QTfrontend/hwconsts.h
2018-04-19 Wuzzy Fix incorrect check for iPhone macro in hwconsts.h
2018-03-30 nemo add title manipulation
2017-04-16 Wuzzy Replace some HTTP links with HTTPS links
2016-05-06 Wuzzy Fix problems with dynamic whats this texts
2016-05-04 Wuzzy Add various “What's This?” texts to multiplayer, net and team editor frontend pages
2016-04-13 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
2015-08-10 sheepluva more copyright fixes
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-17 sheepluva update copyright to 2014
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-03-27 koda define NETGAME_DEFAULT_SERVER
2013-03-04 koda convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04 koda convert HW_DEV in ifdef DEBUG clauses
2013-02-28 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-02-28 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28 koda add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-02-28 koda add 'One of Everything' in the weaponsets, from nemo's idea
2013-01-04 unc0rr Merge from default flibqtfrontend
2012-12-24 koda get executable directory at runtime rather than configure time
2012-12-08 unc0rr Some fixes flibqtfrontend
2012-12-04 unc0rr merge from default flibqtfrontend
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-11-27 unc0rr Some fixes flibqtfrontend
2012-10-31 nemo update lua loc, adjust cleaver in ammo sets 0.9.18
2012-10-14 nemo First pass at cleaver.
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-06-17 unc0rr - Move colorsModel to appropriate place
2012-05-27 unc0rr - Allow switching colors with mouse wheel
2012-05-02 nemo Initial stub for freezer
2012-04-29 sheepluva hello GameStyleModel
2012-04-28 sheepluva license header year range adjustments
2012-04-26 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-04-26 sheepluva mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
2012-02-17 koda the most important commit of the year
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2012-01-16 valnut GCI task: season greetings
2011-11-30 Henek present somthing that could be taken as a structure
2011-11-07 nemo Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
2011-09-24 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-04 nemo by request of shoppa player, remove land spray from shoppa wep set
2011-08-10 Henek disable campaign button, structure and change sudden death music to hell.ogg
2011-07-24 nemo oops
2011-07-24 nemo darken the green just a touch to stand out a bit more from mint
2011-07-24 nemo set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
2011-06-23 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-05-03 koda * moved colours and default port from .cpp.in to .h
2011-05-03 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
2011-03-01 koda Happy 2011 :)
2011-02-28 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
2010-12-13 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-10-06 smaxx Engine:
2010-09-18 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-26 smxx Frontend:
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-09-10 unc0rr Implement probability editor for weapon schemes (engine doesn't support that yet)
2009-04-12 unc0rr Predefine some ammo schemes
2008-10-26 unc0rr Allow build without net game server: introduce -DWITH_SERVER configuration parameter
2008-08-14 unc0rr Add themes list to map selection widget
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