author | unc0rr |
Sat, 14 Apr 2012 23:19:45 +0400 | |
changeset 6888 | 32a54322d262 |
parent 6879 | f44042ba755c |
child 6894 | 555a8d8db228 |
permissions | -rw-r--r-- |
71 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
6700 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
71 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
71 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
71 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
71 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
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||
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unit uAIAmmoTests; |
22 |
interface |
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uses SDLh, uConsts, uFloat, uTypes; |
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const amtest_OnTurn = $00000001; |
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Many AI improvements, bots do think in separate thread
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type TAttackParams = record |
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Time: Longword; |
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Angle, Power: LongInt; |
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ExplX, ExplY, ExplR: LongInt; |
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AttackPutX, AttackPutY: LongInt; |
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end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
4580 | 34 |
function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestWhip(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestHammer(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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TAmmoTest = record |
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proc: TAmmoTestProc; |
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flags: Longword; |
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end; |
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const AmmoTests: array[TAmmoType] of TAmmoTest = |
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( |
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(proc: nil; flags: 0), // amNothing |
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(proc: @TestGrenade; flags: 0), // amGrenade |
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(proc: @TestClusterBomb; flags: 0), // amClusterBomb |
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(proc: @TestBazooka; flags: 0), // amBazooka |
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(proc: nil; flags: 0), // amBee |
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(proc: @TestShotgun; flags: 0), // amShotgun |
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(proc: nil; flags: 0), // amPickHammer |
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(proc: nil; flags: 0), // amSkip |
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(proc: nil; flags: 0), // amRope |
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(proc: nil; flags: 0), // amMine |
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(proc: @TestDesertEagle; flags: 0), // amDEagle |
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(proc: nil; flags: 0), // amDynamite |
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(proc: @TestFirePunch; flags: 0), // amFirePunch |
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(proc: @TestWhip; flags: 0), // amWhip |
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(proc: @TestBaseballBat; flags: 0), // amBaseballBat |
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(proc: nil; flags: 0), // amParachute |
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(proc: @TestAirAttack; flags: amtest_OnTurn), // amAirAttack |
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(proc: nil; flags: 0), // amMineStrike |
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(proc: nil; flags: 0), // amBlowTorch |
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(proc: nil; flags: 0), // amGirder |
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(proc: nil; flags: 0), // amTeleport |
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//(proc: @TestTeleport; flags: amtest_OnTurn), // amTeleport |
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(proc: nil; flags: 0), // amSwitch |
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(proc: @TestMortar; flags: 0), // amMortar |
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(proc: nil; flags: 0), // amKamikaze |
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(proc: nil; flags: 0), // amCake |
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(proc: nil; flags: 0), // amSeduction |
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(proc: @TestWatermelon; flags: 0), // amWatermelon |
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(proc: nil; flags: 0), // amHellishBomb |
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(proc: nil; flags: 0), // amNapalm |
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(proc: nil; flags: 0), // amDrill |
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(proc: nil; flags: 0), // amBallgun |
