27 |
unc0rr |
Add an option to engine for turning music off
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2008-07-27 |
unc0rr |
- Airplane is higher
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2008-07-27 |
unc0rr |
Remember initial resolution settings to use when switching to fullscreen mode
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2008-07-14 |
unc0rr |
Repair screenshots capture on 'C' key press
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