hedgewars/uWorld.pas
Wed, 08 Aug 2018 13:02:24 +0200 Wuzzy Fix slightly misplaced ammo count in ammo menu if count > 9
Wed, 08 Aug 2018 12:05:19 +0200 Wuzzy Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wed, 08 Aug 2018 11:40:00 +0200 Wuzzy Replicate target sprite properly in world wrap
Wed, 08 Aug 2018 11:26:33 +0200 Wuzzy Replicate gear GUI overlays in world wrap
Wed, 08 Aug 2018 11:19:08 +0200 Wuzzy Make sure gear fuel and alt weapon overlays are always drawn on top
Tue, 07 Aug 2018 19:32:33 +0200 Wuzzy Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Tue, 07 Aug 2018 01:47:49 +0200 Wuzzy Backed out changeset 0c797469d16d
Tue, 07 Aug 2018 01:43:22 +0200 Wuzzy Update target cursor after shooting targetable ammo with gfMultiWeapon
Tue, 10 Jul 2018 16:44:13 +0200 Wuzzy Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Tue, 10 Jul 2018 16:07:11 +0200 Wuzzy Add dedicated key to display mission panel: M
Sun, 10 Jun 2018 19:01:50 +0200 antonc27 Merge ios-develop into default
Thu, 03 May 2018 21:40:13 +0200 Wuzzy Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Thu, 15 Mar 2018 23:59:20 +0100 antonc27 - Pause game when it goes background (do not show anymore annoying 'confirm quit') ios-develop
Mon, 12 Mar 2018 22:53:28 +0100 Wuzzy Use visible team count instead of total team count to determine rendered team bar height
Sat, 10 Mar 2018 12:32:44 +0100 Wuzzy Make a few more engine strings translatable
Fri, 09 Mar 2018 12:43:36 +0100 Wuzzy Hide team bar if all hedgehogs in it are hidden or dead
Fri, 16 Feb 2018 13:57:48 +0100 Wuzzy Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wed, 10 Jan 2018 23:49:47 +0100 unc0rr Pass mouse movements to engine, warp cursor in frontend qmlfrontend
Sun, 12 Nov 2017 17:41:01 +0100 Wuzzy Backed out changeset 575c0de98505
Sat, 28 Oct 2017 17:48:54 +0200 Wuzzy Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
Fri, 27 Oct 2017 17:50:20 +0200 Wuzzy Fix bad LuaGoals comparison for pas2c builds
Fri, 20 Oct 2017 21:35:26 +0200 Wuzzy Fix first ammo row being invisible when there's only one weapon in the first row
Wed, 18 Oct 2017 03:19:43 +0200 Wuzzy Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
Thu, 12 Oct 2017 19:04:30 +0200 Wuzzy Add missing variable in uWorld.pas in videorec builds
Wed, 11 Oct 2017 23:14:29 +0200 Wuzzy Remove unused variable in uWorld.pas
Sat, 15 Apr 2017 07:12:11 +0200 Wuzzy Add back "more wind" modifier into mission panel. Fixes regression in 10aad1cafc10
Mon, 10 Apr 2017 14:15:00 +0200 Wuzzy Render gear timers in front of water
Mon, 28 Nov 2016 13:46:25 -0500 nemo add alpha for sd-tint, since CopherNeue thinks the textures might need fading
Fri, 25 Nov 2016 01:20:03 +0100 Wuzzy Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
Tue, 10 May 2016 01:33:23 +0200 Wuzzy Make SetAmmoTexts update ammo menu weapon name, too
Mon, 09 May 2016 22:49:31 +0200 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
Sun, 01 May 2016 00:09:14 +0200 Wuzzy Show timer at 999s instead of 1000s
Sat, 30 Apr 2016 23:46:57 +0200 Wuzzy Make timer gray while the time is not running or while it is paused
Sat, 30 Apr 2016 20:55:16 +0200 Wuzzy Make the timer red when it is the get-away time
Sat, 30 Apr 2016 20:35:55 +0200 Wuzzy Turn timer digits green when it's still the ready timer
Wed, 16 Nov 2016 12:26:26 -0500 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
Tue, 15 Nov 2016 03:00:56 +0100 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
Tue, 15 Nov 2016 01:25:37 +0100 Wuzzy Remove old Fort Mode from frontend
Mon, 14 Nov 2016 21:33:59 +0100 Wuzzy Show “More Wind” modifier in mission panel
Sat, 23 Jan 2016 20:58:23 +0100 sheepluva forgot viewport resize is a thing.
