Wed, 20 Apr 2022 15:35:48 +0200 |
unC0Rr |
Fix typo, small adjustments
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Mon, 14 Mar 2022 10:12:00 +0100 |
unC0Rr |
Fix incorrect calculation of target point in AI drill strike test
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Mon, 12 Oct 2020 21:38:37 +0200 |
Wuzzy |
AI: Nerf piano rating; AI will now only use it if it expects huge damage
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Thu, 08 Oct 2020 14:45:28 +0200 |
Wuzzy |
AI: Add reuse bonus to SMine (like shotgun)
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Thu, 08 Oct 2020 14:43:00 +0200 |
Wuzzy |
Fix AI sometimes making weird SMine shots
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Wed, 07 Oct 2020 23:06:34 +0200 |
Wuzzy |
AI: Don't sacrifice final hog with kami or piano
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Sun, 19 Jul 2020 22:08:55 +0200 |
Wuzzy |
AI: Add new sine gun test (still WIP)
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Sun, 19 Jul 2020 11:32:30 +0200 |
Wuzzy |
AI: Don't end ammo tests too early for knife and drill rocket
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Sun, 19 Jul 2020 11:20:20 +0200 |
Wuzzy |
AI: Fix bad AI collision checks
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Wed, 08 Jul 2020 19:11:00 +0200 |
Wuzzy |
AI: Laser sight removes upper range cap for shotgun
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Wed, 08 Jul 2020 18:19:14 +0200 |
Wuzzy |
AI: Don't use airstrikes if negative gravity
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Wed, 08 Jul 2020 18:17:49 +0200 |
Wuzzy |
Teach AI how to use snowball
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Mon, 06 Jul 2020 15:41:22 +0200 |
Wuzzy |
AI: Teach AI to use low gravity
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Mon, 06 Jul 2020 14:51:24 +0200 |
Wuzzy |
AI: Add aiGravity and aiGravityf variables
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Mon, 06 Jul 2020 14:43:19 +0200 |
Wuzzy |
Rename windSpeed variable to aiWindSpeed
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Mon, 06 Jul 2020 12:46:22 +0200 |
Wuzzy |
Fix typo
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Mon, 06 Jul 2020 11:10:27 +0200 |
Wuzzy |
AI: Teach how to use resurrector fast
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Mon, 06 Jul 2020 01:46:22 +0200 |
Wuzzy |
Teach AI how to use resurrector
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Sun, 05 Jul 2020 21:25:15 +0200 |
Wuzzy |
Teach top AI level to track falling with airstrikes
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Sun, 05 Jul 2020 21:14:44 +0200 |
Wuzzy |
AI: Teach AI that piano can't blast thru solid land
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Sun, 05 Jul 2020 21:05:35 +0200 |
Wuzzy |
AI: Airborne attacks: Move height of target X to first hit
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Sun, 05 Jul 2020 20:29:37 +0200 |
Wuzzy |
AI: Fix starting height of airborne attacks
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Sun, 05 Jul 2020 20:22:08 +0200 |
Wuzzy |
AI: Improve drill strike prediction
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Sat, 04 Jul 2020 15:31:51 +0200 |
sheepluva |
Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
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Fri, 26 Jun 2020 17:40:22 +0300 |
alfadur |
add sentry 🤖 stub
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Thu, 25 Jun 2020 18:13:20 +0200 |
Wuzzy |
AI: Don't use vamp/invuln for kamikaze, piano and other weapons
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Thu, 25 Jun 2020 17:44:22 +0200 |
Wuzzy |
Teach AI to use laser sight
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Thu, 25 Jun 2020 06:44:35 +0200 |
Wuzzy |
Teach AI how to deal with gfMoreWind
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Fri, 12 Jun 2020 02:53:01 +0200 |
Wuzzy |
AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
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Fri, 12 Jun 2020 02:36:27 +0200 |
Wuzzy |
AI: Add dedicated test for SMine
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Fri, 12 Jun 2020 00:20:47 +0200 |
Wuzzy |
Teach AI to use seduction
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Tue, 09 Jun 2020 07:56:59 +0200 |
Wuzzy |
Teach AI to use cleavers
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Tue, 09 Jun 2020 06:21:21 +0200 |
Wuzzy |
Add missing semicolon (oops!)
