Thu, 09 May 2013 23:21:06 -0400 I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
nemo [Thu, 09 May 2013 23:21:06 -0400] rev 8972
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
Thu, 09 May 2013 23:11:56 -0400 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo [Thu, 09 May 2013 23:11:56 -0400] rev 8971
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
Thu, 09 May 2013 18:19:17 -0400 oops
nemo [Thu, 09 May 2013 18:19:17 -0400] rev 8970
oops
Thu, 09 May 2013 09:02:06 -0400 *sigh* freakin "with"
nemo [Thu, 09 May 2013 09:02:06 -0400] rev 8969
*sigh* freakin "with"
Tue, 07 May 2013 16:00:34 -0400 oh right. and uSound. the main culprit.
nemo [Tue, 07 May 2013 16:00:34 -0400] rev 8968
oh right. and uSound. the main culprit.
Tue, 07 May 2013 15:59:05 -0400 Fix voice naming. Case problems.
nemo [Tue, 07 May 2013 15:59:05 -0400] rev 8967
Fix voice naming. Case problems.
Tue, 07 May 2013 15:43:34 -0400 remove redundant abs, and some incorrect 1+ to damage
nemo [Tue, 07 May 2013 15:43:34 -0400] rev 8966
remove redundant abs, and some incorrect 1+ to damage
Tue, 07 May 2013 23:37:03 +0400 IFDEF that score expectation logging
unc0rr [Tue, 07 May 2013 23:37:03 +0400] rev 8965
IFDEF that score expectation logging
Tue, 07 May 2013 15:34:36 -0400
nemo [Tue, 07 May 2013 15:34:36 -0400] rev 8964
Tue, 07 May 2013 14:59:30 -0400 Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
nemo [Tue, 07 May 2013 14:59:30 -0400] rev 8963
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
Sun, 05 May 2013 22:50:17 -0400 So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo [Sun, 05 May 2013 22:50:17 -0400] rev 8962
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
Sat, 04 May 2013 21:58:42 -0400 *sigh*
nemo [Sat, 04 May 2013 21:58:42 -0400] rev 8961
*sigh*
Sat, 04 May 2013 21:56:04 -0400 oops
nemo [Sat, 04 May 2013 21:56:04 -0400] rev 8960
oops
Sat, 04 May 2013 21:40:52 -0400 pass the target
nemo [Sat, 04 May 2013 21:40:52 -0400] rev 8959
pass the target
Sat, 04 May 2013 14:46:29 -0400 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo [Sat, 04 May 2013 14:46:29 -0400] rev 8958
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
Sat, 04 May 2013 13:58:18 -0400 explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
nemo [Sat, 04 May 2013 13:58:18 -0400] rev 8957
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
Sat, 04 May 2013 08:16:50 -0400 Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
nemo [Sat, 04 May 2013 08:16:50 -0400] rev 8956
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
Fri, 03 May 2013 23:46:15 -0400 oops
nemo [Fri, 03 May 2013 23:46:15 -0400] rev 8955
oops
Fri, 03 May 2013 22:18:23 -0400 try to guess at barrel state. prob should flag it..
nemo [Fri, 03 May 2013 22:18:23 -0400] rev 8954
try to guess at barrel state. prob should flag it..
Fri, 03 May 2013 21:38:16 -0400 ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
nemo [Fri, 03 May 2013 21:38:16 -0400] rev 8953
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
Fri, 03 May 2013 21:36:01 -0400 trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo [Fri, 03 May 2013 21:36:01 -0400] rev 8952
trying to make AI aware of mine/explosive break point. also remove redundant test.
Fri, 03 May 2013 07:52:57 -0400 only rate subs if significant. still very much need correct fall+damage esp given different knocks.
nemo [Fri, 03 May 2013 07:52:57 -0400] rev 8951
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
Fri, 03 May 2013 07:28:08 -0400 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo [Fri, 03 May 2013 07:28:08 -0400] rev 8950
Make hogs aware of dud mines and explosives. Still a bit more needed.