Sat, 23 Jan 2016 19:49:55 +0100 sheepluva fixing my math... I think ;p
Sat, 23 Jan 2016 10:14:47 +0100 sheepluva minor code tweaks
Sat, 23 Jan 2016 08:11:14 +0100 sheepluva Lua API: SetCinematicMode(enable)
Sat, 23 Jan 2016 07:53:57 +0100 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
Tue, 10 Nov 2015 20:43:13 +0100 sheepluva merge default sdl2transition
Sat, 07 Nov 2015 16:15:27 +0100 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
Thu, 15 Oct 2015 22:48:32 +0200 antonc27 - Workaround for wrong sprite in utility widget when selecting DrillStrike ios-revival
Thu, 15 Oct 2015 21:58:30 +0200 antonc27 - Target button added to mobile touch controls ios-revival
Fri, 11 Sep 2015 08:15:17 +0200 sheepluva fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
Thu, 10 Sep 2015 18:22:52 +0200 sheepluva merge branch ios-revival into default
Sat, 08 Aug 2015 22:02:31 +0200 antonc27 - Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax" ios-revival
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Thu, 09 Jul 2015 13:27:56 -0400 nemo Fix build w/o S3D and video recording. untested.
Wed, 03 Jun 2015 07:30:12 -0400 nemo cursor x/y when targeting for mikade's visual effects. this is not synced
Fri, 08 May 2015 15:36:19 +0200 sheepluva reduce volume a bit more. also fix engine hint
Fri, 01 May 2015 23:22:23 +0300 unc0rr - ?Fix? nemo's attempt in r959219241c67
Tue, 24 Mar 2015 19:25:03 +0100 sheepluva rendering tweaks cont.
Tue, 24 Mar 2015 16:52:35 +0100 sheepluva rendering tweaks cont.
Tue, 24 Mar 2015 12:48:55 +0100 sheepluva rendering tweaks/cleanup cont.
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Sun, 14 Dec 2014 21:54:54 +0100 sheepluva Issue 768: Bee: Camera focus lost
Thu, 11 Dec 2014 22:22:40 +0100 sheepluva make camera in wrap mode a bit smarter
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Fri, 05 Dec 2014 02:21:35 +0100 sheepluva better initial camera position
Fri, 05 Dec 2014 02:20:33 +0100 sheepluva darken wrapped world etc. some more
Sat, 29 Nov 2014 03:13:06 +0100 sheepluva some more fixing
Sun, 23 Nov 2014 03:41:37 +0100 sheepluva fix some indentation
Sun, 23 Nov 2014 03:38:15 +0100 sheepluva fix view limits in stereo 3d
Sat, 22 Nov 2014 22:35:21 +0100 sheepluva display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
Fri, 21 Nov 2014 02:03:19 +0100 sheepluva fix some nasty rendering issues reported by Nexia - thanks a lot!
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Sun, 16 Nov 2014 17:23:58 +0100 sheepluva I'm such a dirty boi... cleaning up my own mess a little
Fri, 14 Nov 2014 17:00:47 +0300 unC0Rr Fix warnings given by 32-bit fpc
Thu, 02 Oct 2014 13:01:18 +0200 sheepluva fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
Fri, 22 Aug 2014 00:57:07 +0400 alfadur - Support for pausing multiplayer games
Sun, 06 Jul 2014 19:20:43 +0200 sheepluva some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
Sun, 06 Jul 2014 12:19:24 +0200 sheepluva one finger ought to be enough for everybody
Sun, 06 Jul 2014 12:02:55 +0200 sheepluva tweaks
Thu, 19 Jun 2014 00:16:58 +0200 sheepluva fix camera now being centered on land when game starts
Thu, 19 Jun 2014 00:09:03 +0200 sheepluva cleanup and lol
Wed, 18 Jun 2014 23:57:51 +0200 sheepluva move DrawWaves to uRender
Wed, 18 Jun 2014 15:42:01 +0200 sheepluva tweak/refactor how water is drawn
Tue, 17 Jun 2014 23:53:59 +0200 sheepluva fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
Tue, 17 Jun 2014 20:09:11 +0200 sheepluva "documentation"
Tue, 17 Jun 2014 16:10:43 +0200 sheepluva fix some (newly introduces) glitches with normal water
Tue, 17 Jun 2014 15:39:29 +0200 sheepluva fix pas2c build
Tue, 17 Jun 2014 15:18:07 +0200 sheepluva little visual tweak to weSea rendering
Tue, 17 Jun 2014 00:41:49 +0200 sheepluva adding some arrow
Mon, 16 Jun 2014 02:23:37 +0200 sheepluva various tweaks
Sat, 14 Jun 2014 15:49:44 +0200 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
Fri, 13 Jun 2014 23:43:34 +0200 sheepluva make mouse cursor size same, no matter what zoom level is used...