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Tue, 09 Jun 2020 05:51:39 +0200 |
Wuzzy |
"Teach" AI hogs to be inaccurate with guns (and kamikaze)
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Mon, 08 Jun 2020 23:37:38 +0200 |
Wuzzy |
Teach AI to use air mines
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Mon, 08 Jun 2020 21:53:45 +0200 |
Wuzzy |
AI: Rewrite TestMolotov
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Mon, 08 Jun 2020 21:13:31 +0200 |
Wuzzy |
Teach AI to use RC plane (straight line only, no bombs)
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Mon, 08 Jun 2020 20:40:04 +0200 |
Wuzzy |
AI: Tweak piano test
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Mon, 08 Jun 2020 19:45:11 +0200 |
Wuzzy |
AI: Remove own gear from explosion/shove checks in kami/piano test
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Mon, 08 Jun 2020 19:18:30 +0200 |
Wuzzy |
Teach AI to use piano strike
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Sun, 07 Jun 2020 00:44:13 +0200 |
Wuzzy |
Teach AI how to use MineStrike (0 secs only)
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Sat, 06 Jun 2020 23:40:29 +0200 |
Wuzzy |
Teach AI to use drill strike
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Sat, 06 Jun 2020 20:51:12 +0200 |
Wuzzy |
AI: Refactor bounce handling
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Sat, 06 Jun 2020 20:21:08 +0200 |
Wuzzy |
Teach AI to drop mines from safe height
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Tue, 24 Dec 2019 12:46:23 -0500 |
nemo |
disable fall tracing for cheese. it will probably be incorrect.
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Tue, 27 Aug 2019 14:37:39 +0200 |
unC0Rr |
Fix a couple more uses of uninitialized variables
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Mon, 14 Jan 2019 12:35:32 -0500 |
nemo |
branch merge
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Mon, 14 Jan 2019 12:34:47 -0500 |
nemo |
ai improvements are release branch safe
0.9.25
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Thu, 10 Jan 2019 21:24:32 +0100 |
unc0rr |
Fix dy hardcoded value in kamikaze test
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Thu, 10 Jan 2019 21:22:07 +0100 |
unc0rr |
Fix broken kamikaze logic when target position is close to attacker
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Sun, 18 Nov 2018 12:21:03 -0500 |
nemo |
fpc likes brackets
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Sun, 18 Nov 2018 16:57:43 +0100 |
unc0rr |
AI is bazooka genius
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Sat, 17 Nov 2018 14:29:09 -0500 |
nemo |
verify impact before explosion rating, since the offsets might cause water splashes
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Thu, 15 Nov 2018 15:12:18 -0500 |
nemo |
adding X offset seems to improve chance of drownings
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Sat, 10 Nov 2018 21:15:42 +0100 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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Fri, 05 Oct 2018 17:27:12 +0200 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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Sun, 19 Aug 2018 09:54:46 -0400 |
nemo |
and melon for Mutant
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Fri, 17 Aug 2018 22:35:01 -0400 |
nemo |
stray line
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Fri, 17 Aug 2018 22:23:19 -0400 |
nemo |
more wrapping
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Fri, 17 Aug 2018 20:13:33 -0400 |
nemo |
basic AI bazooka wrapping.
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Wed, 11 Jul 2018 18:13:52 +0200 |
Wuzzy |
Fix aihDoesntMatter still being attacked with air attack
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Tue, 10 Jul 2018 18:00:04 +0200 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Sat, 30 Sep 2017 21:54:47 +0200 |
sheepluva |
fix some fpc hints
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Sat, 08 Apr 2017 21:43:48 +0200 |
Wuzzy |
Add ammotype amDuck for rubber duck
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Thu, 31 Dec 2015 10:17:15 -0500 |
nemo |
Disable digging on solid land
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Thu, 31 Dec 2015 16:26:21 +0300 |
unc0rr |
AI is pretty good at using Bee weapon
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Thu, 31 Dec 2015 14:00:27 +0300 |
unC0Rr |
Some WIP for bee
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Mon, 08 Dec 2014 10:30:20 -0500 |
nemo |
init timer to 0
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Mon, 03 Feb 2014 13:32:09 +0400 |
unc0rr |
Tiny optimization
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Tue, 24 Dec 2013 15:55:22 -0500 |
nemo |
quick sanity change for AI + zerog
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Fri, 13 Dec 2013 22:14:02 +0400 |
unc0rr |
- /owner command to specify team owner
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Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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Fri, 29 Nov 2013 15:53:46 +0400 |
unc0rr |
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Mon, 07 Oct 2013 23:36:40 +0400 |
unc0rr |
- AI quickly shoots with desert eagle till hits the target
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Sun, 09 Jun 2013 12:22:53 +0200 |
koda |
update with default
webgl
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Fri, 07 Jun 2013 15:23:04 +0400 |
unc0rr |
Fix more warnings (lol @ icegun "consts")
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Wed, 05 Jun 2013 16:28:30 +0200 |
sheepluva |
fixed all engine compilation hints and notes (that I could see)
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Tue, 04 Jun 2013 23:56:17 +0200 |
koda |
parsing ok, stops at uGears
webgl
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Fri, 17 May 2013 00:07:37 +0400 |
unc0rr |
Fix mortar's scoring
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Wed, 15 May 2013 22:52:17 -0400 |
nemo |
trying to prevent the AI from attacking barrels. feedback on this welcome.