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(proc: nil; flags: 0), // amRCPlane |
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(proc: nil; flags: 0), // amLowGravity |
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(proc: nil; flags: 0), // amExtraDamage |
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(proc: nil; flags: 0), // amInvulnerable |
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(proc: nil; flags: 0), // amExtraTime |
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(proc: nil; flags: 0), // amLaserSight |
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(proc: nil; flags: 0), // amVampiric |
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(proc: nil; flags: 0), // amSniperRifle |
3342
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Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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97 |
(proc: nil; flags: 0), // amJetpack |
3066
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Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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98 |
(proc: @TestMolotov; flags: 0), // amMolotov |
3350 | 99 |
(proc: nil; flags: 0), // amBirdy |
100 |
(proc: nil; flags: 0), // amPortalGun |
|
3382 | 101 |
(proc: nil; flags: 0), // amPiano |
3384 | 102 |
(proc: @TestGrenade; flags: 0), // amGasBomb |
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103 |
(proc: @TestShotgun; flags: 0), // amSineGun |
3710 | 104 |
(proc: nil; flags: 0), // amFlamethrower |
3717 | 105 |
(proc: @TestGrenade; flags: 0), // amSMine |
5645 | 106 |
(proc: @TestHammer; flags: 0), // amHammer |
4246
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107 |
(proc: nil; flags: 0), // amResurrector |
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108 |
(proc: nil; flags: 0), // amDrillStrike |
6775 | 109 |
(proc: @TestSnowball; flags: 0), // amSnowball |
4883
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110 |
(proc: nil; flags: 0), // amTardis |
5024 | 111 |
(proc: nil; flags: 0), // amStructure |
112 |
(proc: nil; flags: 0) // amLandGun |
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113 |
); |
4 | 114 |
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439 | 115 |
const BadTurn = Low(LongInt) div 4; |
369 | 116 |
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4 | 117 |
implementation |
4374 | 118 |
uses uAIMisc, uVariables, uUtils; |
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119 |
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Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
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120 |
function Metric(x1, y1, x2, y2: LongInt): LongInt; inline; |
4 | 121 |
begin |
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Metric:= abs(x1 - x2) + abs(y1 - y2) |
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end; |
124 |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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var Vx, Vy, r, mX, mY: real; |
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rTime: LongInt; |
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EX, EY: LongInt; |
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valueResult: LongInt; |
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x, y, dX, dY: real; |
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t: LongInt; |
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value: LongInt; |
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begin |
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mX:= hwFloat2Float(Me^.X); |
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mY:= hwFloat2Float(Me^.Y); |
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136 |
ap.Time:= 0; |
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rTime:= 350; |
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138 |
ap.ExplR:= 0; |
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valueResult:= BadTurn; |
4 | 140 |
repeat |
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rTime:= rTime + 300 + Level * 50 + random(300); |
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142 |
Vx:= - cWindSpeedf * rTime * 0.5 + (Targ.X + AIrndSign(2) - mX) / rTime; |
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143 |
Vy:= cGravityf * rTime * 0.5 - (Targ.Y - mY) / rTime; |
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r:= sqr(Vx) + sqr(Vy); |
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if not (r > 1) then |
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146 |
begin |
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x:= mX; |
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148 |
y:= mY; |
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149 |
dX:= Vx; |
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dY:= -Vy; |
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151 |
t:= rTime; |
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152 |
repeat |
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x:= x + dX; |
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y:= y + dY; |
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155 |
dX:= dX + cWindSpeedf; |
