author | koda |
Sun, 25 Oct 2009 16:35:09 +0000 | |
changeset 2587 | 0dfa56a8513c |
parent 2578 | ec8e69b23097 |
child 2599 | c7153d2348f3 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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4 | 17 |
*) |
18 |
||
19 |
unit uMisc; |
|
20 |
interface |
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2587
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fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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21 |
{$INCLUDE options.inc} |
1906 | 22 |
uses uConsts, SDLh, |
2152 | 23 |
{$IFDEF GLES11} |
1906 | 24 |
gles11, |
25 |
{$ELSE} |
|
2576
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code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
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26 |
GL, |
1906 | 27 |
{$ENDIF} |
28 |
uFloat; |
|
1054 | 29 |
var |
30 |
isCursorVisible : boolean = false; |
|
31 |
isTerminated : boolean = false; |
|
32 |
isInLag : boolean = false; |
|
33 |
isPaused : boolean = false; |
|
34 |
isSoundEnabled : boolean = true; |
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2392
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Smaxx's patch fixing openal sound issues with poor card drivers
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35 |
isSoundHardware : boolean = false; |
1128 | 36 |
isMusicEnabled : boolean = false; |
1054 | 37 |
isSEBackup : boolean = true; |
38 |
isInMultiShoot : boolean = false; |
|
39 |
isSpeed : boolean = false; |
|
4 | 40 |
|
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Quick replay round to spectators until current move
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41 |
fastUntilLag : boolean = false; |
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Quick replay round to spectators until current move
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42 |
|
1054 | 43 |
GameState : TGameState = Low(TGameState); |
44 |
GameType : TGameType = gmtLocal; |
|
45 |
GameFlags : Longword = 0; |
|
2428 | 46 |
TrainingFlags : Longword = 0; |
1054 | 47 |
TurnTimeLeft : Longword = 0; |
1784 | 48 |
cSuddenDTurns : LongInt = 15; |
1895 | 49 |
cDamagePercent : LongInt = 100; |
1797 | 50 |
cTemplateFilter : LongInt = 0; |
1888
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Add an ability to run engine without IPC connection.
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51 |
|
1054 | 52 |
cHedgehogTurnTime: Longword = 45000; |
2031
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david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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53 |
cMinesTime : LongInt = 3000; |
1054 | 54 |
cMaxAIThinkTime : Longword = 9000; |
4 | 55 |
|
1054 | 56 |
cCloudsNumber : LongInt = 9; |
57 |
cScreenWidth : LongInt = 1024; |
|
58 |
cScreenHeight : LongInt = 768; |
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1121
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Remember initial resolution settings to use when switching to fullscreen mode
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59 |
cInitWidth : LongInt = 1024; |
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Remember initial resolution settings to use when switching to fullscreen mode
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60 |
cInitHeight : LongInt = 768; |
2008 | 61 |
cBits : LongInt = 32; |
62 |
cBitsStr : string[2] = '32'; |
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2568
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Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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63 |
cTagsMaskIndex : byte = Low(cTagsMasks); |
2162 | 64 |
zoom : GLfloat = 2.0; |
2372 | 65 |
ZoomValue : GLfloat = 2.0; |
74 | 66 |
|
1760 | 67 |
cWaterLine : LongInt = LAND_HEIGHT; |
1054 | 68 |
cVisibleWater : LongInt = 128; |
69 |
cGearScrEdgesDist: LongInt = 240; |
|
1530 | 70 |
cCursorEdgesDist : LongInt = 100; |
1054 | 71 |
cTeamHealthWidth : LongInt = 128; |
72 |
cAltDamage : boolean = true; |
|
4 | 73 |
|
1054 | 74 |
GameTicks : LongWord = 0; |
2428 | 75 |
TrainingTimeInc: Longword = 10000; |
2460 | 76 |
TrainingTimeInD: Longword = 500; |
2428 | 77 |
TrainingTimeInM: Longword = 5000; |
2460 | 78 |
TrainingTimeMax: Longword = 60000; |
1054 | 79 |
|
2428 | 80 |
TimeTrialStartTime: Longword = 0; |
81 |
TimeTrialStopTime: Longword = 0; |
|
82 |
||
1054 | 83 |
cSkyColor : Longword = 0; |
84 |
cWhiteColor : Longword = $FFFFFFFF; |
|
85 |
cColorNearBlack : Longword = $FF000010; |
|
86 |
cExplosionBorderColor : LongWord = $808080; |
|
4 | 87 |
|
2008 | 88 |
cShowFPS : boolean = false; |
1298 | 89 |
cCaseFactor : Longword = 5; {0..9} |
1054 | 90 |
cLandAdditions: Longword = 4; |
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91 |
cFullScreen : boolean = false; |
1812 | 92 |