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Fri, 10 May 2013 21:00:06 -0400 |
nemo |
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
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Thu, 09 May 2013 23:11:56 -0400 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
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Sat, 04 May 2013 21:40:52 -0400 |
nemo |
pass the target
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Fri, 03 May 2013 21:36:01 -0400 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
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Fri, 03 May 2013 07:28:08 -0400 |
nemo |
Make hogs aware of dud mines and explosives. Still a bit more needed.
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Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
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Thu, 11 Apr 2013 16:19:30 +0400 |
unc0rr |
Reduce AI skills more on high Level values
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Wed, 10 Apr 2013 07:44:51 +0300 |
jaree |
Change collision detection with current hedgehog
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Thu, 04 Apr 2013 20:31:41 -0400 |
nemo |
drill test tweak based on watching AI play
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Wed, 03 Apr 2013 00:03:46 +0400 |
unc0rr |
Fixes to make pas2c parse this
webgl
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Sun, 31 Mar 2013 14:20:40 -0400 |
nemo |
Unbreak lua localisation, fix untranslated login prompt, update translations.
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Sat, 30 Mar 2013 08:11:09 -0400 |
nemo |
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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Tue, 26 Mar 2013 17:52:27 -0400 |
nemo |
merge. hate the fact that "unsynced remote changes" is just a "note" now.
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Mon, 18 Mar 2013 12:13:46 -0400 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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Sun, 17 Mar 2013 14:09:54 -0400 |
nemo |
Add some flags for a few of the magic Land values
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Sat, 01 Dec 2012 02:12:10 +0100 |
deepdog |
GCI2012: Remove Structure Weapon Code
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Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
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Thu, 15 Nov 2012 13:57:29 +0400 |
unc0rr |
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Thu, 08 Nov 2012 17:18:49 +0400 |
unc0rr |
Various tweaks to recent AI change
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Mon, 29 Oct 2012 14:32:54 +0400 |
unc0rr |
Improve TestSniperRifle a bit
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Mon, 22 Oct 2012 23:35:12 +0400 |
unc0rr |
- Fix desyncs triggered by AI
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Mon, 22 Oct 2012 21:24:38 +0400 |
unc0rr |
Check cake and air attack again if walked far from initial position (not tested)
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Tue, 16 Oct 2012 17:16:08 +0400 |
unc0rr |
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
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Sat, 13 Oct 2012 23:36:04 +0400 |
unc0rr |
Fix crasher in TestCake
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Mon, 08 Oct 2012 13:27:46 -0400 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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Mon, 01 Oct 2012 12:01:39 +0400 |
unc0rr |
- Fix warnings and hints
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Fri, 28 Sep 2012 00:51:04 +0400 |
unc0rr |
Fix some hints
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Wed, 05 Sep 2012 02:17:04 +0400 |
unc0rr |
Fix some warnings
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Wed, 29 Aug 2012 12:48:27 +0200 |
sheepluva |
remove a redundant assignment; whitespace fixes
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Sun, 05 Aug 2012 19:38:16 -0400 |
nemo |
no cake for youuuuu
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Sat, 04 Aug 2012 21:49:24 -0400 |
nemo |
oops
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Sat, 04 Aug 2012 18:01:46 -0400 |
nemo |
Fix kamikaze crasher. Handle overlapping hogs case.
