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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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Mon, 08 Nov 2010 22:11:46 -0500
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
changeset
nemo [Mon, 08 Nov 2010 22:11:46 -0500] rev 4224
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
Tue, 09 Nov 2010 01:56:22 +0100
changelog
changeset
sheepluva [Tue, 09 Nov 2010 01:56:22 +0100] rev 4223
changelog
Mon, 08 Nov 2010 19:36:51 -0500
restore circle
changeset
nemo [Mon, 08 Nov 2010 19:36:51 -0500] rev 4222
restore circle
Tue, 09 Nov 2010 00:21:59 +0100
added missing game modifiers to lua
changeset
Henek [Tue, 09 Nov 2010 00:21:59 +0100] rev 4221
added missing game modifiers to lua
Mon, 08 Nov 2010 23:59:21 +0100
merge again? :o
changeset
koda [Mon, 08 Nov 2010 23:59:21 +0100] rev 4220
merge again? :o
Mon, 08 Nov 2010 23:16:13 +0100
fix so gfDisableWind can infact be used in lua
changeset
Henek [Mon, 08 Nov 2010 23:16:13 +0100] rev 4219
fix so gfDisableWind can infact be used in lua
Mon, 08 Nov 2010 23:07:43 +0100
added flag gfDisableWind to be used in lua scripts
changeset
Henek [Mon, 08 Nov 2010 23:07:43 +0100] rev 4218
added flag gfDisableWind to be used in lua scripts
Mon, 08 Nov 2010 23:05:44 +0100
Fix wrong order in results screen when players team up
changeset
TheException [Mon, 08 Nov 2010 23:05:44 +0100] rev 4217
Fix wrong order in results screen when players team up
Mon, 08 Nov 2010 23:58:59 +0100
merge
changeset
koda [Mon, 08 Nov 2010 23:58:59 +0100] rev 4216
merge
Mon, 08 Nov 2010 22:12:14 +0100
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
changeset
Henek [Mon, 08 Nov 2010 22:12:14 +0100] rev 4215
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
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