cReducedQuality : boolean = false; |
1054 | 93 |
cLocaleFName : shortstring = 'en.txt'; |
94 |
cSeed : shortstring = ''; |
|
2210 | 95 |
cInitVolume : LongInt = 50; |
1054 | 96 |
cVolumeDelta : LongInt = 0; |
2008 | 97 |
cTimerInterval : Longword = 8; |
1054 | 98 |
cHasFocus : boolean = true; |
1057 | 99 |
cInactDelay : Longword = 1250; |
4 | 100 |
|
1054 | 101 |
bBetweenTurns: boolean = false; |
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9af540b23409
Water rises after 25 mins of round, health is decreased after 20 mins
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102 |
cHealthDecrease: LongWord = 0; |
9af540b23409
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103 |
bWaterRising : Boolean = false; |
4 | 104 |
|
614 | 105 |
{$WARNINGS OFF} |
1124 | 106 |
cAirPlaneSpeed: hwFloat = (isNegative: false; QWordValue: 3006477107); // 1.4 |
1054 | 107 |
cBombsSpeed : hwFloat = (isNegative: false; QWordValue: 429496729); |
614 | 108 |
{$WARNINGS ON} |
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- Better randomness of placing hedgehogs on the land
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109 |
|
4 | 110 |
var |
1054 | 111 |
cSendCursorPosTime : LongWord = 50; |
2382 | 112 |
ShowCrosshair : boolean; |
2428 | 113 |
CursorMovementX : Integer = 0; |
114 |
CursorMovementY : Integer = 0; |
|
1054 | 115 |
cDrownSpeed, |
116 |
cMaxWindSpeed, |
|
117 |
cWindSpeed, |
|
118 |
cGravity: hwFloat; |
|
1849 | 119 |
cDamageModifier: hwFloat; |
1854 | 120 |
cLaserSighting: boolean; |
2017 | 121 |
cVampiric: boolean; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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122 |
cArtillery: boolean; |
4 | 123 |
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1054 | 124 |
flagMakeCapture: boolean = false; |
4 | 125 |
|
1054 | 126 |
InitStepsFlags: Longword = 0; |
55
e09f7c952a40
Send run parameters by cmd line, game parameters by IPC... breaks network game
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127 |
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1054 | 128 |
RealTicks: Longword = 0; |
836 | 129 |
|
1054 | 130 |
AttackBar: LongInt = 0; // 0 - none, 1 - just bar at the right-down corner, 2 - like in WWP |
4 | 131 |
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2171
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Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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132 |
type HwColor4f = record |
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Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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133 |
r, g, b, a: byte |
1911 | 134 |
end; |
135 |
||
2272
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Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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136 |
var cWaterOpacity: byte = $80; |
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Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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137 |
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2171
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Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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138 |
var WaterColorArray: array[0..3] of HwColor4f; |
1911 | 139 |
|
2428 | 140 |
procedure movecursor(dx, dy: Integer); |
371 | 141 |
function hwSign(r: hwFloat): LongInt; |
802
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Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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142 |
function Min(a, b: LongInt): LongInt; |
371 | 143 |
function Max(a, b: LongInt): LongInt; |
351 | 144 |
procedure OutError(Msg: String; isFatalError: boolean); |
4 | 145 |
procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean); |
146 |
procedure SDLTry(Assert: boolean; isFatal: boolean); |
|
316 | 147 |
function IntToStr(n: LongInt): shortstring; |
351 | 148 |
function FloatToStr(n: hwFloat): shortstring; |
775 | 149 |
function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat; |
371 | 150 |
function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt; |
151 |
function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt; |
|
4 | 152 |
procedure AdjustColor(var Color: Longword); |
153 |
{$IFDEF DEBUGFILE} |
|
154 |
procedure AddFileLog(s: shortstring); |
|
24 | 155 |
function RectToStr(Rect: TSDL_Rect): shortstring; |
4 | 156 |
{$ENDIF} |
208 | 157 |
procedure SetKB(n: Longword); |
158 |
procedure SendKB; |
|
351 | 159 |
procedure SetLittle(var r: hwFloat); |
306 | 160 |
procedure SendStat(sit: TStatInfoType; s: shortstring); |
753 | 161 |
function Str2PChar(const s: shortstring): PChar; |
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Start implementing support for 32bit sprites concerned in map generation process.