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Fri, 03 Aug 2012 16:58:49 +0400 |
unc0rr |
TestKamikaze, needs polishing
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Thu, 26 Jul 2012 11:56:43 +0400 |
unc0rr |
Better prediction of cluster, melon, and whip
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Wed, 25 Jul 2012 16:24:30 +0400 |
unc0rr |
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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Wed, 25 Jul 2012 12:28:14 +0400 |
unc0rr |
Adjust firepunch and bat consts yet again
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Tue, 24 Jul 2012 16:12:41 +0400 |
unc0rr |
Prefer to bat enemy away dealing the same amount of damage
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Sun, 22 Jul 2012 00:48:48 +0400 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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Wed, 18 Jul 2012 23:02:14 +0400 |
unc0rr |
Start TestCake
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Wed, 11 Jul 2012 22:18:43 -0400 |
nemo |
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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Sat, 07 Jul 2012 15:28:47 -0400 |
nemo |
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
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Sat, 23 Jun 2012 23:04:06 -0400 |
nemo |
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
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Sat, 09 Jun 2012 23:35:55 +0400 |
unc0rr |
TestBaseballBat
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Sat, 09 Jun 2012 21:31:26 +0400 |
unc0rr |
- Adjust some consts so whip and firepunch work perfectly
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Sat, 09 Jun 2012 10:28:45 -0400 |
nemo |
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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Sat, 09 Jun 2012 09:53:15 -0400 |
nemo |
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
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Sat, 09 Jun 2012 17:05:16 +0400 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
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Fri, 08 Jun 2012 23:56:08 +0400 |
unc0rr |
New bright and shiny TestFirepunch which actually works
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Fri, 08 Jun 2012 18:03:44 +0400 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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Mon, 04 Jun 2012 22:43:56 +0400 |
unc0rr |
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
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Thu, 31 May 2012 12:52:31 -0400 |
nemo |
Name the flags for fall tracking and indicating whether the explosion erases terrain.
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Thu, 31 May 2012 18:02:30 +0400 |
unc0rr |
Improve TestWhip
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Mon, 28 May 2012 17:54:23 +0400 |
unc0rr |
Some improvements to pas2c
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Fri, 25 May 2012 15:35:48 +0400 |
unc0rr |
- Fix some AI stupidness factors
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Sun, 13 May 2012 18:50:04 -0400 |
nemo |
AI can't use cWindSpeedf since it now does a smooth transition
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Thu, 10 May 2012 22:55:13 +0400 |
unc0rr |
More definitions and mess with pascal code
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Wed, 02 May 2012 19:16:12 -0400 |
nemo |
Initial stub for freezer
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Wed, 02 May 2012 11:43:43 +0100 |
koda |
marked a couple of functions as inline
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Wed, 02 May 2012 10:53:13 +0100 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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Fri, 20 Apr 2012 01:50:47 +0400 |
unc0rr |
Some more progress with pas2c
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Sat, 14 Apr 2012 23:19:45 +0400 |
unc0rr |
Get rid of TGearsType to simplify pas2c
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Wed, 11 Apr 2012 22:46:59 +0400 |
unc0rr |
Simplify converter's life
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Tue, 13 Mar 2012 22:25:43 -0400 |
nemo |
Add fall damage
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Tue, 13 Mar 2012 21:51:50 -0400 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
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Mon, 12 Mar 2012 01:00:17 -0400 |
nemo |
Change rest of AI tests to floats, reenable snowball
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Sun, 11 Mar 2012 23:24:09 -0400 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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Sun, 11 Mar 2012 22:35:55 -0400 |
nemo |
small tweak. make drowning prefer higher health hogs
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Sun, 11 Mar 2012 20:36:50 -0400 |
nemo |
Teach AI to drown with shotgun too
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Sun, 11 Mar 2012 20:12:31 -0400 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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Sun, 11 Mar 2012 18:28:32 -0400 |
nemo |
Add drowning to grenade too, try some little optimisations
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Sun, 11 Mar 2012 14:43:36 -0400 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Thu, 01 Dec 2011 18:02:27 +0400 |
unc0rr |
- Improve renderer a bit, disallow nested functions
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Fri, 16 Sep 2011 14:04:21 -0400 |
nemo |
AI insists on using snowball for digging. Until that is prevented, remove snowball
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Mon, 22 Aug 2011 17:44:30 +0400 |
unc0rr |
Implement TestHammer which makes sense
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Mon, 22 Aug 2011 17:22:11 +0400 |
unc0rr |
Make AI aware of damage modifiers
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Tue, 19 Apr 2011 14:39:55 +0400 |
unc0rr |
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
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Sun, 17 Apr 2011 12:48:32 -0400 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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Sun, 17 Apr 2011 11:57:46 -0400 |
nemo |
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
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Sat, 19 Mar 2011 17:49:27 -0400 |
nemo |
Landgun, first pass. At sdw's request.