Thu, 02 May 2013 23:46:48 +0400 merge :P
unc0rr [Thu, 02 May 2013 23:46:48 +0400] rev 8949
merge :P
Thu, 02 May 2013 23:44:49 +0400 Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
unc0rr [Thu, 02 May 2013 23:44:49 +0400] rev 8948
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
Thu, 02 May 2013 21:56:24 +0400 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr [Thu, 02 May 2013 21:56:24 +0400] rev 8947
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug #620.
Thu, 02 May 2013 21:55:03 +0400 Make AI more active in multiattack game mode
unc0rr [Thu, 02 May 2013 21:55:03 +0400] rev 8946
Make AI more active in multiattack game mode
Thu, 02 May 2013 13:09:12 -0400 this should improve consistency of mortar cluster spread and snowball knocks
nemo [Thu, 02 May 2013 13:09:12 -0400] rev 8945
this should improve consistency of mortar cluster spread and snowball knocks
Wed, 01 May 2013 04:05:10 +0300 fix bug that locked unlocked campaign missions, see issue 452
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 01 May 2013 04:05:10 +0300] rev 8944
fix bug that locked unlocked campaign missions, see issue #452
Wed, 01 May 2013 01:27:35 +0300 fix nil comparison error, see issues 470 and 601
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 01 May 2013 01:27:35 +0300] rev 8943
fix nil comparison error, see issues 470 and 601
Tue, 30 Apr 2013 21:06:05 -0400 this is fairer
nemo [Tue, 30 Apr 2013 21:06:05 -0400] rev 8942
this is fairer
Mon, 29 Apr 2013 10:01:51 +0400 Use tr() properly
unc0rr [Mon, 29 Apr 2013 10:01:51 +0400] rev 8941
Use tr() properly
Sat, 27 Apr 2013 17:02:26 -0400 This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
nemo [Sat, 27 Apr 2013 17:02:26 -0400] rev 8940
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
Sat, 27 Apr 2013 16:56:50 -0400 So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
nemo [Sat, 27 Apr 2013 16:56:50 -0400] rev 8939
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
Sat, 27 Apr 2013 00:09:50 +0400 Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
unc0rr [Sat, 27 Apr 2013 00:09:50 +0400] rev 8938
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue #617.
Wed, 24 Apr 2013 10:38:28 -0400 aaaaand this one never was damaging
nemo [Wed, 24 Apr 2013 10:38:28 -0400] rev 8937
aaaaand this one never was damaging
Wed, 24 Apr 2013 10:34:52 -0400 cheezemonkey pointed out this is no longer damaging
nemo [Wed, 24 Apr 2013 10:34:52 -0400] rev 8936
cheezemonkey pointed out this is no longer damaging
Sun, 21 Apr 2013 17:38:17 -0400 yep. I did forget to put this back
nemo [Sun, 21 Apr 2013 17:38:17 -0400] rev 8935
yep. I did forget to put this back
Sun, 21 Apr 2013 16:39:36 -0400 So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo [Sun, 21 Apr 2013 16:39:36 -0400] rev 8934
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
Sun, 21 Apr 2013 01:38:52 +0200 merge 0.9.19 in dev
koda [Sun, 21 Apr 2013 01:38:52 +0200] rev 8933
merge 0.9.19 in dev
Sun, 21 Apr 2013 01:36:08 +0200 it's still not really clear to my why this is needed, maybe only in combination with -XD 0.9.19
koda [Sun, 21 Apr 2013 01:36:08 +0200] rev 8932
it's still not really clear to my why this is needed, maybe only in combination with -XD
Sun, 21 Apr 2013 01:35:30 +0200 rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round 0.9.19
