author | koda |
Wed, 14 Jul 2010 00:43:36 +0200 | |
changeset 3641 | 98319a621dc8 |
parent 3638 | 33ee433749ba |
child 3663 | 8c28abf427f5 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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3 |
* Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uWorld; |
22 |
interface |
|
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23 |
uses SDLh, uGears, uConsts, uFloat, uRandom; |
2630 | 24 |
|
4 | 25 |
|
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var FollowGear: PGear; |
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27 |
WindBarWidth: LongInt; |
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bShowAmmoMenu: boolean; |
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bSelected: boolean; |
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bShowFinger: boolean; |
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31 |
Frames: Longword; |
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32 |
WaterColor, DeepWaterColor: TSDL_Color; |
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WorldDx: LongInt; |
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WorldDy: LongInt; |
3248 | 35 |
SkyOffset: LongInt; |
36 |
HorizontOffset: LongInt; |
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37 |
{$IFDEF COUNTTICKS} |
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cntTicks: LongWord; |
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39 |
{$ENDIF} |
3463 | 40 |
cOffsetY: LongInt; |
3405 | 41 |
|
3038 | 42 |
procedure initModule; |
43 |
procedure freeModule; |
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|
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procedure InitWorld; |
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46 |
procedure DrawWorld(Lag: LongInt); |
2905 | 47 |
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup); |
48 |
procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt); |
|
2786 | 49 |
procedure HideMission; |
3032 | 50 |
procedure ShakeCamera(amount: LongWord); |
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51 |
procedure MoveCamera; |
4 | 52 |
|
53 |
implementation |
|
3407 | 54 |
uses uStore, uMisc, uTeams, uIO, uKeys, uLocale, uSound, uAmmos, uVisualGears, uChat, uLandTexture, uLand, GLunit; |
1807 | 55 |
|
4 | 56 |
type TCaptionStr = record |
762 | 57 |
Tex: PTexture; |
4 | 58 |
EndTime: LongWord; |
59 |
end; |
|
60 |
||
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61 |
var cWaveWidth, cWaveHeight: LongInt; |
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Captions: array[TCapGroup] of TCaptionStr; |
3434 | 63 |
AMSlotSize, AMxOffset, AMyOffset, AMWidth, AMxShift, SlotsNum: LongInt; |
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tmpSurface: PSDL_Surface; |
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fpsTexture: PTexture; |
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timeTexture: PTexture; |
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FPS: Longword; |
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CountTicks: Longword; |
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SoundTimerTicks: Longword; |
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70 |
prevPoint: TPoint; |
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71 |
amSel: TAmmoType = amNothing; |
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missionTex: PTexture; |
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missionTimer: LongInt; |
4 | 74 |
|
75 |
procedure InitWorld; |
|
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var i, t: LongInt; |
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cp: PClan; |
2863 | 78 |
g: ansistring; |
79 |
||
2904 | 80 |
// helper functions to create the goal/game mode string |
2908 | 81 |
function AddGoal(s: ansistring; gf: longword; si: TGoalStrId; i: LongInt): ansistring; |
2905 | 82 |
var t: ansistring; |
2904 | 83 |
begin |
84 |
if (GameFlags and gf) <> 0 then |
|
85 |
begin |
|
86 |
t:= inttostr(i); |
|
87 |
s:= s + format(trgoal[si], t) + '|' |
|
88 |
end; |
|
89 |
AddGoal:= s; |
|
90 |
end; |
|
91 |
||
2908 | 92 |
function AddGoal(s: ansistring; gf: longword; si: TGoalStrId): ansistring; |
2863 | 93 |
begin |
2904 | 94 |
if (GameFlags and gf) <> 0 then |
95 |
s:= s + trgoal[si] + '|'; |
|
2863 | 96 |
AddGoal:= s; |
97 |
end; |
|
4 | 98 |
begin |
3405 | 99 |
missionTimer:= 0; |
2786 | 100 |
|
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101 |
if (GameFlags and gfRandomOrder) <> 0 then // shuffle them up a bit |
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102 |
begin |
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103 |
for i:= 0 to ClansCount * 4 do |
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104 |
begin |
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105 |
t:= GetRandom(ClansCount); |
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if t <> 0 then |
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107 |
begin |
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cp:= ClansArray[0]; |
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ClansArray[0]:= ClansArray[t]; |
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ClansArray[t]:= cp; |
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111 |
ClansArray[t]^.ClanIndex:= t; |
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112 |
ClansArray[0]^.ClanIndex:= 0; |
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113 |
if (LocalClan = t) then LocalClan:= 0 |
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114 |
else if (LocalClan = 0) then LocalClan:= t |
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115 |
end; |
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116 |
end; |
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117 |
CurrentTeam:= ClansArray[0]^.Teams[0]; |
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118 |
end; |
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119 |
|
2908 | 120 |
// if special game flags/settings are changed, add them to the game mode notice window and then show it |
2863 | 121 |
g:= ''; // no text/things to note yet |
2908 | 122 |
|
2958 | 123 |
// check different game flags (goals/game modes first for now) |
124 |
g:= AddGoal(g, gfKing, gidKing); // king? |
|
125 |
||
126 |
// other important flags |
|
127 |
g:= AddGoal(g, gfForts, gidForts); // forts? |
|
128 |
g:= AddGoal(g, gfLowGravity, gidLowGravity); // low gravity? |
|
129 |
g:= AddGoal(g, gfInvulnerable, gidInvulnerable); // invulnerability? |
|
130 |
g:= AddGoal(g, gfVampiric, gidVampiric); // vampirism? |
|
131 |
g:= AddGoal(g, gfKarma, gidKarma); // karma? |
|
132 |
g:= AddGoal(g, gfPlaceHog, gidPlaceHog); // placement? |
|
133 |
g:= AddGoal(g, gfArtillery, gidArtillery); // artillery? |
|
134 |
g:= AddGoal(g, gfSolidLand, gidSolidLand); // solid land? |
|
135 |
g:= AddGoal(g, gfSharedAmmo, gidSharedAmmo); // shared ammo? |
|
136 |
||
2908 | 137 |
// modified damage modificator? |
138 |
if cDamagePercent <> 100 then |
|
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139 |
g:= AddGoal(g, gfAny, gidDamageModifier, cDamagePercent); |
2908 | 140 |
|
3107 | 141 |
// fade in |
142 |
ScreenFade:= sfFromBlack; |
|
143 |
ScreenFadeValue:= sfMax; |
|
144 |
ScreenFadeSpeed:= 1; |
|
145 |
||
2908 | 146 |
// modified mine timers? |
147 |
if cMinesTime <> 3000 then |
|
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148 |
begin |
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149 |
if cMinesTime = 0 then |
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150 |
g:= AddGoal(g, gfMines, gidNoMineTimer) |
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151 |
else if cMinesTime < 0 then |
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152 |
g:= AddGoal(g, gfMines, gidRandomMineTimer) |
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153 |
else |
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154 |
g:= AddGoal(g, gfMines, gidMineTimer, cMinesTime div 1000); |
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155 |
