17 months ago |
nemo |
add some round() so that the scale factor compiles at least with non-integer values
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2020-07-08 |
alfadur |
add smoking to damaged sentries
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2020-07-05 |
Wuzzy |
Reduce maximum chat size to 400%
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2020-07-04 |
sheepluva |
Merge chat-scaling (= current state of branch "ui-scaling") into default branch
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2020-07-04 |
sheepluva |
fix chat-scaling being awkward due to font size pt/px confusion
ui-scaling
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2020-07-03 |
sheepluva |
Merge branch 1.0.0 into branch ui-scaling
ui-scaling
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2020-06-29 |
Wuzzy |
Tweak airplane spawn point to avoid appear out of nowhere
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2020-06-29 |
Wuzzy |
Increase X camera limit back to 2048
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2020-06-29 |
Wuzzy |
Enforce camera limits regardless of zoom level
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2020-06-06 |
Wuzzy |
Disable gfMoreWind for land objects on turn end only after a fixed-time delay
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2020-05-26 |
Wuzzy |
Flakes: Only spawn them inside valid area
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2020-05-26 |
Wuzzy |
Fix wrong team health bar height after calling SetClanColor
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2019-10-07 |
Wuzzy |
Make sure AI doesn't skip after collecting ammo. Fixes bug 796
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2019-08-26 |
alfadur |
add permenent digest logging
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2019-07-31 |
sheepluva |
merge 1.0.0 beta 1 into ui-scaling branch
ui-scaling
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2019-07-10 |
Wuzzy |
Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
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2019-06-29 |
Wuzzy |
Render contour of air mines when in highly opaque water
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2019-06-17 |
Wuzzy |
Lua: Fix incorrect values for capcolDefault, capcolSetting
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2019-06-15 |
Wuzzy |
Refactor uLand.pas a bit and add constant for border width
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2019-06-02 |
Wuzzy |
Move resurrector and seduction distance to uConsts
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2019-05-21 |
alfadur |
add rope layers
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2019-05-17 |
Wuzzy |
Show icon above hedgehog for most ammos without hand image
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2019-05-15 |
Wuzzy |
Use HaltFatalError for all VideoRec failures
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2019-05-07 |
Wuzzy |
Precise + camera movement keys = move camera at slower
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2019-04-01 |
Wuzzy |
Invert colors if clan color is very dark
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2019-02-05 |
Wuzzy |
Add setting to set default/initial zoom
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2019-01-03 |
Wuzzy |
Fix bee targeting fail across wrap world edge
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2018-11-27 |
Wuzzy |
Swap a few weapons in ammo menu to get a nice 6×10 grid
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2018-10-31 |
Wuzzy |
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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2018-10-05 |
Wuzzy |
Precalculate cMaxHogHealth
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2018-08-14 |
Wuzzy |
Prevent wrapping of turn time when using extra time
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2018-08-08 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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2018-08-08 |
Wuzzy |
Use light gray color for volume change, just like for the auto camera msgs
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2018-08-06 |
Wuzzy |
Add comments for most hwengine constants
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2018-08-02 |
Wuzzy |
Fix hammer/pickhammer not digging land with gfSolidLand on
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2018-08-02 |
Wuzzy |
Cap hedgehog health to prevent overflow bugs
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2018-08-01 |
Wuzzy |
Add support for infinite fly time of jetpack and Birdy
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2018-08-01 |
Wuzzy |
Lua: Allow to use negative value for AddTeam to select a default clan color
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2018-07-30 |
Wuzzy |
Make laser sight work properly through wrap world edge
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2018-07-28 |
nemo |
merge of 0.9.24 - hopefully correctly this time
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2018-07-24 |
Wuzzy |
Limit max droplet count to 50 (fix for 0.9.24 branch only)
0.9.24
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2018-07-20 |
Wuzzy |
Add control to cycle through timer/bounciness values
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2018-07-20 |
Wuzzy |
Move hardcoded bounciness values to uConsts
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2018-07-17 |
Wuzzy |
Increase hedgehog limit to 64
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2018-07-17 |
Wuzzy |
Add proper exit codes when halt-ing hwengine due to error
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2018-07-10 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
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2018-07-10 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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2018-07-07 |
Wuzzy |
New Lua API function: GetAmmo, to get ammo config
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2018-05-16 |
sheepluva |
add chat size to misc settings. persist in settings.ini
ui-scaling
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2018-05-16 |
sheepluva |
WIP: make chat resizing faster
ui-scaling
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2018-05-15 |
sheepluva |
WIP: allow changing chat size
ui-scaling
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2018-03-23 |
Wuzzy |
Add new game flag gfSwitchHog, enable hog switching at turn start
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2017-10-18 |
Wuzzy |
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
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2017-10-10 |
Wuzzy |
Fix cursor still being visible after using piano strike
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2017-10-08 |
Wuzzy |
Fix team getting inf. ammo when stockpiling >= 100 ammo
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2017-10-04 |
Wuzzy |
Show selected weapon again when using it in inf attack mode
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2017-09-29 |
sheepluva |
change return codes to avoid overlap with fpc ones
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2017-09-29 |
sheepluva |
don't use colorkey for land spray
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2017-09-29 |
sheepluva |
rename ifTransparent to ifColorKey
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2016-04-30 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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2016-06-21 |
nemo |
bit of a start on HDPI monitor support. Fonts.
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2016-03-03 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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2015-09-01 |
sheepluva |
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-24 |
nemo |
Tweak to land texturing. Treat any non-lfBasic as edge
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2014-12-11 |
sheepluva |
world edge tweakes/fixes
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2014-12-05 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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2014-12-03 |
sheepluva |
pas2c-whoops
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2014-12-03 |
sheepluva |
unexpected return from lua test should not return exit status 0
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2014-12-02 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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2014-11-16 |
sheepluva |
fix health crate collision
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2014-11-15 |
nemo |
modestly randomise dab, bump points again.
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2014-11-10 |
nemo |
Since unc0rr is quiet, try to avoid the assert
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2014-10-01 |
sheepluva |
use constants for mapgen, expose those to lua
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2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
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2014-06-15 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
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2014-06-14 |
sheepluva |
clean up halting a little
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-14 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-10-23 |
unc0rr |
Oh, dudes :(
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-08-13 |
unc0rr |
gfShoppaBorder
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2013-07-02 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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2013-06-23 |
nemo |
Configuration for tag display default
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-21 |
nemo |
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
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2013-05-14 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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2013-05-14 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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2013-04-03 |
koda |
update branch again
webgl
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2013-04-03 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-17 |
nemo |
Add some flags for a few of the magic Land values
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2013-01-26 |
koda |
update branch
webgl
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2012-12-29 |
dag10 |
GCI2012: Advanced Keyboard Configuration
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-24 |
RowanD |
GCI2012: Change Argument Passing Between Frontend and Engine
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2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-30 |
Joe Doyle (Ginto8) |
Remove unused global variables
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-07 |
unc0rr |
Try to beat AI in Mutant!
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2012-11-06 |
nemo |
support ridiculously large maps
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2012-08-08 |
Stepan777 |
merge
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2012-08-08 |
nemo |
Allow scripting to delete gears
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2012-08-06 |
nemo |
oops
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2012-08-05 |
Stepan777 |
merge
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2012-08-05 |
nemo |
Add bot level to CPU flag
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2012-07-26 |
Stepan777 |
merge
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2012-07-21 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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