Fri, 13 Jun 2014 17:51:55 +0200 sheepluva make using the teleporter a bit less challenging
Wed, 11 Jun 2014 13:07:46 +0200 sheepluva uWorld does not require uMatrix anymore
Wed, 11 Jun 2014 12:55:24 +0200 sheepluva fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
Tue, 10 Jun 2014 23:21:22 +0200 sheepluva RAR: cleaning up a bit of the IFDEF-clusterf*ck
Tue, 10 Jun 2014 08:19:59 +0200 sheepluva darken wrapped areas, which was a very nice suggestion by nemo
Tue, 10 Jun 2014 01:15:48 +0200 sheepluva here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
Sun, 01 Jun 2014 04:17:27 +0200 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Wed, 26 Feb 2014 00:28:27 +0400 unc0rr - Make world wrap edges not depend on gear radius
Thu, 20 Feb 2014 00:28:49 +0400 unc0rr Fix tinting of AI kills counter
Sun, 16 Feb 2014 16:56:53 +0400 unc0rr Fix build
Fri, 14 Feb 2014 13:48:14 +0400 unc0rr In stats-only mode:
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Fri, 07 Feb 2014 23:57:32 +0400 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
Fri, 07 Feb 2014 15:44:27 +0400 unc0rr Pas2C recognizes ansistrings
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Mon, 27 Jan 2014 22:34:06 +0400 unc0rr Even more love to pas2c
Tue, 21 Jan 2014 22:53:15 +0100 koda merge
Mon, 20 Jan 2014 21:16:17 -0500 nemo This adds idle hog tinting. Active hog tinting still needed.
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Sat, 18 Jan 2014 00:10:33 +0400 unc0rr Convert some ansistrings to pchars
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Mon, 13 Jan 2014 14:40:06 -0500 nemo Free cached ammo menu tex on quit.
Sun, 05 Jan 2014 10:54:03 +0400 unc0rr - Fix build via pas2c webgl
Sun, 05 Jan 2014 00:46:26 +0400 unc0rr Fix build (no idea what's going on in this branch btw) webgl
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Sat, 21 Dec 2013 15:39:16 -0500 nemo redraw ownertex to fix tinting issue
Tue, 17 Dec 2013 00:02:52 +0400 unc0rr merge default here sdl2transition
Fri, 13 Dec 2013 22:38:09 +0400 unc0rr Display team owner in teams widget (addresses issue 174)
Fri, 06 Dec 2013 10:22:33 +0100 sheepluva don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
Thu, 28 Nov 2013 00:41:35 +0400 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
Tue, 12 Nov 2013 22:34:54 -0500 nemo Delete now toggles hiding team area
Thu, 07 Nov 2013 22:51:34 +0400 unc0rr - Fix TryPut, so really large maps could load sdl2transition
Thu, 07 Nov 2013 21:15:36 +0400 unc0rr Sounds can be heard now sdl2transition
Sun, 03 Nov 2013 22:39:00 +0400 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
Fri, 01 Nov 2013 23:50:13 +0400 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
Wed, 30 Oct 2013 00:18:10 +0400 unc0rr - More HealthTex to clan structure
Tue, 29 Oct 2013 23:08:10 +0400 unc0rr - Cut code with bug to fix issue 713
Sat, 19 Oct 2013 15:59:47 -0400 nemo differentiate borders a bit
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Thu, 03 Oct 2013 12:10:30 -0400 nemo add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
Mon, 30 Sep 2013 13:43:55 -0400 nemo toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
Mon, 30 Sep 2013 12:37:44 -0400 nemo move border back a bit from left/right bounds, bee tweak
Sun, 29 Sep 2013 16:10:32 -0400 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
Fri, 26 Jul 2013 23:02:25 +0200 koda remove old and unused getScreenDPI code
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Tue, 21 May 2013 21:40:22 +0400 unc0rr Fix issue with last hog's part of team health bar
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Fri, 22 Mar 2013 18:51:37 +0100 sheepluva remove engine warnings
Wed, 06 Mar 2013 11:13:18 -0500 nemo This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
Tue, 05 Feb 2013 17:28:12 -0500 nemo Trying to prevent audio mute from endlessly spamming. Untested.