end; |
2908 | 156 |
|
2863 | 157 |
// if the string has been set, show it for (default timeframe) seconds |
158 |
if g <> '' then ShowMission(trgoal[gidCaption], trgoal[gidSubCaption], g, 1, 0); |
|
159 |
||
1825 | 160 |
cWaveWidth:= SpritesData[sprWater].Width; |
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161 |
//cWaveHeight:= SpritesData[sprWater].Height; |
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little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
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162 |
cWaveHeight:= 32; |
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163 |
|
284 | 164 |
cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50); |
74 | 165 |
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
2197 | 166 |
prevPoint.X:= 0; |
74 | 167 |
prevPoint.Y:= cScreenHeight div 2; |
1760 | 168 |
WorldDx:= - (LAND_WIDTH div 2) + cScreenWidth div 2; |
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169 |
WorldDy:= - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2); |
3434 | 170 |
AMSlotSize:= 33; |
171 |
{$IFDEF IPHONEOS} |
|
172 |
AMxOffset:= 10; |
|
3464 | 173 |
AMyOffset:= 10 + 123; // moved downwards |
3434 | 174 |
AMWidth:= (cMaxSlotAmmoIndex + 1) * AMSlotSize + AMxOffset; |
175 |
{$ELSE} |
|
176 |
AMxOffset:= 10; |
|
177 |
AMyOffset:= 60; |
|
178 |
AMWidth:= (cMaxSlotAmmoIndex + 2) * AMSlotSize + AMxOffset; |
|
179 |
{$ENDIF} |
|
180 |
AMxShift:= AMWidth; |
|
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181 |
SkyOffset:= 0; |
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182 |
HorizontOffset:= 0; |
161 | 183 |
end; |
184 |
||
3405 | 185 |
|
956 | 186 |
procedure ShowAmmoMenu; |
161 | 187 |
const MENUSPEED = 15; |
3434 | 188 |
const BORDERSIZE = 2; |
189 |
var x, y, i, t, g: LongInt; |
|
190 |
Slot, Pos, STurns: LongInt; |
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191 |
Ammo: PHHAmmo; |
161 | 192 |
begin |
3434 | 193 |
if (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) then bShowAmmoMenu:= false; |
194 |
if bShowAmmoMenu then |
|
195 |
begin |
|
196 |
FollowGear:= nil; |
|
197 |
if AMxShift = AMWidth then prevPoint.X:= 0; |
|
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198 |
if (cReducedQuality and rqSlowMenu) <> 0 then |
3434 | 199 |
AMxShift:= 0 |
200 |
else |
|
201 |
if AMxShift > MENUSPEED then |
|
202 |
dec(AMxShift, MENUSPEED) |
|
203 |
else |
|
204 |
AMxShift:= 0; |
|
205 |
end else |
|
206 |
begin |
|
207 |
if AMxShift = 0 then |
|
208 |
begin |
|
209 |
CursorPoint.X:= cScreenWidth shr 1; |
|
210 |
CursorPoint.Y:= cScreenHeight shr 1; |
|
211 |
prevPoint:= CursorPoint; |
|
212 |
SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y) |
|
213 |
end; |
|
3594
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|
214 |
if (cReducedQuality and rqSlowMenu) <> 0 then |
3434 | 215 |
AMxShift:= AMWidth |
216 |
else |
|
217 |
if AMxShift < (AMWidth - MENUSPEED) then |
|
218 |
inc(AMxShift, MENUSPEED) |
|
219 |
else |
|
220 |
AMxShift:= AMWidth; |
|
221 |
end; |
|
222 |
Ammo:= nil; |
|
223 |
if (CurrentTeam <> nil) and (CurrentHedgehog <> nil) and (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then |
|
224 |
Ammo:= CurrentHedgehog^.Ammo |
|
225 |
else if (LocalAmmo <> -1) then |
|
226 |
Ammo:= GetAmmoByNum(LocalAmmo); |
|
227 |
Pos:= -1; |
|
228 |
if Ammo = nil then |
|
2971 | 229 |
begin |
3434 | 230 |
bShowAmmoMenu:= false; |
231 |
exit |
|
2971 | 232 |
end; |
3434 | 233 |
SlotsNum:= 0; |
234 |
x:= (cScreenWidth shr 1) - AMWidth + AMxShift; |
|
3395
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adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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235 |
|
095273ad0e08
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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|
236 |
{$IFDEF IPHONEOS} |
3434 | 237 |
Slot:= cMaxSlotIndex; |
3463 | 238 |
x:= x - cOffsetY; |
3464 | 239 |
y:= AMyOffset; |
3434 | 240 |
dec(y, BORDERSIZE); |
241 |
DrawSprite(sprAMCorners, x - BORDERSIZE, y, 0); |
|
242 |
for i:= 0 to cMaxSlotAmmoIndex do |
|
243 |
DrawSprite(sprAMBorderHorizontal, x + i * AMSlotSize, y, 0); |
|
244 |
DrawSprite(sprAMCorners, x + AMWidth - AMxOffset, y, 1); |
|
245 |
inc(y, BORDERSIZE); |
|
246 |
||
247 |
for i:= 0 to cMaxSlotIndex do |
|
248 |
if ((i = 0) and (Ammo^[i, 1].Count > 0)) or ((i <> 0) and (Ammo^[i, 0].Count > 0)) then |
|
249 |
begin |
|
250 |
if (cScreenHeight - CursorPoint.Y >= y) and (cScreenHeight - CursorPoint.Y < y + AMSlotSize) then Slot:= i; |
|
251 |
inc(SlotsNum); |
|
252 |
DrawSprite(sprAMBorderVertical, x - BORDERSIZE, y, 0); |
|
253 |
t:= 0; |
|
254 |
g:= 0; |
|
255 |
while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do |
|
256 |
begin |
|
257 |
DrawSprite(sprAMSlot, x + g * AMSlotSize, y, 1); |
|
258 |
if (Ammo^[i, t].AmmoType <> amNothing) then |
|
259 |
begin |
|
260 |
STurns:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber; |
|
261 |
||
262 |
if STurns >= 0 then |
|
263 |
begin |
|
264 |
DrawSprite(sprAMAmmosBW, x + g * AMSlotSize, y + 1, LongInt(Ammo^[i, t].AmmoType)-1); |
|
265 |
if STurns < 100 then DrawSprite(sprTurnsLeft, x + (g + 1) * AMSlotSize - 16, y + AMSlotSize - 16, STurns); |
|
266 |
end else |
|
267 |
DrawSprite(sprAMAmmos, x + g * AMSlotSize, y + 1, LongInt(Ammo^[i, t].AmmoType)-1); |
|
268 |
if (Slot = i) |
|
269 |
and (CursorPoint.X >= x + g * AMSlotSize) |
|
270 |
and (CursorPoint.X < x + (g + 1) * AMSlotSize) then |
|
271 |
begin |
|
272 |
if (STurns < 0) then DrawSprite(sprAMSlot, x + g * AMSlotSize, y, 0); |
|
273 |
Pos:= t; |
|
274 |
end; |
|
275 |
inc(g) |
|
276 |
end; |
|
277 |
inc(t) |
|
278 |
end; |
|
279 |
for g:= g to cMaxSlotAmmoIndex do |
|
280 |
DrawSprite(sprAMSlot, x + g * AMSlotSize, y, 1); |
|
281 |
DrawSprite(sprAMBorderVertical, x + AMWidth - AMxOffset, y, 1); |
|
282 |
inc(y, AMSlotSize); |
|
283 |
end; |
|
284 |
||
285 |
DrawSprite(sprAMCorners, x - BORDERSIZE, y, 2); |
|
286 |
for i:= 0 to cMaxSlotAmmoIndex do |
|
287 |
DrawSprite(sprAMBorderHorizontal, x + i * AMSlotSize, y, 1); |
|
288 |
DrawSprite(sprAMCorners, x + AMWidth - AMxOffset, y, 3); |
|
3395
095273ad0e08
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents:
3390
diff
changeset
|
289 |
{$ELSE} |
3434 | 290 |
Slot:= 0; |
291 |
y:= cScreenHeight - AMyOffset; |
|
292 |
DrawSprite(sprAMCorners, x - BORDERSIZE, y, 2); |
|
293 |
for i:= 0 to cMaxSlotAmmoIndex + 1 do |
|
294 |
DrawSprite(sprAMBorderHorizontal, x + i * AMSlotSize, y, 1); |
|
295 |
DrawSprite(sprAMCorners, x + AMWidth - AMxOffset, y, 3); |
|
296 |
dec(y, AMSlotSize); |
|
297 |
DrawSprite(sprAMBorderVertical, x - BORDERSIZE, y, 0); |
|
298 |
for i:= 0 to cMaxSlotAmmoIndex do |
|
299 |
DrawSprite(sprAMSlot, x + i * AMSlotSize, y, 2); |
|
300 |
DrawSprite(sprAMSlot, x + (cMaxSlotAmmoIndex + 1) * AMSlotSize, y, 1); |
|
301 |
DrawSprite(sprAMBorderVertical, x + AMWidth - AMxOffset, y, 1); |
|
302 |
||
303 |
for i:= cMaxSlotIndex downto 0 do |
|
304 |
if ((i = 0) and (Ammo^[i, 1].Count > 0)) or ((i <> 0) and (Ammo^[i, 0].Count > 0)) then |
|
305 |
begin |
|
306 |
if (cScreenHeight - CursorPoint.Y >= y - AMSlotSize) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i; |
|
307 |
dec(y, AMSlotSize); |
|
308 |
inc(SlotsNum); |
|
309 |
DrawSprite(sprAMBorderVertical, x - BORDERSIZE, y, 0); |
|
310 |
DrawSprite(sprAMSlot, x, y, 1); |
|
311 |
DrawSprite(sprAMSlotKeys, x, y + 1, i); |
|
312 |
t:= 0; |
|
313 |
g:= 1; |
|
314 |
while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do |
|
315 |
begin |
|
316 |
DrawSprite(sprAMSlot, x + g * AMSlotSize, y, 1); |
|
317 |
if (Ammo^[i, t].AmmoType <> amNothing) then |
|
318 |
begin |
|
319 |
STurns:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber; |
|
320 |
||
321 |
if STurns >= 0 then |
|
322 |
begin |
|
323 |
DrawSprite(sprAMAmmosBW, x + g * AMSlotSize, y + 1, LongInt(Ammo^[i, t].AmmoType)-1); |
|
324 |
if STurns < 100 then DrawSprite(sprTurnsLeft, x + (g + 1) * AMSlotSize - 16, y + AMSlotSize - 16, STurns); |
|
325 |
end else |
|
326 |