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162 |
function NewTexture(width, height: Longword; buf: Pointer): PTexture; |
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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163 |
function Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture; |
759 | 164 |
procedure FreeTexture(tex: PTexture); |
945
4ead9cde4e14
- Start chat implementation: chat strings are on the screen
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165 |
function toPowerOf2(i: Longword): Longword; |
949 | 166 |
function DecodeBase64(s: shortstring): shortstring; |
2578 | 167 |
function modulo(i: LongInt): LongInt; |
2163
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koda's patch fixing some iphone port troubles (color, mouse)
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168 |
{$IFNDEF IPHONEOS} |
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procedure MakeScreenshot(s: shortstring); |
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{$ENDIF} |
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171 |
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1861 | 172 |
function modifyDamage(dmg: Longword): Longword; |
4 | 173 |
|
174 |
var CursorPoint: TPoint; |
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175 |
TargetPoint: TPoint = (X: NoPointX; Y: 0); |
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176 |
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177 |
implementation |
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2327 | 178 |
uses uConsole, uStore, uIO, Math, uRandom, uSound; |
208 | 179 |
var KBnum: Longword = 0; |
4 | 180 |
{$IFDEF DEBUGFILE} |
181 |
var f: textfile; |
|
182 |
{$ENDIF} |
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183 |
||
2428 | 184 |
procedure movecursor(dx, dy: Integer); |
185 |
var x, y: LongInt; |
|
186 |
begin |
|
187 |
if (dx = 0) and (dy = 0) then exit; |
|
188 |
{$IFDEF SDL13} |
|
189 |
SDL_GetMouseState(0, @x, @y); |
|
190 |
{$ELSE} |
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191 |
SDL_GetMouseState(@x, @y); |
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192 |
{$ENDIF} |
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193 |
Inc(x, dx); |
|
194 |
Inc(y, dy); |
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195 |
SDL_WarpMouse(x, y); |
|
196 |
end; |
|
197 |
||
371 | 198 |
function hwSign(r: hwFloat): LongInt; |
4 | 199 |
begin |
2389 | 200 |
// yes, we have negative zero for a reason |
201 |
if r.isNegative then hwSign:= -1 else hwSign:= 1 |
|
4 | 202 |
end; |
203 |
||
371 | 204 |
function Min(a, b: LongInt): LongInt; |
4 | 205 |
begin |
351 | 206 |
if a < b then Min:= a else Min:= b |
4 | 207 |
end; |
208 |
||
371 | 209 |
function Max(a, b: LongInt): LongInt; |
4 | 210 |
begin |
351 | 211 |
if a > b then Max:= a else Max:= b |
4 | 212 |
end; |
213 |
||
351 | 214 |
procedure OutError(Msg: String; isFatalError: boolean); |
4 | 215 |
begin |
216 |
{$IFDEF DEBUGFILE}AddFileLog(Msg);{$ENDIF} |
|
53 | 217 |
WriteLnToConsole(Msg); |
4 | 218 |
if isFatalError then |
219 |
begin |
|
53 | 220 |
SendIPC('E' + GetLastConsoleLine); |
4 | 221 |
SDL_Quit; |
222 |
halt(1) |
|
53 | 223 |
end |
4 | 224 |
end; |
225 |
||
226 |
procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean); |
|
227 |
begin |
|
70 | 228 |
if not Assert then OutError(Msg, isFatal) |
4 | 229 |
end; |
230 |
||
231 |
procedure SDLTry(Assert: boolean; isFatal: boolean); |
|
232 |
begin |
|
233 |
if not Assert then OutError(SDL_GetError, isFatal) |
|
234 |
end; |
|
235 |
||
188 | 236 |
procedure AdjustColor(var Color: Longword); |
4 | 237 |
begin |
238 |
Color:= SDL_MapRGB(PixelFormat, (Color shr 16) and $FF, (Color shr 8) and $FF, Color and $FF) |
|
239 |
end; |
|
240 |
||
316 | 241 |
function IntToStr(n: LongInt): shortstring; |
4 | 242 |
begin |
351 | 243 |
str(n, IntToStr) |
4 | 244 |
end; |
245 |
||
351 | 246 |
function FloatToStr(n: hwFloat): shortstring; |
4 | 247 |
begin |
1346 | 248 |
FloatToStr:= cstr(n) + '_' + inttostr(Lo(n.QWordValue)) |
4 | 249 |
end; |
250 |
||
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Smaxx's updated german translation + texture gap fixes + updated room list