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dY:= dY + cGravityf; |
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157 |
dec(t) |
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158 |
until TestCollExcludingMe(Me, trunc(x), trunc(y), 5) or (t <= 0); |
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159 |
|
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160 |
EX:= trunc(x); |
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161 |
EY:= trunc(y); |
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162 |
if Me^.Hedgehog^.BotLevel = 1 then |
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value:= RateExplosion(Me, EX, EY, 101, 3) |
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164 |
else value:= RateExplosion(Me, EX, EY, 101); |
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165 |
if value = 0 then |
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166 |
value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
6775 | 167 |
if valueResult <= value then |
168 |
begin |
|
169 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
|
170 |
ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1); |
|
171 |
ap.ExplR:= 100; |
|
172 |
ap.ExplX:= EX; |
|
173 |
ap.ExplY:= EY; |
|
174 |
valueResult:= value |
|
175 |
end; |
|
176 |
end |
|
6772 | 177 |
//until (value > 204800) or (rTime > 4250); not so useful since adding score to the drowning |
178 |
until rTime > 4250; |
|
2695 | 179 |
TestBazooka:= valueResult |
39 | 180 |
end; |
374 | 181 |
|
4580 | 182 |
function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
6775 | 183 |
var Vx, Vy, r: real; |
4580 | 184 |
rTime: LongInt; |
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185 |
EX, EY: LongInt; |
4580 | 186 |
valueResult: LongInt; |
6775 | 187 |
x, y, dX, dY, meX, meY: real; |
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188 |
t: LongInt; |
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189 |
value: LongInt; |
4580 | 190 |
|
191 |
begin |
|
6775 | 192 |
meX:= hwFloat2Float(Me^.X); |
193 |
meY:= hwFloat2Float(Me^.Y); |
|
4580 | 194 |
ap.Time:= 0; |
195 |
rTime:= 350; |
|
196 |
ap.ExplR:= 0; |
|
197 |
valueResult:= BadTurn; |
|
198 |
repeat |
|
6775 | 199 |
rTime:= rTime + 300 + Level * 50 + random(1000); |
200 |
Vx:= - cWindSpeedf * rTime * 0.5 + ((Targ.X + AIrndSign(2)) - meX) / rTime; |
|
201 |
Vy:= cGravityf * rTime * 0.5 - (Targ.Y - meY) / rTime; |
|
202 |
r:= sqr(Vx) + sqr(Vy); |
|
203 |
if not (r > 1) then |
|
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204 |
begin |
6775 | 205 |
x:= meX; |
206 |
y:= meY; |
|
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207 |
dX:= Vx; |
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208 |
dY:= -Vy; |
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209 |
t:= rTime; |
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210 |
repeat |
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211 |
x:= x + dX; |
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212 |
y:= y + dY; |
6775 | 213 |
dX:= dX + cWindSpeedf; |
214 |
dY:= dY + cGravityf; |
|
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215 |
dec(t) |
6775 | 216 |
until TestCollExcludingMe(Me, trunc(x), trunc(y), 5) or (t <= 0); |
217 |
EX:= trunc(x); |
|
218 |
EY:= trunc(y); |
|
219 |
||
220 |
value:= RateShove(Me, trunc(x), trunc(y), 5, 1, trunc((abs(dX)+abs(dY))*20), -dX, -dY, 1); |
|
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221 |
if value = 0 then |
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222 |
value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
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223 |
|
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224 |
if valueResult <= value then |
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225 |
begin |
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226 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
6775 | 227 |
ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1); |
228 |
ap.ExplR:= 0; |
|
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229 |
ap.ExplX:= EX; |
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230 |
ap.ExplY:= EY; |
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|
231 |
valueResult:= value |
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|
232 |
end; |
4580 | 233 |
end |
234 |
until (rTime > 4250); |
|
235 |
TestSnowball:= valueResult |
|
236 |
end; |
|
237 |
||
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|
238 |
function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
6775 | 239 |
var Vx, Vy, r: real; |
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240 |
Score, EX, EY, valueResult: LongInt; |
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|
241 |
TestTime: Longword; |
6775 | 242 |
x, y, dY, meX, meY: real; |
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|
243 |
t: LongInt; |
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|
244 |
begin |
6775 | 245 |
meX:= hwFloat2Float(Me^.X); |
246 |
meY:= hwFloat2Float(Me^.Y); |
|
3018
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|
247 |
valueResult:= BadTurn; |
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|
248 |
TestTime:= 0; |