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Wed, 23 Jan 2013 03:37:27 +0100 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
Sat, 12 Jan 2013 18:37:10 -0500 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Thu, 03 Jan 2013 19:57:17 +0100 martin_bede Removed wiggle 3D mode, reorder the list of 3D modes.
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Mon, 03 Dec 2012 17:51:57 +0100 Rowan D GCI2012: Convert uMobile into a Callback Record
Thu, 29 Nov 2012 23:23:19 -0500 Joe Doyle (Ginto8) Move global variables to units that use them
Thu, 29 Nov 2012 14:02:28 +1300 Chris Wong Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
Thu, 22 Nov 2012 01:47:09 +0100 koda throw in some 'nots' trying to restore pas2c functionality webgl
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Sun, 04 Nov 2012 17:47:44 -0500 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
Sun, 28 Oct 2012 12:36:08 -0400 nemo more like here
Sun, 28 Oct 2012 04:31:27 +0100 koda merge
Sun, 28 Oct 2012 04:28:39 +0100 koda cleanup in initEverything and freeEverything
Sun, 28 Oct 2012 03:12:49 +0100 koda disable audio dampening on mobile
Sat, 27 Oct 2012 21:56:58 -0400 nemo issue #428 - move power to after team labels
Sat, 27 Oct 2012 20:05:52 +0200 Xeli apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Sat, 27 Oct 2012 21:39:09 +0400 unc0rr Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
Mon, 01 Oct 2012 12:01:39 +0400 unc0rr - Fix warnings and hints
Sat, 01 Sep 2012 15:44:59 -0400 nemo remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
Sat, 01 Sep 2012 21:36:57 +0200 unc0rr hide health bars of dead teams
Mon, 06 Aug 2012 00:40:26 +0400 Stepan777 merge
Wed, 01 Aug 2012 18:35:09 -0400 nemo Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
Thu, 26 Jul 2012 21:56:47 +0400 Stepan777 merge
Wed, 25 Jul 2012 10:56:14 -0400 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Fri, 20 Jul 2012 15:39:13 +0100 koda ooops (and indentation)
Fri, 20 Jul 2012 12:25:53 +0100 koda press 8 to mute audio while ingame
Fri, 13 Jul 2012 16:39:20 +0400 Stepan777 Correctly distinguish between game and real ticks while recording video,
Tue, 10 Jul 2012 21:58:19 +0400 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
Tue, 10 Jul 2012 11:09:38 +0200 Wolfgang Steffens Merge
Mon, 09 Jul 2012 16:42:13 +0400 Stepan777 merge
Sun, 08 Jul 2012 13:49:41 -0400 nemo A bit more convoluted, but more attractive visually
Fri, 06 Jul 2012 12:50:18 +0400 Stepan777 merge
Fri, 06 Jul 2012 01:25:04 +0400 unc0rr It is global var
Tue, 10 Jul 2012 11:08:35 +0200 Wolfgang Steffens Added auto cropping to atlasing
Mon, 25 Jun 2012 16:22:03 +0200 Wolfgang Steffens GL1.x fixes
Mon, 25 Jun 2012 15:46:08 +0200 Wolfgang Steffens using atlas for rendering now
Mon, 25 Jun 2012 11:47:40 +0200 Wolfgang Steffens retaining SDL surfaces in order to allow recreating atlases from scratch without
Mon, 25 Jun 2012 10:44:27 +0200 Wolfgang Steffens Merge
Sun, 24 Jun 2012 21:33:45 +0400 Stepan777 remaining IFDEFs
Sun, 24 Jun 2012 20:31:26 +0400 Stepan777 merge
Wed, 13 Jun 2012 23:25:15 +0200 koda DPI for everyone
Fri, 08 Jun 2012 02:52:35 +0400 Stepan777 1. Add IFDEFs for video recording
Thu, 07 Jun 2012 17:42:32 +0400 Stepan777 merge
Wed, 06 Jun 2012 22:11:55 +0400 unc0rr Not needed here
Tue, 05 Jun 2012 22:37:36 +0200 Wolfgang Steffens Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Tue, 05 Jun 2012 14:07:28 +0400 unc0rr - Allow camera movement while current hedgehog is falling
Tue, 05 Jun 2012 22:17:06 +0200 Wolfgang Steffens Merge
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Sat, 02 Jun 2012 22:31:41 +0200 Xeli Android: added a callback to java to determine dpi/dip how much we should scale the ui
Tue, 22 May 2012 09:18:46 +0200 Wolfgang Steffens Merge
Thu, 17 May 2012 16:51:54 +0200 Xeli android typo/sabotage
Mon, 14 May 2012 19:48:34 +0200 Wolfgang Steffens Replaced FFP code that sets up orthogonal projection with explicit matrix
Mon, 14 May 2012 19:26:50 +0200 Wolfgang Steffens Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Sat, 12 May 2012 23:55:09 +0400 unc0rr pas2c stuff again
Fri, 11 May 2012 00:05:47 +0200 koda minor changes for warnings and a variables scope
Sat, 05 May 2012 19:04:59 +0100 koda old typed const moved to their proper unit
Sat, 05 May 2012 18:10:41 +0100 koda the scope cleanup continues...