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251 |
procedure SetTextureParameters(enableClamp: Boolean); |
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252 |
begin |
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253 |
if enableClamp and not cReducedQuality then |
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254 |
begin |
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255 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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256 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) |
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257 |
end; |
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258 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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259 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
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260 |
end; |
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261 |
|
775 | 262 |
function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat; |
263 |
var dY, dX: Extended; |
|
264 |
begin |
|
265 |
dY:= _dY.QWordValue / $100000000; |
|
266 |
if _dY.isNegative then dY:= - dY; |
|
267 |
dX:= _dX.QWordValue / $100000000; |
|
268 |
if _dX.isNegative then dX:= - dX; |
|
269 |
DxDy2Angle:= arctan2(dY, dX) * 180 / pi |
|
270 |
end; |
|
271 |
||
371 | 272 |
function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt; |
100 | 273 |
const _16divPI: Extended = 16/pi; |
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274 |
var dY, dX: Extended; |
100 | 275 |
begin |
370
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|
276 |
dY:= _dY.QWordValue / $100000000; |
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|
277 |
if _dY.isNegative then dY:= - dY; |
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|
278 |
dX:= _dX.QWordValue / $100000000; |
c75410fe3133
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|
279 |
if _dX.isNegative then dX:= - dX; |
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|
280 |
DxDy2Angle32:= trunc(arctan2(dY, dX) * _16divPI) and $1f |
4 | 281 |
end; |
282 |
||
371 | 283 |
function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt; |
100 | 284 |
const MaxAngleDivPI: Extended = cMaxAngle/pi; |
370
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|
285 |
var dY, dX: Extended; |
100 | 286 |
begin |
370
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|
287 |
dY:= _dY.QWordValue / $100000000; |
c75410fe3133
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diff
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|
288 |
if _dY.isNegative then dY:= - dY; |
c75410fe3133
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|
289 |
dX:= _dX.QWordValue / $100000000; |
c75410fe3133
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diff
changeset
|
290 |
if _dX.isNegative then dX:= - dX; |
438 | 291 |
DxDy2AttackAngle:= trunc(arctan2(dY, dX) * MaxAngleDivPI) |
100 | 292 |
end; |
4 | 293 |
|
208 | 294 |
procedure SetKB(n: Longword); |
295 |
begin |
|
296 |
KBnum:= n |
|
297 |
end; |
|
298 |
||
299 |
procedure SendKB; |
|
300 |
var s: shortstring; |
|
301 |
begin |
|
302 |
if KBnum <> 0 then |
|
303 |
begin |
|
304 |
s:= 'K' + inttostr(KBnum); |
|
305 |
SendIPCRaw(@s, Length(s) + 1) |
|
306 |
end |
|
307 |
end; |
|
308 |
||
351 | 309 |
procedure SetLittle(var r: hwFloat); |
300 | 310 |
begin |
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
543
diff
changeset
|
311 |
r:= SignAs(cLittle, r) |
300 | 312 |
end; |
313 |
||
337 | 314 |
procedure SendStat(sit: TStatInfoType; s: shortstring); |
1625 | 315 |
const stc: array [TStatInfoType] of char = 'rDkKH'; |
2382 | 316 |
var buf: shortstring; |
337 | 317 |
begin |
2382 | 318 |
buf:= 'i' + stc[sit] + s; |
319 |
SendIPCRaw(@buf[0], length(buf) + 1) |
|
337 | 320 |
end; |
321 |
||
534 | 322 |
function Str2PChar(const s: shortstring): PChar; |
351 | 323 |
const CharArray: array[byte] of Char = ''; |
324 |
begin |
|
325 |
CharArray:= s; |
|
326 |
CharArray[Length(s)]:= #0; |
|
327 |
Str2PChar:= @CharArray |
|
328 |
end; |
|
329 |
||
771 | 330 |