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Sat, 29 Jan 2011 21:16:09 +0100 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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Sat, 29 Jan 2011 18:18:44 +0100 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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Sun, 19 Dec 2010 21:16:14 -0500 |
nemo |
add AI routine
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Sun, 19 Dec 2010 21:06:34 -0500 |
nemo |
Snowball weapon
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Wed, 17 Nov 2010 22:07:03 +0300 |
unc0rr |
uLand isn't that important to them
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Sat, 13 Nov 2010 15:32:53 -0500 |
nemo |
merge 0.9.14 back into trunk
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Sat, 13 Nov 2010 14:56:35 -0500 |
nemo |
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
0.9.14
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Fri, 12 Nov 2010 14:54:53 +0100 |
koda |
drillstrike! might require the drill patch to improve behavior
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Mon, 08 Nov 2010 23:28:39 -0500 |
nemo |
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
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Sun, 07 Nov 2010 16:21:20 +0300 |
unc0rr |
Fix some warnings
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Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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Fri, 10 Sep 2010 16:42:11 +0200 |
smaxx |
Engine:
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Fri, 03 Sep 2010 01:26:58 +0200 |
smaxx |
Engine:
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Sat, 14 Aug 2010 02:10:27 +0200 |
koda |
disable AI teleport
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Tue, 03 Aug 2010 14:19:47 +0200 |
smaxx |
Engine:
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Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
Engine:
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Mon, 26 Jul 2010 11:04:32 +0200 |
smaxx |
Engine:
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Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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Thu, 06 May 2010 20:59:15 +0000 |
mbait |
Teleport AI:
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Thu, 06 May 2010 20:49:26 +0000 |
mbait |
Teleport AI:
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Thu, 06 May 2010 11:33:25 +0000 |
mbait |
Teleport AI:
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
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Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
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Wed, 28 Apr 2010 05:58:14 +0000 |
mbait |
Teleport AI:
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Tue, 27 Apr 2010 21:49:52 +0000 |
mbait |
Teleport AI:
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Tue, 27 Apr 2010 12:51:29 +0000 |
mbait |
Teleport AI:
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Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
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Thu, 15 Apr 2010 20:46:34 +0000 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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Thu, 18 Mar 2010 23:56:06 +0000 |
nemo |
Adjust increment since there is no timer
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Thu, 18 Mar 2010 02:55:42 +0000 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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Fri, 12 Mar 2010 01:44:10 +0000 |
nemo |
Same approach for cluster bomb.
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Thu, 11 Mar 2010 04:31:50 +0000 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Wed, 11 Nov 2009 21:54:28 +0000 |
nemo |
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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Thu, 15 Oct 2009 17:42:21 +0000 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Tue, 08 Sep 2009 19:44:49 +0000 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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Sun, 21 Jun 2009 15:31:09 +0000 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Fri, 03 Apr 2009 16:38:16 +0000 |
unc0rr |
Some AI tweaks by imcold
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Mon, 02 Mar 2009 21:13:07 +0000 |
unc0rr |
laser beam by nemo reworked a bit by me
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Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
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Sun, 25 Jan 2009 18:10:23 +0000 |
unc0rr |
Apply nemo's world resize patch
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Sat, 17 Jan 2009 14:35:20 +0000 |
unc0rr |
RC Plane
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Thu, 08 Jan 2009 15:42:36 +0000 |
unc0rr |
Ballsgun
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Fri, 02 Jan 2009 21:39:51 +0000 |
unc0rr |
Drill rocket
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Sat, 22 Nov 2008 14:39:14 +0000 |
unc0rr |
Quick and dirty napalm implementation
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Sun, 28 Sep 2008 22:47:13 +0000 |
unc0rr |
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
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Sun, 28 Sep 2008 15:55:07 +0000 |
unc0rr |
Predefined team can have customized hat
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Sun, 28 Sep 2008 15:45:37 +0000 |
unc0rr |
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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