DrawSprite(sprAMAmmos, x + g * AMSlotSize, y + 1, LongInt(Ammo^[i, t].AmmoType)-1); |
|
327 |
if (Slot = i) |
|
328 |
and (CursorPoint.X >= x + g * AMSlotSize) |
|
329 |
and (CursorPoint.X < x + (g + 1) * AMSlotSize) then |
|
330 |
begin |
|
331 |
if (STurns < 0) then DrawSprite(sprAMSlot, x + g * AMSlotSize, y, 0); |
|
332 |
Pos:= t; |
|
333 |
end; |
|
334 |
inc(g) |
|
335 |
end; |
|
336 |
inc(t) |
|
337 |
end; |
|
338 |
for g:= g to cMaxSlotAmmoIndex + 1 do |
|
339 |
DrawSprite(sprAMSlot, x + g * AMSlotSize, y, 1); |
|
340 |
DrawSprite(sprAMBorderVertical, x + AMWidth - AMxOffset, y, 1); |
|
341 |
end; |
|
342 |
||
343 |
dec(y, BORDERSIZE); |
|
344 |
DrawSprite(sprAMCorners, x - BORDERSIZE, y, 0); |
|
345 |
for i:= 0 to cMaxSlotAmmoIndex + 1 do |
|
346 |
DrawSprite(sprAMBorderHorizontal, x + i * AMSlotSize, y, 0); |
|
347 |
DrawSprite(sprAMCorners, x + AMWidth - AMxOffset, y, 1); |
|
3395
095273ad0e08
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents:
3390
diff
changeset
|
348 |
{$ENDIF} |
095273ad0e08
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents:
3390
diff
changeset
|
349 |
|
3434 | 350 |
if (Pos >= 0) then |
351 |
begin |
|
352 |
if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then |
|
353 |
if (amSel <> Ammo^[Slot, Pos].AmmoType) or (WeaponTooltipTex = nil) then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
354 |
begin |
3434 | 355 |
amSel:= Ammo^[Slot, Pos].AmmoType; |
356 |
RenderWeaponTooltip(amSel) |
|
357 |
end; |
|
358 |
||
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3611
diff
changeset
|
359 |
{$IFDEF IPHONEOS} |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3611
diff
changeset
|
360 |
DrawTexture(cScreenWidth div 2 - (AMWidth - 10) + AMxShift, AMyOffset - 25, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex); |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3611
diff
changeset
|
361 |
|
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3611
diff
changeset
|
362 |
if Ammo^[Slot, Pos].Count < AMMO_INFINITE then |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3611
diff
changeset
|
363 |
DrawTexture(cScreenWidth div 2 + AMxOffset - 45, AMyOffset - 25, CountTexz[Ammo^[Slot, Pos].Count]); |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3611
diff
changeset
|
364 |
{$ELSE} |
3434 | 365 |
DrawTexture(cScreenWidth div 2 - (AMWidth - 10) + AMxShift, cScreenHeight - AMyOffset - 25, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex); |
3405 | 366 |
|
3434 | 367 |
if Ammo^[Slot, Pos].Count < AMMO_INFINITE then |
368 |
DrawTexture(cScreenWidth div 2 + AMxOffset - 45, cScreenHeight - AMyOffset - 25, CountTexz[Ammo^[Slot, Pos].Count]); |
|
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3611
diff
changeset
|
369 |
{$ENDIF} |
1529
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
370 |
|
3434 | 371 |
if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then |
372 |
begin |
|
373 |
bShowAmmoMenu:= false; |
|
374 |
SetWeapon(Ammo^[Slot, Pos].AmmoType); |
|
375 |
bSelected:= false; |
|
376 |
FreeWeaponTooltip; |
|
377 |
exit |
|
3405 | 378 |
end; |
3434 | 379 |
end |
380 |
else |
|
381 |
FreeWeaponTooltip; |
|
3395
095273ad0e08
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents:
3390
diff
changeset
|
382 |
{$IFDEF IPHONEOS} |
3434 | 383 |
if (WeaponTooltipTex <> nil) and (AMxShift = 0) then |
384 |
ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, AMyOffset - 1); |
|
3395
095273ad0e08
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents:
3390
diff
changeset
|
385 |
{$ELSE} |
3434 | 386 |
if (WeaponTooltipTex <> nil) and (AMxShift = 0) then |
387 |
ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, min(y + 1, cScreenHeight - WeaponTooltipTex^.h - 40)); |
|
3395
095273ad0e08
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents:
3390
diff
changeset
|
388 |
{$ENDIF} |
961
a9a349b2b3fa
Use turnsleft sprites to indicate turns left to activate ammo
unc0rr
parents:
956
diff
changeset
|
389 |
|
3434 | 390 |
bSelected:= false; |
391 |
if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
|
4 | 392 |
end; |
393 |
||
3104 | 394 |
procedure DrawWater(Alpha: byte; OffsetY: LongInt); |
1915 | 395 |
var VertexBuffer: array [0..3] of TVertex2f; |
396 |
r: TSDL_Rect; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
397 |
lw, lh: GLfloat; |
1915 | 398 |
begin |
3405 | 399 |
WaterColorArray[0].a := Alpha; |
400 |
WaterColorArray[1].a := Alpha; |
|
401 |
WaterColorArray[2].a := Alpha; |
|
402 |
WaterColorArray[3].a := Alpha; |
|
2269
00f5704f5f39
add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents:
2268
diff
changeset
|
403 |
|
3463 | 404 |
lw:= cScreenWidth / cScaleFactor; |
405 |
lh:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 + 16; |
|
3405 | 406 |
|
407 |
// Water |
|
408 |
r.y:= OffsetY + WorldDy + cWaterLine; |
|
3463 | 409 |
if WorldDy < trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
410 |
begin |
3405 | 411 |
if r.y < 0 then |
412 |
r.y:= 0; |
|
1915 | 413 |
|
3405 | 414 |
glDisable(GL_TEXTURE_2D); |
415 |
VertexBuffer[0].X:= -lw; |
|
416 |
VertexBuffer[0].Y:= r.y; |
|
417 |
VertexBuffer[1].X:= lw; |
|
418 |
VertexBuffer[1].Y:= r.y; |
|
419 |
VertexBuffer[2].X:= lw; |
|
420 |
VertexBuffer[2].Y:= lh; |
|
421 |
VertexBuffer[3].X:= -lw; |
|
422 |
VertexBuffer[3].Y:= lh; |
|
1915 | 423 |
|
3641 | 424 |
glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
425 |
glEnableClientState(GL_COLOR_ARRAY); |
|
3405 | 426 |
glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]); |
1915 | 427 |
|
3405 | 428 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
429 |
|
3405 | 430 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
1915 | 431 |
|
3405 | 432 |
glDisableClientState(GL_COLOR_ARRAY); |
3641 | 433 |
glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
3407 | 434 |
glColor4ub($FF, $FF, $FF, $FF); // must not be Tint() as color array seems to stay active and color reset is required |
3405 | 435 |
glEnable(GL_TEXTURE_2D); |
436 |
end; |
|
1915 | 437 |
end; |
438 |
||
3376 | 439 |
procedure DrawWaves(Dir, dX, dY: LongInt; tnt: Byte); |
2292
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
440 |
var VertexBuffer, TextureBuffer: array [0..3] of TVertex2f; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
441 |
lw, waves, shift: GLfloat; |
2288 | 442 |
begin |
3463 | 443 |
lw:= cScreenWidth / cScaleFactor; |
2292
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
444 |
waves:= lw * 2 / cWaveWidth; |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
445 |
|
3407 | 446 |
Tint(LongInt(tnt) * WaterColorArray[2].r div 255 + 255 - tnt, |
447 |
LongInt(tnt) * WaterColorArray[2].g div 255 + 255 - tnt, |
|
448 |
LongInt(tnt) * WaterColorArray[2].b div 255 + 255 - tnt, |
|
449 |
255 |
|
3089 | 450 |
); |
451 |
||
2292
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
452 |
glBindTexture(GL_TEXTURE_2D, SpritesData[sprWater].Texture^.id); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
453 |
|
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
454 |
VertexBuffer[0].X:= -lw; |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
455 |
VertexBuffer[0].Y:= cWaterLine + WorldDy + dY; |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
456 |
VertexBuffer[1].X:= lw; |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
457 |
VertexBuffer[1].Y:= VertexBuffer[0].Y; |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
458 |
VertexBuffer[2].X:= lw; |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
459 |
VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprWater].Height; |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
460 |
VertexBuffer[3].X:= -lw; |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
461 |
VertexBuffer[3].Y:= VertexBuffer[2].Y; |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
462 |
|
2374 | 463 |
shift:= - lw / cWaveWidth; |
2495 | 464 |
TextureBuffer[0].X:= shift + (( - WorldDx + LongInt(RealTicks shr 6) * Dir + dX) mod cWaveWidth) / (cWaveWidth - 1); |
2292
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
465 |
TextureBuffer[0].Y:= 0; |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