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|
249 |
ap.ExplR:= 0; |
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changeset
|
250 |
repeat |
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|
251 |
inc(TestTime, 300); |
6775 | 252 |
Vx:= (Targ.X - meX) / TestTime; |
253 |
Vy:= cGravityf * (TestTime div 2) - Targ.Y - meY / TestTime; |
|
254 |
r:= sqr(Vx) + sqr(Vy); |
|
255 |
if not (r > 1) then |
|
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|
256 |
begin |
6775 | 257 |
x:= meX; |
258 |
y:= meY; |
|
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|
259 |
dY:= -Vy; |
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|
260 |
t:= TestTime; |
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|
261 |
repeat |
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|
262 |
x:= x + Vx; |
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|
263 |
y:= y + dY; |
6775 | 264 |
dY:= dY + cGravityf; |
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|
265 |
dec(t) |
6775 | 266 |
until TestCollExcludingMe(Me, trunc(x), trunc(y), 7) or (t = 0); |
267 |
EX:= trunc(x); |
|
268 |
EY:= trunc(y); |
|
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|
269 |
if t < 50 then |
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270 |
Score:= RateExplosion(Me, EX, EY, 97) // average of 17 attempts, most good, but some failing spectacularly |
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|
271 |
else |
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|
272 |
Score:= BadTurn; |
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|
273 |
|
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|
274 |
if valueResult < Score then |
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|
275 |
begin |
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|
276 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
6775 | 277 |
ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15); |
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|
278 |
ap.Time:= TestTime; |
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|
279 |
ap.ExplR:= 100; |
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|
280 |
ap.ExplX:= EX; |
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|
281 |
ap.ExplY:= EY; |
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|
282 |
valueResult:= Score |
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|
283 |
end; |
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|
284 |
end |
3022 | 285 |
until (TestTime > 4250); |
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changeset
|
286 |
TestMolotov:= valueResult |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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changeset
|
287 |
end; |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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changeset
|
288 |
|
543
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|
289 |
function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
70 | 290 |
const tDelta = 24; |
6775 | 291 |
var Vx, Vy, r: real; |
2695 | 292 |
Score, EX, EY, valueResult: LongInt; |
66
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|
293 |
TestTime: Longword; |
6775 | 294 |
x, y, meX, meY, dY: real; |
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|
295 |
t: LongInt; |
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|
296 |
begin |
2695 | 297 |
valueResult:= BadTurn; |
66
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diff
changeset
|
298 |
TestTime:= 0; |
543
465e2ec8f05f
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diff
changeset
|
299 |
ap.ExplR:= 0; |
6775 | 300 |
meX:= hwFloat2Float(Me^.X); |
301 |
meY:= hwFloat2Float(Me^.Y); |
|
66
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Many AI improvements, bots do think in separate thread
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diff
changeset
|
302 |
repeat |
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lovelacer
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diff
changeset
|
303 |
inc(TestTime, 1000); |
6775 | 304 |
Vx:= (Targ.X - meX) / (TestTime + tDelta); |
305 |
Vy:= cGravityf * ((TestTime + tDelta) div 2) - (Targ.Y - meY) / (TestTime + tDelta); |
|
306 |
r:= sqr(Vx) + sqr(Vy); |
|
307 |
if not (r > 1) then |
|
6580
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changeset
|
308 |
begin |
6775 | 309 |
x:= meX; |
310 |
y:= meY; |
|
6580
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|
311 |
dY:= -Vy; |
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|
312 |
t:= TestTime; |
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|
313 |
repeat |
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|
314 |
x:= x + Vx; |
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|
315 |
y:= y + dY; |
6775 | 316 |
dY:= dY + cGravityf; |
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|
317 |
dec(t) |
6775 | 318 |
until TestCollExcludingMe(Me, trunc(x), trunc(y), 5) or (t = 0); |
319 |
EX:= trunc(x); |
|
320 |
EY:= trunc(y); |
|
6474
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|
321 |
if t < 50 then |
6769
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Add drowning to grenade too, try some little optimisations
