--- a/hedgewars/uConsts.pas Sun Jun 02 17:19:07 2019 +0200
+++ b/hedgewars/uConsts.pas Sun Jun 02 17:34:47 2019 +0200
@@ -214,6 +214,8 @@
cFontPadding = 2 * HDPIScaleFactor;
cDefaultBuildMaxDist = 256; // default max. building distance with girder/rubber
+ cResurrectorDist = 100; // effect distance of resurrector
+ cSeductionDist = 250; // effect distance of seduction
ExtraTime = 30000; // amount of time (ms) given for using Extra Time
--- a/hedgewars/uGearsList.pas Sun Jun 02 17:19:07 2019 +0200
+++ b/hedgewars/uGearsList.pas Sun Jun 02 17:34:47 2019 +0200
@@ -395,7 +395,7 @@
gear^.State:= Gear^.State or gstSubmersible
end;
gtSeduction: begin
- gear^.Radius:= 250;
+ gear^.Radius:= cSeductionDist;
end;
gtShotgunShot: begin
if gear^.Timer = 0 then gear^.Timer:= 900;
@@ -717,7 +717,7 @@
gear^.Tint:= $C0C000C0
end;
gtResurrector: begin
- gear^.Radius := 100;
+ gear^.Radius := cResurrectorDist;
gear^.Tag := 0;
gear^.Tint:= $F5DB35FF
end;
--- a/hedgewars/uGearsRender.pas Sun Jun 02 17:19:07 2019 +0200
+++ b/hedgewars/uGearsRender.pas Sun Jun 02 17:34:47 2019 +0200
@@ -840,7 +840,7 @@
amSeduction: if ((Gear^.State and gstMoving) = 0) then
begin
DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle);
- DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA);
+ DrawCircle(ox, oy, cSeductionDist - 2, 4, $FF, $00, $00, $AA);
end;
amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
amRubber,
@@ -886,7 +886,7 @@
amLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle);
amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
amResurrector: if ((Gear^.State and gstMoving) = 0) then
- DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
+ DrawCircle(ox, oy, cResurrectorDist - 2, 4, $F5, $DB, $35, $AA);
amFirePunch: DrawSpriteRotatedF(sprFirePunch, hx + 6 * sign + 1, hy - 5, (RealTicks div 50) mod 16, sign, 0);
end;