Sat, 01 Aug 2009 13:59:41 +0000 |
unc0rr |
New waves rendering procedure based on using texture coodrinates > 1.0
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Thu, 30 Jul 2009 22:36:57 +0000 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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Thu, 30 Jul 2009 09:35:09 +0000 |
unc0rr |
Move water waves rendering to a separate procedure
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Thu, 30 Jul 2009 09:32:56 +0000 |
unc0rr |
Better handle pointing with mouse cursor on zoom
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Tue, 28 Jul 2009 22:04:04 +0000 |
nemo |
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
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Sun, 26 Jul 2009 19:56:40 +0000 |
nemo |
Add back waves since it was really irritating Tiy
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Fri, 24 Jul 2009 23:50:53 +0000 |
nemo |
Remove reduced quality check - gameplay impact
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Fri, 24 Jul 2009 19:42:06 +0000 |
nemo |
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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Thu, 23 Jul 2009 18:48:41 +0000 |
nemo |
add extra semi-opaque layer of water to discolour objects in the water.
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Wed, 22 Jul 2009 01:50:46 +0000 |
nemo |
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
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Sun, 05 Jul 2009 16:37:05 +0000 |
nemo |
Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
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Sun, 05 Jul 2009 13:39:05 +0000 |
nemo |
Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
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Fri, 26 Jun 2009 19:52:42 +0000 |
unc0rr |
Bring back smoothness for camera movement
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Fri, 26 Jun 2009 19:40:10 +0000 |
unc0rr |
Some work on camera
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Sun, 21 Jun 2009 15:36:13 +0000 |
unc0rr |
Some fixes on camera broken by zoom code (ammo menu should work now)
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Thu, 18 Jun 2009 17:48:06 +0000 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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Sat, 13 Jun 2009 15:39:26 +0000 |
unc0rr |
- Implement zoom-in and zoom-out
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Sat, 13 Jun 2009 15:30:40 +0000 |
unc0rr |
Some work on zooming. Hedgewars are now unplayable.
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Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
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Mon, 01 Jun 2009 20:38:45 +0000 |
unc0rr |
Make code suck less
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Mon, 01 Jun 2009 00:27:57 +0000 |
nemo |
Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
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Tue, 26 May 2009 02:31:45 +0000 |
nemo |
Adjust initial camera position
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Mon, 11 May 2009 21:27:31 +0000 |
nemo |
Allow speech bubble/small damage tags in "reduced quality"
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Fri, 17 Apr 2009 20:13:46 +0000 |
unc0rr |
patch by koda:
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Mon, 23 Mar 2009 19:03:51 +0000 |
unc0rr |
patch by nemo:
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Sun, 22 Mar 2009 20:56:22 +0000 |
unc0rr |
use glVertexPointer to render water
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Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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Sun, 08 Mar 2009 16:01:06 +0000 |
unc0rr |
Patch by nemo
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Mon, 23 Feb 2009 15:58:08 +0000 |
unc0rr |
d'oh, the patch was fail
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Mon, 23 Feb 2009 15:57:32 +0000 |
unc0rr |
Nemo's patch allowing different water sprites size
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Fri, 20 Feb 2009 14:12:16 +0000 |
unc0rr |
'Reduce quality' patch by nemo
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Wed, 18 Feb 2009 16:46:27 +0000 |
unc0rr |
Split land texture into small ones:
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Wed, 18 Feb 2009 16:35:03 +0000 |
unc0rr |
More reorganization
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Wed, 18 Feb 2009 16:28:21 +0000 |
unc0rr |
Reorganize land texteure function in prepare to texture split
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Fri, 30 Jan 2009 14:59:59 +0000 |
unc0rr |
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
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Mon, 26 Jan 2009 15:53:43 +0000 |
unc0rr |
Fix nemo's large land patch
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Sun, 25 Jan 2009 18:10:23 +0000 |
unc0rr |
Apply nemo's world resize patch
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Sat, 17 Jan 2009 14:35:20 +0000 |