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|
322 |
if Me^.Hedgehog^.BotLevel = 1 then |
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|
323 |
Score:= RateExplosion(Me, EX, EY, 101, 3) |
44ad49a3a126
Add drowning to grenade too, try some little optimisations
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|
324 |
else Score:= RateExplosion(Me, EX, EY, 101) |
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changeset
|
325 |
else |
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changeset
|
326 |
Score:= BadTurn; |
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changeset
|
327 |
|
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|
328 |
if valueResult < Score then |
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|
329 |
begin |
543
465e2ec8f05f
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diff
changeset
|
330 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
6775 | 331 |
ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15); |
543
465e2ec8f05f
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diff
changeset
|
332 |
ap.Time:= TestTime; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
333 |
ap.ExplR:= 100; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
334 |
ap.ExplX:= EX; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
335 |
ap.ExplY:= EY; |
2695 | 336 |
valueResult:= Score |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
337 |
end; |
6474
42e9773eedfd
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diff
changeset
|
338 |
end |
6772 | 339 |
//until (Score > 204800) or (TestTime > 4000); |
340 |
until TestTime > 4000; |
|
2695 | 341 |
TestGrenade:= valueResult |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
342 |
end; |
375 | 343 |
|
2978 | 344 |
function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
345 |
const tDelta = 24; |
|
6775 | 346 |
var Vx, Vy, r: real; |
2978 | 347 |
Score, EX, EY, valueResult: LongInt; |
348 |
TestTime: Longword; |
|
6775 | 349 |
x, y, dY, meX, meY: real; |
6474
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- Improve renderer a bit, disallow nested functions
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parents:
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diff
changeset
|
350 |
t: LongInt; |
2978 | 351 |
begin |
352 |
valueResult:= BadTurn; |
|
353 |
TestTime:= 0; |
|
354 |
ap.ExplR:= 0; |
|
6775 | 355 |
meX:= hwFloat2Float(Me^.X); |
356 |
meY:= hwFloat2Float(Me^.Y); |
|
2978 | 357 |
repeat |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
358 |
inc(TestTime, 1000); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
359 |
// Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster |
6775 | 360 |
if meX<Targ.X then |
361 |
Vx:= ((Targ.X+10) - meX) / (TestTime + tDelta) |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
362 |
else |
6775 | 363 |
Vx:= ((Targ.X-10) - meX) / (TestTime + tDelta); |
364 |
Vy:= cGravityf * ((TestTime + tDelta) div 2) - ((Targ.Y-150) - meY) / (TestTime + tDelta); |
|
365 |
r:= sqr(Vx)+sqr(Vy); |
|
366 |
if not (r > 1) then |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
367 |
begin |
6775 | 368 |
x:= meX; |
369 |
y:= meY; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
370 |
dY:= -Vy; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
371 |
t:= TestTime; |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
372 |
repeat |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
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diff
changeset
|
373 |
x:= x + Vx; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
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parents:
6453
diff
changeset
|
374 |
y:= y + dY; |
6775 | 375 |
dY:= dY + cGravityf; |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
376 |
dec(t) |
6775 | 377 |
until TestCollExcludingMe(Me, trunc(x), trunc(y), 5) or (t = 0); |
378 |
EX:= trunc(x); |
|
379 |
EY:= trunc(y); |
|
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
380 |
if t < 50 then |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
381 |
Score:= RateExplosion(Me, EX, EY, 41) |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
382 |
else |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
383 |
Score:= BadTurn; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
384 |
|
2978 | 385 |
if valueResult < Score then |
386 |
begin |
|
387 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
|
6775 | 388 |
ap.Power:= trunc(sqrt(r) * cMaxPower * 0.9) + AIrndSign(random(Level) * 15); |
2978 | 389 |
ap.Time:= TestTime; |
390 |
ap.ExplR:= 90; |
|
391 |
ap.ExplX:= EX; |
|
392 |
ap.ExplY:= EY; |
|
393 |
valueResult:= Score |
|
394 |
end; |
|
395 |
end |
|
396 |
until (TestTime = 4000); |
|
397 |
TestClusterBomb:= valueResult |
|
398 |
end; |
|
399 |
||
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
400 |
function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
401 |
const tDelta = 24; |
6775 | 402 |
var Vx, Vy, r: real; |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
403 |
Score, EX, EY, valueResult: LongInt; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
404 |
TestTime: Longword; |
6775 | 405 |
x, y, dY, meX, meY: real; |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