466 |
TextureBuffer[1].X:= TextureBuffer[0].X + waves; |
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2434
diff
changeset
|
467 |
TextureBuffer[1].Y:= TextureBuffer[0].Y; |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2434
diff
changeset
|
468 |
TextureBuffer[2].X:= TextureBuffer[1].X; |
2553 | 469 |
TextureBuffer[2].Y:= SpritesData[sprWater].Texture^.ry; |
2292
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
470 |
TextureBuffer[3].X:= TextureBuffer[0].X; |
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2434
diff
changeset
|
471 |
TextureBuffer[3].Y:= TextureBuffer[2].Y; |
2292
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
472 |
|
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
473 |
|
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
474 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
475 |
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
476 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
477 |
|
3390 | 478 |
Tint($FF, $FF, $FF, $FF); |
2292
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
479 |
|
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
480 |
{for i:= -1 to cWaterSprCount do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
481 |
DrawSprite(sprWater, |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
482 |
i * cWaveWidth + ((WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) - (cScreenWidth div 2), |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
483 |
cWaterLine + WorldDy + dY, |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
484 |
0)} |
2288 | 485 |
end; |
486 |
||
3089 | 487 |
procedure DrawRepeated(spr, sprL, sprR: TSprite; Shift, OffsetY: LongInt); |
3537
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
488 |
var i, w, h, lw, lh, rw, rh, sw: LongInt; |
2426 | 489 |
begin |
3405 | 490 |
sw:= round(cScreenWidth / cScaleFactor); |
491 |
if (SpritesData[sprL].Texture = nil) or (SpritesData[sprR].Texture = nil) then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
492 |
begin |
3537
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
493 |
w:= SpritesData[spr].Width * SpritesData[spr].Texture^.Scale; |
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
494 |
h:= SpritesData[spr].Height * SpritesData[spr].Texture^.Scale; |
3405 | 495 |
i:= Shift mod w; |
496 |
if i > 0 then dec(i, w); |
|
497 |
dec(i, w * (sw div w + 1)); |
|
498 |
repeat |
|
3537
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
499 |
DrawTexture(i, WorldDy + LAND_HEIGHT + OffsetY - h, SpritesData[spr].Texture, SpritesData[spr].Texture^.Scale); |
3405 | 500 |
inc(i, w) |
501 |
until i > sw |
|
502 |
end |
|
503 |
else |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
504 |
begin |
3537
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
505 |
w:= SpritesData[spr].Width * SpritesData[spr].Texture^.Scale; |
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
506 |
h:= SpritesData[spr].Height * SpritesData[spr].Texture^.Scale; |
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
507 |
lw:= SpritesData[sprL].Width * SpritesData[spr].Texture^.Scale; |
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
508 |
lh:= SpritesData[sprL].Height * SpritesData[spr].Texture^.Scale; |
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
509 |
rw:= SpritesData[sprR].Width * SpritesData[spr].Texture^.Scale; |
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
510 |
rh:= SpritesData[sprR].Height * SpritesData[spr].Texture^.Scale; |
3405 | 511 |
dec(Shift, w div 2); |
3537
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
512 |
DrawTexture(Shift, WorldDy + LAND_HEIGHT + OffsetY - h, SpritesData[spr].Texture, SpritesData[spr].Texture^.Scale); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
513 |
|
3537
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
514 |
i:= Shift - lw; |
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
515 |
while i >= -sw - lw do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
516 |
begin |
3537
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
517 |
DrawTexture(i, WorldDy + LAND_HEIGHT + OffsetY - lh, SpritesData[sprL].Texture, SpritesData[sprL].Texture^.Scale); |
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
518 |
dec(i, lw); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
519 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
520 |
|
3405 | 521 |
i:= Shift + w; |
522 |
while i <= sw do |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
523 |
begin |
3537
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
524 |
DrawTexture(i, WorldDy + LAND_HEIGHT + OffsetY - rh, SpritesData[sprR].Texture, SpritesData[sprR].Texture^.Scale); |
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3523
diff
changeset
|
525 |
inc(i, rw) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
526 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
527 |
end |
2426 | 528 |
end; |
529 |
||
530 |
||
956 | 531 |
procedure DrawWorld(Lag: LongInt); |
371 | 532 |
var i, t: LongInt; |
4 | 533 |
r: TSDL_Rect; |
107 | 534 |
tdx, tdy: Double; |
175 | 535 |
grp: TCapGroup; |
174 | 536 |
s: string[15]; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
537 |
highlight: Boolean; |
3265
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
538 |
offset, offsetX, offsetY, ScreenBottom: LongInt; |
3113 | 539 |
VertexBuffer: array [0..3] of TVertex2f; |
4 | 540 |
begin |
3523 | 541 |
if not isPaused then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
542 |
begin |
3523 | 543 |
if ZoomValue < zoom then |
3444 | 544 |
begin |
3523 | 545 |
zoom:= zoom - 0.002 * Lag; |
546 |
if ZoomValue > zoom then |
|
547 |
zoom:= ZoomValue |
|
548 |
end |
|
549 |
else |
|
550 |
if ZoomValue > zoom then |
|
3444 | 551 |
begin |
3523 | 552 |
zoom:= zoom + 0.002 * Lag; |
553 |
if ZoomValue < zoom then |
|
554 |
zoom:= ZoomValue |
|
3611 | 555 |
end |
3444 | 556 |
end |
3611 | 557 |
else |
558 |
ZoomValue:= zoom; |
|
2376 | 559 |
|
3611 | 560 |
// Sky |
561 |
glClear(GL_COLOR_BUFFER_BIT); |
|
562 |
//glPushMatrix; |
|
563 |
//glScalef(1.0, 1.0, 1.0); |
|
756 | 564 |
|
3594
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
565 |
if not isPaused then |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
566 |
MoveCamera; |
162 | 567 |
|
3611 | 568 |
if (cReducedQuality and rqNoBackground) = 0 then |
1812 | 569 |
begin |
3594
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
570 |
// Offsets relative to camera - spare them to wimpier cpus, no bg or flakes for them anyway |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
571 |
ScreenBottom:= (WorldDy - trunc(cScreenHeight/cScaleFactor) - (cScreenHeight div 2) + cWaterLine); |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
572 |
offsetY:= 10 * min(0, -145 - ScreenBottom); |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
573 |
SkyOffset:= offsetY div 35 + cWaveHeight; |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
574 |
HorizontOffset:= SkyOffset; |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
575 |
if ScreenBottom > SkyOffset then |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
576 |
HorizontOffset:= HorizontOffset + ((ScreenBottom-SkyOffset) div 20); |
3265
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
577 |
|
3594
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
578 |
// background |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
579 |
DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8, SkyOffset); |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
580 |
DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5, HorizontOffset); |
3611 | 581 |
end; |
4 | 582 |
|
3611 | 583 |
DrawVisualGears(0); |
584 |
||
585 |
if (cReducedQuality and rq2DWater) = 0 then |
|
586 |
begin |
|
3594
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
587 |
// Waves |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
588 |
DrawWater(255, SkyOffset); |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
589 |