function isPowerOf2(i: Longword): boolean; |
331 |
begin |
|
332 |
if i = 0 then exit(true); |
|
333 |
while (i and 1) = 0 do i:= i shr 1; |
|
334 |
isPowerOf2:= (i = 1) |
|
335 |
end; |
|
336 |
||
337 |
function toPowerOf2(i: Longword): Longword; |
|
338 |
begin |
|
339 |
toPowerOf2:= 1; |
|
340 |
while (toPowerOf2 < i) do toPowerOf2:= toPowerOf2 shl 1 |
|
341 |
end; |
|
342 |
||
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
343 |
procedure ResetVertexArrays(texture: PTexture); |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
344 |
begin |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
345 |
with texture^ do |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
346 |
begin |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
347 |
vb[0].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
348 |
vb[0].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
349 |
vb[1].X:= w; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
350 |
vb[1].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
351 |
vb[2].X:= w; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
352 |
vb[2].Y:= h; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
353 |
vb[3].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
354 |
vb[3].Y:= h; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
355 |
|
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
356 |
tb[0].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
357 |
tb[0].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
358 |
tb[1].X:= rx; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
359 |
tb[1].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
360 |
tb[2].X:= rx; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
361 |
tb[2].Y:= ry; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
362 |
tb[3].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
363 |
tb[3].Y:= ry |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
364 |
end; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
365 |
end; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
366 |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
367 |
function NewTexture(width, height: Longword; buf: Pointer): PTexture; |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
368 |
begin |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
369 |
new(NewTexture); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
370 |
NewTexture^.w:= width; |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
371 |
NewTexture^.h:= height; |
1896 | 372 |
NewTexture^.rx:= 1.0; |
373 |
NewTexture^.ry:= 1.0; |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
374 |
|
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
375 |
ResetVertexArrays(NewTexture); |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
376 |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
377 |
glGenTextures(1, @NewTexture^.id); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
378 |
|
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
379 |
glBindTexture(GL_TEXTURE_2D, NewTexture^.id); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
380 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
381 |
|
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
382 |
SetTextureParameters(true); |
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
383 |
end; |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
384 |
|
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2279
diff
changeset
|
385 |
function Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture; |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
386 |
var tw, th, x, y: Longword; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
387 |
tmpp: pointer; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
388 |
fromP4, toP4: PLongWordArray; |
753 | 389 |
begin |
755 | 390 |
new(Surface2Tex); |
391 |
Surface2Tex^.w:= surf^.w; |
|
392 |
Surface2Tex^.h:= surf^.h; |
|
393 |
||
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
394 |
if (surf^.format^.BytesPerPixel <> 4) then |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
395 |
begin |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
396 |
