hedgewars/CCHandlers.inc
2009-06-28 unc0rr Fix for mouse targeting... not tested
2009-06-18 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-13 unc0rr - Implement zoom-in and zoom-out
2009-05-28 nemo Please don't take away my checkin privileges - Tiy asked me to keep working on this
2009-05-27 nemo Just for completeness, correct formatting on this probably-will-be-reverted-approach
2009-05-27 nemo experiment in only sending a message to your clan
2009-05-24 unc0rr Fix crash caused by speechbubbles when restoring from save or joining already started net game
2009-05-24 unc0rr Finally fix bubbles
2009-05-24 unc0rr Some updates
2009-05-20 unc0rr Silence useless warning
2009-05-11 unc0rr Oops, some debug stuff left
2009-05-11 unc0rr - Fix network (my crappy fault, triggered by nemo's patch)
2009-05-11 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
2009-05-01 unc0rr nemo's tweaks to bubbles
2009-04-30 unc0rr nemo's great patch:
2009-03-01 unc0rr a patch :P
2009-03-01 unc0rr 4 utilities by nemo
2009-02-23 unc0rr titlebar fix for Mac OS X by koda
2009-02-21 unc0rr Hedgehog drops a grave on "/newgrave" command. Patch by nemo
2009-01-24 unc0rr Don't allow pause when playing online
2009-01-12 unc0rr Finish voicepacks support in engine (not tested though)
2009-01-12 unc0rr Start voicepacks implementation
2009-01-10 unc0rr Implement precise aiming when pressing left shift
2008-12-04 unc0rr Don't call SDL_FreeSurface with null pointer
2008-10-18 unc0rr Fix formatting
2008-10-18 unc0rr Allow /me in chat
2008-10-15 unc0rr Share chat between frontend and engine
2008-08-31 unc0rr Hats now fully implemented for local game
2008-07-27 unc0rr - Disable ability to resize window
2008-07-27 unc0rr Remember initial resolution settings to use when switching to fullscreen mode
2008-07-27 unc0rr Add ability to resize engine's window
2008-07-07 unc0rr Update copyright headers a bit
2008-07-06 unc0rr - Proper turns counting, split SwitchHedgehog into two functions
2008-07-05 unc0rr Enable fullscreen switching back, now it's bound on F12
2008-06-27 unc0rr Hopefully done taunts implementation
2008-06-22 unc0rr Start exit confirmation implementation
2008-06-11 unc0rr Enable history (bound on ` key)
2008-06-11 unc0rr Implement history for chat (27 entries), no key binding yet
2008-06-01 unc0rr - Quick hack for hats
2008-05-25 unc0rr Add nickname to message in more appropriate place
2008-05-24 unc0rr Preparing to have gsChat gamestate
2008-05-12 unc0rr - Continue preparation for implementing attack from rope and parachute
2008-05-11 unc0rr Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
2008-05-11 unc0rr Timer as hedgehog message (avoid possible desync in very rare cases)
2008-05-08 unc0rr Fix handling '/skip' command during net game
2008-05-06 unc0rr More verbose video parameters setting
2008-05-04 unc0rr - Better error handling when creating the window
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-25 unc0rr - Fix sounds when the turn is skipped
2008-04-24 unc0rr - Some more sounds
2008-02-05 unc0rr - Handle new command in game record and net
2008-02-05 unc0rr - New command 'set weapon'
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-25 unc0rr Start conversion to OpenGL rendering
2007-12-30 unc0rr Better tags switching sequence
2007-12-19 unc0rr Some misc fixes
2007-12-02 unc0rr 's' key to speed up demo playing
2007-09-30 unc0rr - Add 'Mission Fail' trigger type
2007-09-27 unc0rr Add 'Successful finish' trigger
2007-09-22 unc0rr Add ammostores in frontend, should help further ammostores implemetation
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