- Return of the F<numbers> in the ammomenu
- Cursor is now hiden on touch interfaces, rather than hidden on landscape ammomenu
--- a/hedgewars/options.inc Sat Apr 21 19:51:13 2012 +0400
+++ b/hedgewars/options.inc Sat Apr 21 17:55:45 2012 +0200
@@ -65,6 +65,7 @@
{$IFNDEF MOBILE}
{$DEFINE PNG_SCREENSHOTS}
+ {$DEFINE USE_AM_NUMCOLUMN}
{$ENDIF}
//also available LUA_DISABLED
--- a/hedgewars/uWorld.pas Sat Apr 21 19:51:13 2012 +0400
+++ b/hedgewars/uWorld.pas Sat Apr 21 17:55:45 2012 +0200
@@ -381,6 +381,7 @@
STurns: LongInt;
amSurface: PSDL_Surface;
AMRect: TSDL_Rect;
+ tmpsurf: PSDL_Surface;
begin
SlotsNum:= 0;
for i:= 0 to cMaxSlotIndex do
@@ -389,11 +390,18 @@
{$IFDEF USE_LANDSCAPE_AMMOMENU}
SlotsNumX:= SlotsNum;
SlotsNumY:= cMaxSlotAmmoIndex + 2;
+ {$IFDEF USE_AM_NUMCOLUMN}
+ inc(SlotsNumY);
+ {$ENDIF}
{$ELSE}
SlotsNumX:= cMaxSlotAmmoIndex + 1;
SlotsNumY:= SlotsNum + 1;
+ {$IFDEF USE_AM_NUMCOLUMN}
+ inc(SlotsNumX);
+ {$ENDIF}
{$ENDIF}
+
AmmoRect.w:= (BORDERSIZE*2) + (SlotsNumX * AMSlotSize) + (SlotsNumX-1);
AmmoRect.h:= (BORDERSIZE*2) + (SlotsNumY * AMSlotSize) + (SlotsNumY-1);
amSurface := SDL_CreateRGBSurface(SDL_SWSURFACE, AmmoRect.w, AmmoRect.h, 32, RMask, GMask, BMask, AMask);
@@ -415,6 +423,21 @@
{$ELSE}
x:= AMRect.x;
{$ENDIF}
+{$IFDEF USE_AM_NUMCOLUMN}
+ tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar('F' + IntToStr(i)), cWhiteColorChannels);
+ copyToXY(tmpsurf, amSurface,
+ x + AMSlotPadding + (AMSlotSize shr 1) - (tmpsurf^.w shr 1),
+ y + AMSlotPadding + (AMSlotSize shr 1) - (tmpsurf^.h shr 1));
+
+ SDL_FreeSurface(tmpsurf);
+ {$IFDEF USE_LANDSCAPE_AMMOMENU}
+ y:= AMRect.y + AMSlotSize + 1;
+ {$ELSE}
+ x:= AMRect.x + AMSlotSize + 1;
+ {$ENDIF}
+{$ENDIF}
+
+
for t:=0 to cMaxSlotAmmoIndex do
begin
if (Ammo^[i, t].Count > 0) and (Ammo^[i, t].AmmoType <> amNothing) then
@@ -432,8 +455,8 @@
end
else //draw colored version
begin
- DrawSprite2Surf(sprAMAmmos, amSurface, x + AMSlotPadding,
- y + AMSlotPadding, AMFrame);
+ DrawSprite2Surf(sprAMAmmos, amSurface, x + AMSlotPadding,
+ y + AMSlotPadding, AMFrame);
end;
{$IFDEF USE_LANDSCAPE_AMMOMENU}
inc(y, AMSlotSize + 1); //the plus one is for the border
@@ -596,13 +619,17 @@
Pos:= -1;
Slot:= -1;
+{$IFDEF USE_LANDSCAPE_AMMOMENU}
c:= -1;
-{$IFDEF USE_LANDSCAPE_AMMOMENU}
for i:= 0 to cMaxSlotIndex do
if ((i = 0) and (Ammo^[i, 1].Count > 0)) or ((i <> 0) and (Ammo^[i, 0].Count > 0)) then
begin
inc(c);
+{$IFDEF USE_AM_NUMCOLUMN}
+ g:= 1;
+{$ELSE}
g:= 0;
+{$ENDIF}
for t:=0 to cMaxSlotAmmoIndex do
if (Ammo^[i, t].Count > 0) and (Ammo^[i, t].AmmoType <> amNothing) then
begin
@@ -623,11 +650,20 @@
end;
end;
{$ELSE}
+{$IFDEF USE_AM_NUMCOLUMN}
+c:= 0;
+{$ELSE}
+c:= -1;
+{$ENDIF}
for i:= 0 to cMaxSlotIndex do
if ((i = 0) and (Ammo^[i, 1].Count > 0)) or ((i <> 0) and (Ammo^[i, 0].Count > 0)) then
begin
inc(c);
+{$IFDEF USE_AM_NUMCOLUMN}
+ g:= 1;
+{$ELSE}
g:= 0;
+{$ENDIF}
for t:=0 to cMaxSlotAmmoIndex do
if (Ammo^[i, t].Count > 0) and (Ammo^[i, t].AmmoType <> amNothing) then
begin
@@ -714,7 +750,7 @@
{$ENDIF}
bSelected:= false;
-{$IFNDEF USE_LANDSCAPE_AMMOMENU}
+{$IFNDEF USE_TOUCH_INTERFACE}
if (AMShiftX = 0) and (AMShiftY = 0) then
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8);
{$ENDIF}