DrawWaves( 1, 0 - WorldDx div 32, - cWaveHeight + offsetY div 35, 64); |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
590 |
DrawWaves( -1, 25 + WorldDx div 25, - cWaveHeight + offsetY div 38, 48); |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
591 |
DrawWaves( 1, 75 - WorldDx div 19, - cWaveHeight + offsetY div 45, 32); |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
592 |
DrawWaves(-1, 100 + WorldDx div 14, - cWaveHeight + offsetY div 70, 24); |
3265
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
593 |
end |
3594
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
594 |
else |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
595 |
DrawWaves(-1, 100, - (cWaveHeight + (cWaveHeight shr 1)), 0); |
4 | 596 |
|
3611 | 597 |
DrawLand(WorldDx, WorldDy); |
1911 | 598 |
|
3611 | 599 |
DrawWater(255, 0); |
4 | 600 |
|
1660 | 601 |
// Attack bar |
3611 | 602 |
if CurrentTeam <> nil then |
603 |
case AttackBar of |
|
1660 | 604 |
(* 1: begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
605 |
r:= StuffPoz[sPowerBar]; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
606 |
{$WARNINGS OFF} |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
607 |
r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
608 |
{$WARNINGS ON} |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
609 |
DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
610 |
end;*) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
611 |
2: with CurrentHedgehog^ do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
612 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
613 |
tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
614 |
tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
615 |
for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
616 |
DrawSprite(sprPower, |
3580 | 617 |
hwRound(Gear^.X) + GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Gear^.dX), Gear^.Angle) + round(WorldDx + tdx * (24 + i * 2)) - 16, |
618 |
hwRound(Gear^.Y) + GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Gear^.Angle) + round(WorldDy + tdy * (24 + i * 2)) - 16, |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
619 |
i) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
620 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
621 |
end; |
1660 | 622 |
|
3611 | 623 |
DrawVisualGears(1); |
2713 | 624 |
|
3611 | 625 |
DrawGears; |
4 | 626 |
|
3611 | 627 |
DrawVisualGears(2); |
1045 | 628 |
|
3611 | 629 |
DrawWater(cWaterOpacity, 0); |
2269
00f5704f5f39
add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents:
2268
diff
changeset
|
630 |
|
3611 | 631 |
// Waves |
632 |
DrawWaves( 1, 25 - WorldDx div 9, - cWaveHeight, 12); |
|
3265
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
633 |
|
3594
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
634 |
if (cReducedQuality and rq2DWater) = 0 then |
3265
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
635 |
begin |
3594
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
636 |
//DrawWater(cWaterOpacity, - offsetY div 40); |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
637 |
DrawWaves(-1, 50 + WorldDx div 6, - cWaveHeight - offsetY div 40, 8); |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
638 |
DrawWater(cWaterOpacity, - offsetY div 20); |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
639 |
DrawWaves( 1, 75 - WorldDx div 4, - cWaveHeight - offsetY div 20, 2); |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
640 |
DrawWater(cWaterOpacity, - offsetY div 10); |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3582
diff
changeset
|
641 |
DrawWaves( -1, 25 + WorldDx div 3, - cWaveHeight - offsetY div 10, 0); |
3265
5fe62296fdea
- Parallax effect for horizont when water is out of sight
palewolf
parents:
3249
diff
changeset
|
642 |
end |
3611 | 643 |
else |
644 |
DrawWaves(-1, 50, - (cWaveHeight shr 1), 0); |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
645 |
|
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
646 |
|
2288 | 647 |
{$WARNINGS OFF} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
648 |
// Target |
3104 | 649 |
if (TargetPoint.X <> NoPointX) and (CurrentTeam <> nil) and (CurrentHedgehog <> nil) then |
650 |
begin |
|
651 |
with PHedgehog(CurrentHedgehog)^ do |
|
652 |
begin |
|
3110 | 653 |
if (Ammo^[CurSlot, CurAmmo].AmmoType = amBee) then |
654 |
DrawRotatedF(sprTargetBee, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360) |
|
655 |
else |
|
3104 | 656 |
DrawRotatedF(sprTargetP, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360); |
657 |
end; |
|
658 |
end; |
|
4 | 659 |
{$WARNINGS ON} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
660 |
|
3523 | 661 |
// this scale is used to keep the various widgets at the same dimension at all zoom levels |
662 |
SetScale(cDefaultZoomLevel); |
|
2724 | 663 |
|
664 |
||
665 |
// Turn time |
|
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
666 |
{$IFDEF IPHONEOS} |
3025 | 667 |
offsetX:= cScreenHeight - 13; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
668 |
{$ELSE} |
3025 | 669 |
offsetX:= 48; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
670 |
{$ENDIF} |
3463 | 671 |
offsetY:= cOffsetY; |
4 | 672 |
if TurnTimeLeft <> 0 then |
673 |
begin |
|
674 |
i:= Succ(Pred(TurnTimeLeft) div 1000); |
|
675 |
if i>99 then t:= 112 |
|
676 |
else if i>9 then t:= 96 |
|
677 |
else t:= 80; |
|
3463 | 678 |
DrawSprite(sprFrame, -(cScreenWidth shr 1) + t + offsetY, cScreenHeight - offsetX, 1); |
4 | 679 |
while i > 0 do |
680 |
begin |
|
681 |
dec(t, 32); |
|
3463 | 682 |
DrawSprite(sprBigDigit, -(cScreenWidth shr 1) + t + offsetY, cScreenHeight - offsetX, i mod 10); |
4 | 683 |
i:= i div 10 |
684 |
end; |
|
3463 | 685 |
DrawSprite(sprFrame, -(cScreenWidth shr 1) + t - 4 + offsetY, cScreenHeight - offsetX, 0); |
4 | 686 |
end; |
79 | 687 |
|
2567 | 688 |
{$IFNDEF IPHONEOS} |
2428 | 689 |
// Timetrial |
690 |
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
691 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
692 |
if TimeTrialStopTime = 0 then i:= RealTicks - TimeTrialStartTime else i:= TimeTrialStopTime - TimeTrialStartTime; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
693 |
t:= 272; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
694 |
// right frame |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
695 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t, 8, 1); |
2428 | 696 |
dec(t, 32); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
697 |
// 1 ms |
2428 | 698 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
699 |
dec(t, 32); |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
700 |
i:= i div 10; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
701 |
// 10 ms |
2428 | 702 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
703 |
dec(t, 32); |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
704 |
i:= i div 10; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
705 |
// 100 ms |
2428 | 706 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
707 |
dec(t, 16); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
708 |
// Point |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
709 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 11); |
2428 | 710 |
dec(t, 32); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
711 |
i:= i div 10; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
712 |
// 1 s |
2428 | 713 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
714 |
dec(t, 32); |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
715 |
i:= i div 10; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
716 |
// 10s |
2428 | 717 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 6); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
718 |
dec(t, 16); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
719 |
// Point |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
720 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 10); |
2428 | 721 |
dec(t, 32); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
722 |
i:= i div 6; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
723 |