TryDo(false, 'Surface2Tex failed, expecting 32 bit surface', true); |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
397 |
Surface2Tex^.id:= 0; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
398 |
exit |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
399 |
end; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
400 |
|
753 | 401 |
|
755 | 402 |
glGenTextures(1, @Surface2Tex^.id); |
753 | 403 |
|
755 | 404 |
glBindTexture(GL_TEXTURE_2D, Surface2Tex^.id); |
753 | 405 |
|
771 | 406 |
if SDL_MustLock(surf) then |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
407 |
SDLTry(SDL_LockSurface(surf) >= 0, true); |
771 | 408 |
|
2428 | 409 |
if (not SupportNPOTT) and (not (isPowerOf2(Surf^.w) and isPowerOf2(Surf^.h))) then |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
410 |
begin |
1896 | 411 |
tw:= toPowerOf2(Surf^.w); |
412 |
th:= toPowerOf2(Surf^.h); |
|
413 |
||
414 |
Surface2Tex^.rx:= Surf^.w / tw; |
|
415 |
Surface2Tex^.ry:= Surf^.h / th; |
|
2376 | 416 |
|
1896 | 417 |
GetMem(tmpp, tw * th * surf^.format^.BytesPerPixel); |
418 |
||
419 |
fromP4:= Surf^.pixels; |
|
420 |
toP4:= tmpp; |
|
771 | 421 |
|
1896 | 422 |
for y:= 0 to Pred(Surf^.h) do |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
423 |
begin |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
424 |
for x:= 0 to Pred(Surf^.w) do toP4^[x]:= fromP4^[x]; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
425 |
for x:= Surf^.w to Pred(tw) do toP4^[x]:= 0; |
1896 | 426 |
toP4:= @(toP4^[tw]); |
2017 | 427 |
fromP4:= @(fromP4^[Surf^.pitch div 4]); |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
428 |
end; |
1896 | 429 |
|
430 |
for y:= Surf^.h to Pred(th) do |
|
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
431 |
begin |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
432 |
for x:= 0 to Pred(tw) do toP4^[x]:= 0; |
1896 | 433 |
toP4:= @(toP4^[tw]); |
434 |
end; |
|
771 | 435 |
|
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
436 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmpp); |
2376 | 437 |
|
1896 | 438 |
FreeMem(tmpp, tw * th * surf^.format^.BytesPerPixel) |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
439 |
end |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
440 |
else |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
441 |
begin |
1896 | 442 |
Surface2Tex^.rx:= 1.0; |
443 |
Surface2Tex^.ry:= 1.0; |
|
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
444 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf^.w, surf^.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf^.pixels); |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
445 |
end; |
753 | 446 |
|
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
447 |
ResetVertexArrays(Surface2Tex); |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
448 |
|
754 | 449 |
if SDL_MustLock(surf) then |
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
450 |
SDL_UnlockSurface(surf); |
754 | 451 |
|
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
452 |
SetTextureParameters(enableClamp); |
753 | 453 |
end; |
454 |
||
759 | 455 |
procedure FreeTexture(tex: PTexture); |
456 |
begin |
|
2000
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
457 |
if tex <> nil then |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
458 |
begin |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
459 |
glDeleteTextures(1, @tex^.id); |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
460 |
dispose(tex) |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
461 |
end |
759 | 462 |
end; |
337 | 463 |
|
949 | 464 |
function DecodeBase64(s: shortstring): shortstring; |
465 |
const table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; |
|
466 |
var i, t, c: Longword; |
|
467 |
begin |
|
468 |
c:= 0; |
|
469 |
for i:= 1 to Length(s) do |
|
470 |
begin |
|
471 |
t:= Pos(s[i], table); |
|
472 |
if s[i] = '=' then inc(c); |
|
473 |
if t > 0 then byte(s[i]):= t - 1 else byte(s[i]):= 0 |
|
474 |
end; |
|
475 |
||
476 |
i:= 1; |
|
477 |
t:= 1; |
|
478 |
while i <= length(s) do |
|
479 |
begin |
|
480 |
DecodeBase64[t ]:= char((byte(s[i ]) shl 2) or (byte(s[i + 1]) shr 4)); |
|
481 |
