Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
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Mon, 11 Oct 2010 15:47:40 -0400 |
nemo |
Extend the >0 / amNothing check
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Mon, 11 Oct 2010 21:45:25 +0200 |
koda |
merge
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Mon, 11 Oct 2010 12:37:42 -0400 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
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Mon, 11 Oct 2010 03:28:15 +0200 |
koda |
moved some utilities to a separate column with round buttons
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Wed, 22 Sep 2010 01:09:40 -0400 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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Thu, 02 Sep 2010 19:21:41 +0200 |
smaxx |
Engine:
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Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
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Wed, 01 Sep 2010 18:06:52 +0200 |
smaxx |
Engine:
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Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
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Thu, 26 Aug 2010 14:46:30 +0100 |
tiyuri |
Fixes memory leak -Burp
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Thu, 26 Aug 2010 14:02:48 +0100 |
tiyuri |
Add kill counter to Survival Mode -Burp
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Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
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Sat, 31 Jul 2010 10:52:43 +0200 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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Sat, 31 Jul 2010 10:42:40 +0200 |
koda |
merge
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Mon, 02 Aug 2010 12:24:06 +0200 |
koda |
these were removed by mistake
experimental3D
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Fri, 30 Jul 2010 19:56:28 +0200 |
smaxx |
Engine:
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Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
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Fri, 30 Jul 2010 13:36:03 +0200 |
koda |
add some comments and fix indentation
experimental3D
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Fri, 30 Jul 2010 13:07:46 +0200 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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Sat, 31 Jul 2010 10:39:20 +0200 |
koda |
fix panning when zoomed (finally)
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Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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Wed, 14 Jul 2010 00:43:36 +0200 |
koda |
save the gl client state to get a nice 80% fps boost
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Sun, 11 Jul 2010 18:39:01 +0200 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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Thu, 08 Jul 2010 02:23:10 +0200 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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