// 1 m |
2428 | 724 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
725 |
dec(t, 32); |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
726 |
i:= i div 10; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
727 |
// 10 m |
2428 | 728 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
729 |
// left frame |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
730 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, 8, 0); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
731 |
end; |
2567 | 732 |
{$ENDIF} |
733 |
||
4 | 734 |
// Captions |
2567 | 735 |
{$IFDEF IPHONEOS} |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
736 |
offset:= 40; |
2567 | 737 |
{$ELSE} |
2724 | 738 |
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then offset:= 48 |
739 |
else offset:= 8; |
|
2567 | 740 |
{$ENDIF} |
2428 | 741 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
742 |
for grp:= Low(TCapGroup) to High(TCapGroup) do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
743 |
with Captions[grp] do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
744 |
if Tex <> nil then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
745 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
746 |
DrawCentered(0, offset, Tex); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
747 |
inc(offset, Tex^.h + 2); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
748 |
if EndTime <= RealTicks then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
749 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
750 |
FreeTexture(Tex); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
751 |
Tex:= nil; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
752 |
EndTime:= 0 |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
753 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
754 |
end; |
4 | 755 |
|
47 | 756 |
// Teams Healths |
547 | 757 |
for t:= 0 to Pred(TeamsCount) do |
758 |
with TeamsArray[t]^ do |
|
47 | 759 |
begin |
2839 | 760 |
highlight:= bShowFinger and (CurrentTeam = TeamsArray[t]) and ((RealTicks mod 1000) < 500); |
761 |
||
2747 | 762 |
if highlight then |
3445 | 763 |
Tint(Clan^.Color); |
2839 | 764 |
|
765 |
// draw name |
|
766 |
DrawTexture(-NameTagTex^.w - 16, cScreenHeight + DrawHealthY, NameTagTex); |
|
767 |
||
768 |
// draw flag |
|
769 |
DrawTexture(-14, cScreenHeight + DrawHealthY, FlagTex); |
|
770 |
||
771 |
// draw health bar |
|
690 | 772 |
r.x:= 0; |
773 |
r.y:= 0; |
|
547 | 774 |
r.w:= 2 + TeamHealthBarWidth; |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
775 |
r.h:= HealthTex^.h; |
2747 | 776 |
DrawFromRect(14, cScreenHeight + DrawHealthY, @r, HealthTex); |
690 | 777 |
|
2839 | 778 |
// draw health bar's right border |
83 | 779 |
inc(r.x, cTeamHealthWidth + 2); |
780 |
r.w:= 3; |
|
2839 | 781 |
DrawFromRect(TeamHealthBarWidth + 16, cScreenHeight + DrawHealthY, @r, HealthTex); |
782 |
// if highlighted, draw flag and other contents again to keep their colors |
|
783 |
// this approach should be faster than drawing all borders one by one tinted or not |
|
784 |
if highlight then |
|
785 |
begin |
|
3390 | 786 |
Tint($FF, $FF, $FF, $FF); |
690 | 787 |
|
2839 | 788 |
// draw name |
2747 | 789 |
r.x:= 2; |
790 |
r.y:= 2; |
|
2839 | 791 |
r.w:= NameTagTex^.w - 4; |
792 |
r.h:= NameTagTex^.h - 4; |
|
793 |
DrawFromRect(-NameTagTex^.w - 14, cScreenHeight + DrawHealthY + 2, @r, NameTagTex); |
|
794 |
// draw flag |
|
2747 | 795 |
r.w:= 22; |
796 |
r.h:= 15; |
|
797 |
DrawFromRect(-12, cScreenHeight + DrawHealthY + 2, @r, FlagTex); |
|
2839 | 798 |
// draw health bar |
799 |
r.w:= TeamHealthBarWidth + 1; |
|
800 |
r.h:= HealthTex^.h - 4; |
|
801 |
DrawFromRect(16, cScreenHeight + DrawHealthY + 2, @r, HealthTex); |
|
2747 | 802 |
end; |
47 | 803 |
end; |
804 |
||
5 | 805 |
// Lag alert |
2567 | 806 |
if isInLag then DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12); |
4 | 807 |
|
5 | 808 |
// Wind bar |
2567 | 809 |
{$IFDEF IPHONEOS} |
3405 | 810 |
offsetX:= cScreenHeight - 13; |
811 |
offsetY:= (cScreenWidth shr 1) + 74; |
|
2567 | 812 |
{$ELSE} |
3405 | 813 |
offsetX:= 30; |
814 |
offsetY:= 180; |
|
2567 | 815 |
{$ENDIF} |
3405 | 816 |
DrawSprite(sprWindBar, (cScreenWidth shr 1) - offsetY, cScreenHeight - offsetX, 0); |
817 |
if WindBarWidth > 0 then |
|
818 |
begin |
|
819 |
{$WARNINGS OFF} |
|
820 |
r.x:= 8 - (RealTicks shr 6) mod 8; |
|
821 |
{$WARNINGS ON} |
|
822 |
r.y:= 0; |
|
823 |
r.w:= WindBarWidth; |
|
824 |
r.h:= 13; |
|
825 |
DrawSpriteFromRect(sprWindR, r, (cScreenWidth shr 1) - offsetY + 77, cScreenHeight - offsetX + 2, 13, 0); |
|
826 |
end |
|
827 |
else |
|
828 |
if WindBarWidth < 0 then |
|
829 |
begin |
|
830 |
{$WARNINGS OFF} |
|
3407 | 831 |
r.x:= (Longword(WindBarWidth) + RealTicks shr 6) mod 8; |
3405 | 832 |
{$WARNINGS ON} |
833 |
r.y:= 0; |
|
834 |
r.w:= - WindBarWidth; |
|
835 |
r.h:= 13; |
|
836 |
DrawSpriteFromRect(sprWindL, r, (cScreenWidth shr 1) - offsetY + 74 + WindBarWidth, cScreenHeight - offsetX + 2, 13, 0); |
|
837 |
end; |
|
5 | 838 |
|
161 | 839 |
// AmmoMenu |
3434 | 840 |
if (AMxShift < AMWidth) or bShowAmmoMenu then ShowAmmoMenu; |
161 | 841 |
|
2287 | 842 |
// Cursor |
843 |
if isCursorVisible and bShowAmmoMenu then |
|
844 |
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8); |
|
942 | 845 |
|
2287 | 846 |
DrawChat; |
4 | 847 |
|
2567 | 848 |
if fastUntilLag then DrawCentered(0, (cScreenHeight shr 1), SyncTexture); |
849 |
if isPaused then DrawCentered(0, (cScreenHeight shr 1), PauseTexture); |
|
281
5b483aa9f2ab
Pause support (mouse cursor is released when the game is paused)
unc0rr
parents:
244
diff
changeset
|
850 |
|
3304 | 851 |
if not isFirstFrame and ((missionTimer <> 0) or isPaused or fastUntilLag or (GameState = gsConfirm)) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
852 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
853 |
if missionTimer > 0 then dec(missionTimer, Lag); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
854 |
if missionTimer < 0 then missionTimer:= 0; // avoid subtracting below 0 |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
855 |
if missionTex <> nil then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
856 |
DrawCentered(0, min((cScreenHeight shr 1) + 100, cScreenHeight - 48 - missionTex^.h), missionTex); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
857 |
end; |
2786 | 858 |
|
2724 | 859 |
// fps |
860 |
{$IFDEF IPHONEOS} |
|
3463 | 861 |
offsetX:= 8; |
2724 | 862 |
{$ELSE} |
3463 | 863 |
offsetX:= 10; |
2724 | 864 |
{$ENDIF} |
3463 | 865 |
offsetY:= cOffsetY; |
4 | 866 |
inc(Frames); |
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
867 |
|
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
868 |
if cShowFPS or (GameType = gmtDemo) then inc(CountTicks, Lag); |
2851 | 869 |
if (GameType = gmtDemo) and (CountTicks >= 1000) then |
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
870 |
begin |
3407 | 871 |
i:=GameTicks div 1000; |
872 |
t:= i mod 60; |
|
873 |
s:= inttostr(t); |
|
874 |
if t < 10 then s:= '0' + s; |
|
875 |
i:= i div 60; |
|
876 |
t:= i mod 60; |
|
877 |
s:= inttostr(t) + ':' + s; |
|
878 |
if t < 10 then s:= '0' + s; |
|
879 |
s:= inttostr(i div 60) + ':' + s; |
|
880 |
||
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
881 |
if timeTexture <> nil then |
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
882 |
FreeTexture(timeTexture); |
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
883 |
timeTexture:= nil; |
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
884 |
|
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
885 |
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
886 |
tmpSurface:= doSurfaceConversion(tmpSurface); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
887 |
timeTexture:= Surface2Tex(tmpSurface, false); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
888 |
SDL_FreeSurface(tmpSurface) |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
889 |
end; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
890 |
|
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