DecodeBase64[t + 1]:= char((byte(s[i + 1]) shl 4) or (byte(s[i + 2]) shr 2)); |
|
482 |
DecodeBase64[t + 2]:= char((byte(s[i + 2]) shl 6) or (byte(s[i + 3]) )); |
|
483 |
inc(t, 3); |
|
484 |
inc(i, 4) |
|
485 |
end; |
|
486 |
||
487 |
if c < 3 then t:= t - c; |
|
488 |
||
489 |
byte(DecodeBase64[0]):= t - 1 |
|
490 |
end; |
|
491 |
||
2578 | 492 |
function modulo (i: LongInt): LongInt; |
493 |
var result: LongInt; |
|
494 |
begin |
|
495 |
if i < 0 then result:= -i |
|
496 |
else result:= i; |
|
497 |
exit(result); |
|
498 |
end; |
|
499 |
||
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
500 |
{$IFNDEF IPHONEOS} |
1080 | 501 |
procedure MakeScreenshot(s: shortstring); |
502 |
const head: array[0..8] of Word = (0, 2, 0, 0, 0, 0, 0, 0, 24); |
|
503 |
var p: Pointer; |
|
504 |
size: Longword; |
|
505 |
f: file; |
|
506 |
begin |
|
2327 | 507 |
playSound(sndShutter, false, nil); |
1080 | 508 |
head[6]:= cScreenWidth; |
509 |
head[7]:= cScreenHeight; |
|
510 |
||
511 |
size:= cScreenWidth * cScreenHeight * 3; |
|
512 |
p:= GetMem(size); |
|
513 |
||
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
514 |
|
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
515 |
//remember that opengles operates on a single surface, so GL_FRONT *should* be implied |
1080 | 516 |
glReadBuffer(GL_FRONT); |
517 |
glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_BGR, GL_UNSIGNED_BYTE, p); |
|
518 |
||
519 |
{$I-} |
|
520 |
Assign(f, s); |
|
521 |
Rewrite(f, 1); |
|
522 |
if IOResult = 0 then |
|
523 |
begin |
|
524 |
BlockWrite(f, head, sizeof(head)); |
|
525 |
BlockWrite(f, p^, size); |
|
526 |
Close(f); |
|
527 |
end; |
|
528 |
{$I+} |
|
529 |
||
530 |
FreeMem(p) |
|
531 |
end; |
|
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
532 |
{$ENDIF} |
1080 | 533 |
|
1861 | 534 |
function modifyDamage(dmg: Longword): Longword; |
535 |
begin |
|
1895 | 536 |
ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * cDamagePercent) |
1861 | 537 |
end; |
538 |
||
949 | 539 |
{$IFDEF DEBUGFILE} |
540 |
procedure AddFileLog(s: shortstring); |
|
541 |
begin |
|
542 |
writeln(f, GameTicks: 6, ': ', s); |
|
543 |
flush(f) |
|
544 |
end; |
|
545 |
||
546 |
function RectToStr(Rect: TSDL_Rect): shortstring; |
|
547 |
begin |
|
548 |
RectToStr:= '(x: ' + inttostr(rect.x) + '; y: ' + inttostr(rect.y) + '; w: ' + inttostr(rect.w) + '; h: ' + inttostr(rect.h) + ')' |
|
549 |
end; |
|
550 |
||
2242 | 551 |
{$IFNDEF IPHONEOS} |
371 | 552 |
var i: LongInt; |
488 | 553 |
{$ENDIF} |
2242 | 554 |
{$ENDIF} |
306 | 555 |
|
4 | 556 |
initialization |
351 | 557 |
cDrownSpeed.QWordValue:= 257698038;// 0.06 |
488 | 558 |
cMaxWindSpeed.QWordValue:= 2147484;// 0.0005 |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
559 |
cWindSpeed.QWordValue:= 429496;// 0.0001 |
351 | 560 |
cGravity:= cMaxWindSpeed; |
1849 | 561 |
cDamageModifier:= _1; |
1854 | 562 |
cLaserSighting:= false; |
2017 | 563 |
cVampiric:= false; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
564 |
cArtillery:= false; |
351 | 565 |
|
488 | 566 |
{$IFDEF DEBUGFILE} |
337 | 567 |
{$I-} |
2156 | 568 |
f:= stderr; |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
569 |
rewrite(f); |
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
570 |
{$IFNDEF IPHONEOS} |
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
571 |
if ParamCount <> 0 then |
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
572 |
for i:= 0 to 7 do |
2156 | 573 |
begin |
574 |
assign(f, ParamStr(1) + '/debug' + inttostr(i) + '.txt'); |
|
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
575 |
rewrite(f); |
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
576 |
if IOResult = 0 then break |
337 | 577 |
end; |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
578 |
{$ENDIF} |
337 | 579 |
{$I+} |
17 | 580 |
|
4 | 581 |
finalization |
916 | 582 |
//uRandom.DumpBuffer; |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
583 |
|
2242 | 584 |
writeln(f, 'halt at ', GameTicks, ' ticks'); |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
585 |
flush(f); |
351 | 586 |
close(f) |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
587 |
|
4 | 588 |
{$ENDIF} |
589 |
||
590 |
end. |