Sat, 05 May 2012 16:41:14 +0200 Xeli removed the default argument in uWorld
Sat, 05 May 2012 16:38:41 +0200 Xeli fix breakage
Thu, 03 May 2012 16:04:38 +0100 koda HAPPY 7000th COMMIT HEDGEWARS
Thu, 03 May 2012 12:21:16 +0400 unc0rr Get rid of overloaded functions in uRenderUtils
Wed, 02 May 2012 16:36:11 +0100 koda rename a few Draw* routines
Wed, 02 May 2012 11:43:43 +0100 koda marked a couple of functions as inline
Wed, 02 May 2012 08:07:17 +0100 koda add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
Tue, 01 May 2012 19:56:55 +0200 koda breaking news, we don't support typed consts anymore
Sun, 29 Apr 2012 21:17:27 +0200 Xeli wops
Sun, 29 Apr 2012 21:05:09 +0200 Xeli implement switch for the touch interface
Sun, 29 Apr 2012 18:08:46 +0200 Xeli hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Sun, 29 Apr 2012 16:09:42 +0200 Xeli target using the utility button, this fixes bee
Fri, 27 Apr 2012 23:09:27 +0200 Xeli add ammoprop to enable to up and down buttons on for the touch interface
Tue, 24 Apr 2012 23:50:40 +0400 unc0rr Get rid of overloaded functions in uAmmo
Mon, 23 Apr 2012 19:22:43 +0200 Xeli fix the ammomenu F# buttons
Sat, 21 Apr 2012 17:55:45 +0200 Xeli - Return of the F<numbers> in the ammomenu
Sun, 08 Apr 2012 18:11:37 +0200 koda when focus is lost lower the volume to a minimum
Fri, 23 Mar 2012 14:14:43 +0100 Xeli first part of the utilitywidget (grenade timer/swap hogs) code
Sun, 18 Mar 2012 18:19:20 +0100 Xeli fix ammomenu, the cursor actually works now -_-
Sun, 18 Mar 2012 00:30:56 -0400 nemo revert this until someone makes it not screw up camera focus
Sun, 18 Mar 2012 00:59:17 +0100 Xeli touchinterface, move the up/down arrows a bit down
Sun, 18 Mar 2012 00:02:33 +0100 Xeli You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Sat, 17 Mar 2012 22:39:16 +0100 Xeli make ammomenu's speed dependent on RealTicks rather than frames
Tue, 13 Mar 2012 21:09:46 +0100 Xeli allow for 0 values on AMShiftTarget, this allows for movement across one axis
Thu, 23 Feb 2012 12:58:17 -0500 nemo Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
Sat, 18 Feb 2012 16:56:04 +0100 Xeli moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Sat, 18 Feb 2012 13:52:37 +0100 Xeli fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Fri, 17 Feb 2012 20:42:22 -0500 nemo Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Fri, 17 Feb 2012 12:08:01 +0100 koda refactored a few types involved in the touch interface and corrected a few invisible mistakes
Thu, 16 Feb 2012 21:32:19 +0100 Xeli move the aim buttons to be above the jump button
Thu, 16 Feb 2012 17:48:03 +0100 Xeli added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Thu, 16 Feb 2012 16:02:41 +0100 Xeli added translate/fade animations for OnScreenWidgets
Wed, 15 Feb 2012 18:22:39 +0100 koda moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
Wed, 15 Feb 2012 16:23:59 +0100 koda small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
Mon, 13 Feb 2012 08:18:59 +0100 koda update position of on screen buttons on resize
Sun, 12 Feb 2012 15:59:10 +0100 koda add keywords for landscape ammomenu and touch interface
Tue, 07 Feb 2012 22:39:36 -0500 nemo and oooone last off-by-1 in ammo menu
Tue, 07 Feb 2012 21:19:10 +0100 Xeli fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
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