891 |
if timeTexture <> nil then |
3463 | 892 |
DrawTexture((cScreenWidth shr 1) - 20 - timeTexture^.w - offsetY, offsetX + timeTexture^.h+5, timeTexture); |
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
893 |
|
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
894 |
if cShowFPS then |
4 | 895 |
begin |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
896 |
if CountTicks >= 1000 then |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
897 |
begin |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
898 |
FPS:= Frames; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
899 |
Frames:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
900 |
CountTicks:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
901 |
s:= inttostr(FPS) + ' fps'; |
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
902 |
if fpsTexture <> nil then |
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
903 |
FreeTexture(fpsTexture); |
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
904 |
fpsTexture:= nil; |
2665
50b4e544c163
complete transition of longword->sdl_color for TTF bindings
koda
parents:
2630
diff
changeset
|
905 |
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels); |
2670 | 906 |
tmpSurface:= doSurfaceConversion(tmpSurface); |
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2288
diff
changeset
|
907 |
fpsTexture:= Surface2Tex(tmpSurface, false); |
759 | 908 |
SDL_FreeSurface(tmpSurface) |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
909 |
end; |
759 | 910 |
if fpsTexture <> nil then |
3463 | 911 |
DrawTexture((cScreenWidth shr 1) - 60 - offsetY, offsetX, fpsTexture); |
4 | 912 |
end; |
174 | 913 |
|
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
914 |
if CountTicks >= 1000 then CountTicks:= 0; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
915 |
|
2724 | 916 |
// lag warning (?) |
174 | 917 |
inc(SoundTimerTicks, Lag); |
918 |
if SoundTimerTicks >= 50 then |
|
919 |
begin |
|
920 |
SoundTimerTicks:= 0; |
|
921 |
if cVolumeDelta <> 0 then |
|
922 |
begin |
|
923 |
str(ChangeVolume(cVolumeDelta), s); |
|
2619 | 924 |
AddCaption(Format(trmsg[sidVolume], s), cWhiteColor, capgrpVolume) |
174 | 925 |
end |
756 | 926 |
end; |
927 |
||
2724 | 928 |
if GameState = gsConfirm then |
3025 | 929 |
DrawCentered(0, (cScreenHeight shr 1), ConfirmTexture); |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
930 |
|
3107 | 931 |
if ScreenFade <> sfNone then |
932 |
begin |
|
933 |
if not isFirstFrame then |
|
934 |
case ScreenFade of |
|
935 |
sfToBlack, sfToWhite: if ScreenFadeValue + Lag * ScreenFadeSpeed < sfMax then |
|
936 |
inc(ScreenFadeValue, Lag * ScreenFadeSpeed) |
|
937 |
else |
|
3123 | 938 |
ScreenFadeValue:= sfMax; |
3107 | 939 |
sfFromBlack, sfFromWhite: if ScreenFadeValue - Lag * ScreenFadeSpeed > 0 then |
940 |
dec(ScreenFadeValue, Lag * ScreenFadeSpeed) |
|
941 |
else |
|
3123 | 942 |
ScreenFadeValue:= 0; |
3107 | 943 |
end; |
944 |
if ScreenFade <> sfNone then |
|
945 |
begin |
|
946 |
case ScreenFade of |
|
3376 | 947 |
sfToBlack, sfFromBlack: Tint(0, 0, 0, ScreenFadeValue * 255 div 1000); |
948 |
sfToWhite, sfFromWhite: Tint($FF, $FF, $FF, ScreenFadeValue * 255 div 1000); |
|
3107 | 949 |
end; |
3113 | 950 |
|
951 |
VertexBuffer[0].X:= -cScreenWidth; |
|
952 |
VertexBuffer[0].Y:= cScreenHeight; |
|
953 |
VertexBuffer[1].X:= -cScreenWidth; |
|
954 |
VertexBuffer[1].Y:= 0; |
|
955 |
VertexBuffer[2].X:= cScreenWidth; |
|
956 |
VertexBuffer[2].Y:= 0; |
|
957 |
VertexBuffer[3].X:= cScreenWidth; |
|
958 |
VertexBuffer[3].Y:= cScreenHeight; |
|
959 |
||
3376 | 960 |
glDisable(GL_TEXTURE_2D); |
3641 | 961 |
|
3113 | 962 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
963 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
|
3641 | 964 |
|
3376 | 965 |
glEnable(GL_TEXTURE_2D); |
3390 | 966 |
Tint($FF, $FF, $FF, $FF); |
3123 | 967 |
if not isFirstFrame and ((ScreenFadeValue = 0) or (ScreenFadeValue = sfMax)) then ScreenFade:= sfNone |
3107 | 968 |
end |
969 |
end; |
|
970 |
||
3123 | 971 |
SetScale(zoom); |
972 |
||
973 |
// Cursor |
|
974 |
if isCursorVisible then |
|
975 |
begin |
|
976 |
if not bShowAmmoMenu then |
|
3204 | 977 |
begin |
3123 | 978 |
with CurrentHedgehog^ do |
3582
4debed8656d7
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
sheepluva
parents:
3580
diff
changeset
|
979 |
if (Gear <> nil) and ((Gear^.State and gstHHChooseTarget) <> 0) then |
3123 | 980 |
begin |
981 |
i:= Ammo^[CurSlot, CurAmmo].Pos; |
|
982 |
with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do |
|
983 |
if PosCount > 1 then |
|
3204 | 984 |
DrawSprite(PosSprite, CursorPoint.X - (SpritesData[PosSprite].Width shr 1), cScreenHeight - CursorPoint.Y - (SpritesData[PosSprite].Height shr 1),i); |
3123 | 985 |
end; |
3204 | 986 |
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
987 |
end |
|
3123 | 988 |
end; |
3107 | 989 |
isFirstFrame:= false |
4 | 990 |
end; |
991 |
||
2905 | 992 |
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup); |
4 | 993 |
begin |
2142 | 994 |
//if Group in [capgrpGameState] then WriteLnToConsole(s); |
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
995 |
if Captions[Group].Tex <> nil then |
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
996 |
FreeTexture(Captions[Group].Tex); |
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
997 |
Captions[Group].Tex:= nil; |
2142 | 998 |
|
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
999 |
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig); |
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
1000 |
|
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
1001 |
case Group of |
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
1002 |
capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200 |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1003 |
else |
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
1004 |
Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1005 |
end; |
4 | 1006 |
end; |
1007 |
||
79 | 1008 |
procedure MoveCamera; |
2428 | 1009 |
var EdgesDist, wdy: LongInt; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3629
diff
changeset
|
1010 |
PrevSentPointTime: LongWord = 0; |
4 | 1011 |
begin |
3551 | 1012 |
{$IFNDEF IPHONEOS} |
2970
011075f93746
Let's try this too (override following remote if in ammo menu)
nemo
parents:
2959
diff
changeset
|
1013 |
if (not (CurrentTeam^.ExtDriven and isCursorVisible and not bShowAmmoMenu)) and cHasFocus then |
3551 | 1014 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1015 |
SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1016 |
CursorPoint.X:= CursorPoint.X - (cScreenWidth shr 1); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1017 |
CursorPoint.Y:= cScreenHeight - CursorPoint.Y; |
3551 | 1018 |
end; |
1019 |
{$ENDIF} |
|
678 | 1020 |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1021 |
if (not PlacingHogs) and (FollowGear <> nil) and (not isCursorVisible) and (not fastUntilLag) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1022 |
if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1023 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1024 |
FollowGear:= nil; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1025 |
prevPoint:= CursorPoint; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1026 |
exit |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1027 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1028 |
else begin |
2970
011075f93746
Let's try this too (override following remote if in ammo menu)
nemo
parents:
2959
diff
changeset
|
1029 |
CursorPoint.X:= (prevPoint.X * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8; |
011075f93746
Let's try this too (override following remote if in ammo menu)
nemo
parents:
2959
diff
changeset
|
1030 |
CursorPoint.Y:= (prevPoint.Y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1031 |
end; |
4 | 1032 |
|
2375 | 1033 |
wdy:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - cVisibleWater; |
1034 |
if WorldDy < wdy then WorldDy:= wdy; |
|
1035 |
||
2197 | 1036 |