unc0rr |
RC Plane
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Tue, 13 Jan 2009 18:58:18 +0000 |
unc0rr |
shutup tiyuri
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Thu, 08 Jan 2009 13:00:54 +0000 |
unc0rr |
Don't set focus on gears when curor is visible (should fix cursor jumping)
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Fri, 05 Dec 2008 13:48:29 +0000 |
unc0rr |
Don't hide ammo menu when user clicks on not yet available weapon
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Fri, 31 Oct 2008 14:01:26 +0000 |
unc0rr |
- Add a bunch of hats
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Fri, 12 Sep 2008 18:00:49 +0000 |
unc0rr |
Allow theme to set custom water color
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Sun, 27 Jul 2008 21:50:44 +0000 |
unc0rr |
Draw yet not available ammo grayscaled
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Sun, 27 Jul 2008 19:37:24 +0000 |
unc0rr |
Add ability to resize engine's window
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Fri, 04 Jul 2008 14:40:52 +0000 |
unc0rr |
Testing explosion particles implementation
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Sun, 22 Jun 2008 20:40:39 +0000 |
unc0rr |
Complete exit confirmation implementation
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Wed, 11 Jun 2008 20:27:09 +0000 |
unc0rr |
Get rid of old console
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Fri, 30 May 2008 21:08:41 +0000 |
unc0rr |
Ammo count == 9 is infinite
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Wed, 28 May 2008 19:18:02 +0000 |
unc0rr |
Use turnsleft sprites to indicate turns left to activate ammo
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Tue, 27 May 2008 14:32:55 +0000 |
unc0rr |
Get rid of unused Surface parameter
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Mon, 19 May 2008 18:07:05 +0000 |
unc0rr |
Stub for chat implementation
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Sun, 13 Apr 2008 14:06:17 +0000 |
unc0rr |
Also, repair weapon count show in ammo menu
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Sun, 13 Apr 2008 13:57:32 +0000 |
unc0rr |
Repair weapon name show in ammo menu
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Sun, 13 Apr 2008 12:47:18 +0000 |
unc0rr |
Get rid of DXOutText call
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Sun, 13 Apr 2008 12:45:30 +0000 |
unc0rr |
Get rid if deprecated Surface parameter of Draw* calls
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Fri, 07 Mar 2008 18:10:03 +0000 |
unc0rr |
- Use cloud as 'visual gear'
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Tue, 04 Mar 2008 20:23:23 +0000 |
unc0rr |
- Massive images update by Tiyuri
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Tue, 05 Feb 2008 17:53:38 +0000 |
unc0rr |
- New command 'set weapon'
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Fri, 01 Feb 2008 16:39:37 +0000 |
unc0rr |
- Store sky color in theme cfg file
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Mon, 28 Jan 2008 22:21:47 +0000 |
unc0rr |
Solve problem with crosshairs
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Mon, 28 Jan 2008 18:22:35 +0000 |
unc0rr |
- Some optimizations
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Sun, 27 Jan 2008 20:47:30 +0000 |
unc0rr |
- Add alpha-channel to all sprites left
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Sun, 27 Jan 2008 16:49:11 +0000 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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Sun, 27 Jan 2008 15:02:12 +0000 |
unc0rr |
More sprites are visible
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Sun, 27 Jan 2008 13:23:57 +0000 |
unc0rr |
Now land texture renders properly
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Sat, 26 Jan 2008 10:55:34 +0000 |
unc0rr |
Enable back fps counter
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Sat, 26 Jan 2008 00:06:23 +0000 |
unc0rr |
Enable water waves back
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Fri, 25 Jan 2008 23:55:03 +0000 |
unc0rr |
Respect alpha channel
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Fri, 25 Jan 2008 23:33:35 +0000 |
unc0rr |
Now show sprites too
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Fri, 25 Jan 2008 20:47:50 +0000 |
unc0rr |
Start conversion to OpenGL rendering
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Sun, 30 Dec 2007 16:40:12 +0000 |
unc0rr |
Finally, get rid of large stupid StoreSurface
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Sun, 30 Dec 2007 16:19:41 +0000 |
unc0rr |
The rest of stuff converted to sprites
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Mon, 17 Dec 2007 19:14:42 +0000 |
unc0rr |
Move map view also when we have no window focus
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Fri, 21 Sep 2007 18:55:44 +0000 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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Fri, 20 Jul 2007 19:04:24 +0000 |
unc0rr |