koda [Sun, 21 Apr 2013 01:35:30 +0200] rev 8931
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
Sat, 20 Apr 2013 20:48:33 +0200 this macro is not defined on ppc 0.9.19
koda [Sat, 20 Apr 2013 20:48:33 +0200] rev 8930
this macro is not defined on ppc
Sat, 20 Apr 2013 20:39:37 +0200 hardcode full compiler path when compiling for ppc 0.9.19
koda [Sat, 20 Apr 2013 20:39:37 +0200] rev 8929
hardcode full compiler path when compiling for ppc
Sat, 20 Apr 2013 20:39:01 +0200 expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically 0.9.19
koda [Sat, 20 Apr 2013 20:39:01 +0200] rev 8928
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
Sat, 20 Apr 2013 20:13:23 +0200 resolve divdi3 on ppc 0.9.19
koda [Sat, 20 Apr 2013 20:13:23 +0200] rev 8927
resolve divdi3 on ppc
Tue, 26 Mar 2013 01:18:04 +0100 link stdc++ (for physfs on linux) only when targetting 32bit 0.9.19
koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8926
link stdc++ (for physfs on linux) only when targetting 32bit (grafted from db108c85131501e1ac4ded2758f742836f83f4b5)
Sat, 20 Apr 2013 19:03:57 -0400 Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
DrinkMachine [Sat, 20 Apr 2013 19:03:57 -0400] rev 8925
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
Sat, 20 Apr 2013 02:20:15 +0200 update 0.9.19 with dev branch 0.9.19
koda [Sat, 20 Apr 2013 02:20:15 +0200] rev 8924
update 0.9.19 with dev branch
Fri, 19 Apr 2013 16:30:39 -0400 merge
nemo [Fri, 19 Apr 2013 16:30:39 -0400] rev 8923
merge
Fri, 19 Apr 2013 22:20:49 +0200 turkish translation updates
volkan [Fri, 19 Apr 2013 22:20:49 +0200] rev 8922
turkish translation updates
Sat, 20 Apr 2013 00:26:52 +0400 - Revert division hack nonsense
unc0rr [Sat, 20 Apr 2013 00:26:52 +0400] rev 8921
- Revert division hack nonsense - Patch Distance instead to not produce zero on non-zero parameters passed
Thu, 18 Apr 2013 21:25:38 +0400 Store colors in human-readable form
unc0rr [Thu, 18 Apr 2013 21:25:38 +0400] rev 8920
Store colors in human-readable form
Thu, 18 Apr 2013 17:37:50 +0400 lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
unc0rr [Thu, 18 Apr 2013 17:37:50 +0400] rev 8919
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue #613.
Thu, 18 Apr 2013 00:41:27 +0400 Switch to 'settings.ini'. Copies old ini file if necessary on startup.
unc0rr [Thu, 18 Apr 2013 00:41:27 +0400] rev 8918
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
Wed, 17 Apr 2013 11:24:06 -0400 why would we ever want to divide by 0?
nemo [Wed, 17 Apr 2013 11:24:06 -0400] rev 8917
why would we ever want to divide by 0?
Wed, 17 Apr 2013 15:45:13 +0400 hwFloat division is ~1.6 times faster now
unc0rr [Wed, 17 Apr 2013 15:45:13 +0400] rev 8916
hwFloat division is ~1.6 times faster now
Wed, 17 Apr 2013 12:11:33 +0400 Trivial optimization. Wonder if compiler was smart enough about it.
unc0rr [Wed, 17 Apr 2013 12:11:33 +0400] rev 8915
Trivial optimization. Wonder if compiler was smart enough about it.
Mon, 15 Apr 2013 22:26:30 +0200 add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
sheepluva [Mon, 15 Apr 2013 22:26:30 +0200] rev 8914
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
Mon, 15 Apr 2013 23:26:48 +0400 Fix issue 603
unc0rr [Mon, 15 Apr 2013 23:26:48 +0400] rev 8913
Fix issue #603
(0) -3000 -1000 -300 -100 -60 +60 +100 +300 +1000 +3000 tip