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit; |
4 | 1037 |
|
3434 | 1038 |
if AMxShift < AMWidth then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1039 |
begin |
3463 | 1040 |
{$IFDEF IPHONEOS} |
3434 | 1041 |
if CursorPoint.X < cScreenWidth div 2 + AMxShift - AMWidth then CursorPoint.X:= cScreenWidth div 2 + AMxShift - AMWidth; |
1042 |
if CursorPoint.X > cScreenWidth div 2 + AMxShift - AMxOffset then CursorPoint.X:= cScreenWidth div 2 + AMxShift - AMxOffset; |
|
1043 |
if CursorPoint.Y < cScreenHeight - AMyOffset - SlotsNum * AMSlotSize then CursorPoint.Y:= cScreenHeight - AMyOffset - SlotsNum * AMSlotSize; |
|
1044 |
if CursorPoint.Y > cScreenHeight - AMyOffset then CursorPoint.Y:= cScreenHeight - AMyOffset; |
|
3463 | 1045 |
{$ELSE} |
3434 | 1046 |
if CursorPoint.X < cScreenWidth div 2 + AMxShift - AMWidth + AMSlotSize then CursorPoint.X:= cScreenWidth div 2 + AMxShift - AMWidth + AMSlotSize; |
1047 |
if CursorPoint.X > cScreenWidth div 2 + AMxShift - AMxOffset then CursorPoint.X:= cScreenWidth div 2 + AMxShift - AMxOffset; |
|
1048 |
if CursorPoint.Y > AMyOffset + (SlotsNum + 1) * AMSlotSize then CursorPoint.Y:= AMyOffset + (SlotsNum + 1) * AMSlotSize; |
|
1049 |
if CursorPoint.Y < AMyOffset + AMSlotSize then CursorPoint.Y:= AMyOffset + AMSlotSize; |
|
3463 | 1050 |
{$ENDIF} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1051 |
prevPoint:= CursorPoint; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1052 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1053 |
exit |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1054 |
end; |
162 | 1055 |
|
4 | 1056 |
if isCursorVisible then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1057 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1058 |
if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1059 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1060 |
SendIPCXY('P', CursorPoint.X - WorldDx, cScreenHeight - CursorPoint.Y - WorldDy); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1061 |
PrevSentPointTime:= GameTicks |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1062 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1063 |
end; |
351 | 1064 |
|
4 | 1065 |
if isCursorVisible or (FollowGear <> nil) then |
1066 |
begin |
|
284 | 1067 |
if isCursorVisible then EdgesDist:= cCursorEdgesDist |
1068 |
else EdgesDist:= cGearScrEdgesDist; |
|
2197 | 1069 |
if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then |
4 | 1070 |
begin |
2197 | 1071 |
WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist; |
1072 |
CursorPoint.X:= - cScreenWidth div 2 + EdgesDist |
|
4 | 1073 |
end else |
2197 | 1074 |
if CursorPoint.X > cScreenWidth div 2 - EdgesDist then |
4 | 1075 |
begin |
2197 | 1076 |
WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist; |
2198 | 1077 |
CursorPoint.X:= cScreenWidth div 2 - EdgesDist |
4 | 1078 |
end; |
284 | 1079 |
if CursorPoint.Y < EdgesDist then |
4 | 1080 |
begin |
2197 | 1081 |
WorldDy:= WorldDy + CursorPoint.Y - EdgesDist; |
284 | 1082 |
CursorPoint.Y:= EdgesDist |
4 | 1083 |
end else |
284 | 1084 |
if CursorPoint.Y > cScreenHeight - EdgesDist then |
4 | 1085 |
begin |
2197 | 1086 |
WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist; |
284 | 1087 |
CursorPoint.Y:= cScreenHeight - EdgesDist |
4 | 1088 |
end; |
1089 |
end else |
|
308 | 1090 |
if cHasFocus then |
1091 |
begin |
|
70 | 1092 |
WorldDx:= WorldDx - CursorPoint.X + prevPoint.X; |
2197 | 1093 |
WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y; |
2162 | 1094 |
CursorPoint.X:= 0; |
1095 |
CursorPoint.Y:= cScreenHeight div 2; |
|
308 | 1096 |
end; |
351 | 1097 |
|
4 | 1098 |
prevPoint:= CursorPoint; |
2567 | 1099 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + (cScreenWidth shr 1), cScreenHeight - CursorPoint.Y); |
1760 | 1100 |
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024; |
2375 | 1101 |
if WorldDy < wdy then WorldDy:= wdy; |
2426 | 1102 |
if WorldDx < - LAND_WIDTH - 1024 then WorldDx:= - LAND_WIDTH - 1024; |
1103 |
if WorldDx > 1024 then WorldDx:= 1024; |
|
4 | 1104 |
end; |
1105 |
||
2905 | 1106 |
procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt); |
2786 | 1107 |
var r: TSDL_Rect; |
1108 |
begin |
|
1109 |
r.w:= 32; |
|
1110 |
r.h:= 32; |
|
1111 |
||
1112 |
if time = 0 then time:= 5000; |
|
1113 |
missionTimer:= time; |
|
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
1114 |
if missionTex <> nil then |
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
1115 |
FreeTexture(missionTex); |
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3483
diff
changeset
|
1116 |
missionTex:= nil; |
2786 | 1117 |
|
1118 |
if icon > -1 then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1119 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1120 |
r.x:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1121 |
r.y:= icon * 32; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1122 |
missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, MissionIcons, @r) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1123 |
end |
2786 | 1124 |
else |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1125 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1126 |
r.x:= ((-icon - 1) shr 5) * 32; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1127 |
r.y:= ((-icon - 1) mod 32) * 32; |
3f21a9dc93d0
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|
1128 |
missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, SpritesData[sprAMAmmos].Surface, @r) |
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|
1129 |
end; |
2786 | 1130 |
end; |
1131 |
||
1132 |
procedure HideMission; |
|
1133 |
begin |
|
3045 | 1134 |
missionTimer:= 0; |
1135 |
if missionTex <> nil then FreeTexture(missionTex); |
|
2786 | 1136 |
end; |
1137 |
||
3032 | 1138 |
procedure ShakeCamera(amount: LongWord); |
1139 |
begin |
|
1140 |
amount:= max(1, amount); |
|
1141 |
WorldDx:= WorldDx - amount + LongInt(getRandom(1 + amount * 2)); |
|
1142 |
WorldDy:= WorldDy - amount + LongInt(getRandom(1 + amount * 2)); |
|
1143 |
end; |
|
1144 |
||
3038 | 1145 |
procedure initModule; |
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|
1146 |
begin |
2948
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|
1147 |
fpsTexture:= nil; |
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|
1148 |
FollowGear:= nil; |
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|
1149 |
WindBarWidth:= 0; |
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|
1150 |
bShowAmmoMenu:= false; |
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|
1151 |
bSelected:= false; |
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|
1152 |
bShowFinger:= false; |
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|
1153 |
Frames:= 0; |
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|
1154 |
WorldDx:= -512; |
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|
1155 |
WorldDy:= -256; |
2716
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changeset
|
1156 |
|
2948
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|
1157 |
FPS:= 0; |
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|
1158 |
CountTicks:= 0; |
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|
1159 |
SoundTimerTicks:= 0; |
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|
1160 |
prevPoint.X:= 0; |
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|
1161 |
prevPoint.Y:= 0; |
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|
1162 |
missionTimer:= 0; |
3240 | 1163 |
missionTex:= nil; |
3463 | 1164 |
cOffsetY:= 0; |
2948
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|
1165 |
|
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|
1166 |
FillChar(Captions, sizeof(Captions), 0) |
2699
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|
1167 |
end; |
4 | 1168 |
|
3038 | 1169 |
procedure freeModule; |
2716
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changeset
|
1170 |
begin |
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|
1171 |
end; |
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changeset
|
1172 |
|
4 | 1173 |
end. |