Finalize basic playlists implementation
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Mon, 02 Jul 2007 21:33:21 +0000 |
unc0rr |
Convert teams list to array
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Sun, 27 May 2007 13:53:41 +0000 |
unc0rr |
- Check for incoming buffer overflow
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Sat, 17 Mar 2007 18:17:19 +0000 |
unc0rr |
- Get rid of operator := to have GPC support
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Thu, 15 Feb 2007 22:28:00 +0000 |
unc0rr |
Better Sync animation :)
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Wed, 07 Feb 2007 17:27:32 +0000 |
unc0rr |
Airplane can fly from right to left
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Sun, 07 Jan 2007 16:53:16 +0000 |
unc0rr |
Release mouse when keyboard focus lost
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Sun, 10 Dec 2006 19:30:16 +0000 |
unc0rr |
Render FPS value to its own surface one time a second
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Sun, 10 Dec 2006 15:55:53 +0000 |
unc0rr |
- Implement ammo cases
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Sat, 09 Dec 2006 18:10:43 +0000 |
unc0rr |
Hedgehogs names are drawn where the hedgehogs are
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Wed, 29 Nov 2006 15:47:32 +0000 |
unc0rr |
Let mouse cursor be closer to screen edges
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Tue, 28 Nov 2006 17:14:39 +0000 |
unc0rr |
- Pickhammer sound
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Mon, 27 Nov 2006 17:29:08 +0000 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
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Wed, 15 Nov 2006 21:53:50 +0000 |
unc0rr |
- Fix crosshair position
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Wed, 25 Oct 2006 18:03:41 +0000 |
unc0rr |
Better crosshair
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Mon, 16 Oct 2006 17:10:30 +0000 |
unc0rr |
- New crosshair
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Sun, 08 Oct 2006 18:17:52 +0000 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
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Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
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Thu, 28 Sep 2006 16:34:42 +0000 |
unc0rr |
'h' marks out current hedgehog
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Wed, 27 Sep 2006 20:52:22 +0000 |
unc0rr |
- Some improvements to volume control
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Wed, 27 Sep 2006 20:13:29 +0000 |
unc0rr |
Changeable volume
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Sun, 24 Sep 2006 21:32:18 +0000 |
unc0rr |
Many small fixes
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Sun, 24 Sep 2006 18:29:14 +0000 |
unc0rr |
Ammo menu now works!
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Sat, 23 Sep 2006 19:26:07 +0000 |
unc0rr |
- AmmoMenu
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Wed, 20 Sep 2006 15:33:47 +0000 |
unc0rr |
Network protocol uses integers in network byte order
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Fri, 15 Sep 2006 13:47:01 +0000 |
unc0rr |
- Fix AI not to damage self hedgehogs
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Mon, 14 Aug 2006 14:49:40 +0000 |
unc0rr |
- Use right packet length
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Sat, 12 Aug 2006 17:41:02 +0000 |
unc0rr |
- Initialize translations earlier
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Fri, 11 Aug 2006 20:00:29 +0000 |
unc0rr |
Small fixes for better FPC compatibility
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Fri, 11 Aug 2006 16:17:50 +0000 |
unc0rr |
- Many type fixes
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Sun, 06 Aug 2006 15:48:48 +0000 |
unc0rr |
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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Sat, 05 Aug 2006 20:57:36 +0000 |
unc0rr |
- Fixed compilation
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Mon, 24 Jul 2006 14:03:51 +0000 |
unc0rr |
- First hedgehog in team has first turn in team
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Sun, 23 Jul 2006 21:22:44 +0000 |
unc0rr |
- New fort
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Thu, 20 Jul 2006 20:11:32 +0000 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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Sun, 16 Jul 2006 08:13:51 +0000 |
unc0rr |
- New test map
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Tue, 11 Jul 2006 21:04:05 +0000 |
unc0rr |
- New First Aid powerup
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Sat, 08 Jul 2006 21:40:03 +0000 |
unc0rr |
- Unicode support for team and hedgehogs names
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Wed, 28 Jun 2006 18:27:42 +0000 |
unc0rr |
- Changed falling damage scoring
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Fri, 23 Jun 2006 20:02:41 +0000 |
unc0rr |
- Many AI improvements
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