406 |
t: LongInt; |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
407 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
408 |
valueResult:= BadTurn; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
409 |
TestTime:= 0; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
410 |
ap.ExplR:= 0; |
6775 | 411 |
meX:= hwFloat2Float(Me^.X); |
412 |
meY:= hwFloat2Float(Me^.Y); |
|
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
413 |
repeat |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
414 |
inc(TestTime, 1000); |
6775 | 415 |
Vx:= (Targ.X - meX) / (TestTime + tDelta); |
416 |
Vy:= cGravityf * ((TestTime + tDelta) div 2) - ((Targ.Y-200) - meY) / (TestTime + tDelta); |
|
417 |
r:= sqr(Vx)+sqr(Vy); |
|
418 |
if not (r > 1) then |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
419 |
begin |
6775 | 420 |
x:= meX; |
421 |
y:= meY; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
422 |
dY:= -Vy; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
423 |
t:= TestTime; |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
424 |
repeat |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
425 |
x:= x + Vx; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
426 |
y:= y + dY; |
6775 | 427 |
dY:= dY + cGravityf; |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
428 |
dec(t) |
6775 | 429 |
until TestCollExcludingMe(Me, trunc(x), trunc(y), 5) or (t = 0); |
430 |
EX:= trunc(x); |
|
431 |
EY:= trunc(y); |
|
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
432 |
if t < 50 then |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
433 |
Score:= RateExplosion(Me, EX, EY, 381) |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
434 |
else |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
435 |
Score:= BadTurn; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
436 |
|
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
437 |
if valueResult < Score then |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
438 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
439 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
6775 | 440 |
ap.Power:= trunc(sqrt(r) * cMaxPower * 0.9) + AIrndSign(random(Level) * 15); |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
441 |
ap.Time:= TestTime; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
442 |
ap.ExplR:= 300; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
443 |
ap.ExplX:= EX; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
444 |
ap.ExplY:= EY; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
445 |
valueResult:= Score |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
446 |
end; |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
447 |
end |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
448 |
until (TestTime = 4000); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
449 |
TestWatermelon:= valueResult |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
450 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
451 |
|
994 | 452 |
|
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
453 |
function Solve(TX, TY, MX, MY: LongInt): LongWord; |
6775 | 454 |
var A, B, D, T: real; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
455 |
C: LongInt; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
456 |
begin |
6775 | 457 |
A:= sqr(cGravityf) * 0.25; |
458 |
B:= - cGravityf * (TY - MY) - 1; |
|
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
459 |
C:= sqr(TY - MY) + sqr(TX - MX); |
6775 | 460 |
D:= sqr(B) - (A * C * 4); |
461 |
if D >= 0 then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
462 |
begin |
6775 | 463 |
D:= ( - B + sqrt(D)) * 0.5 / A; |
464 |
if D >= 0 then |
|
465 |
T:= sqrt(D) |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
466 |
else |
6775 | 467 |
T:= 0; |
468 |
Solve:= trunc(T) |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
469 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
470 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
471 |
Solve:= 0 |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
472 |
end; |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
473 |
|
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
474 |
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
475 |
//const tDelta = 24; |
6775 | 476 |
var Vx, Vy: real; |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
477 |
Score, EX, EY, valueResult: LongInt; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
478 |
TestTime: Longword; |
6775 | 479 |
x, y, dY, meX, meY: real; |
994 | 480 |
begin |
2695 | 481 |
valueResult:= BadTurn; |
994 | 482 |
ap.ExplR:= 0; |
6775 | 483 |
meX:= hwFloat2Float(Me^.X); |
484 |
meY:= hwFloat2Float(Me^.Y); |
|
994 | 485 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
486 |
if (Level > 2) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
487 |
exit(BadTurn); |
994 | 488 |
|
6775 | 489 |
TestTime:= Solve(Targ.X, Targ.Y, trunc(meX), trunc(meY)); |
994 | 490 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
491 |
if TestTime = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
492 |
exit(BadTurn); |
994 | 493 |
|
6775 | 494 |
Vx:= (Targ.X - meX) / TestTime; |
495 |
Vy:= cGravityf * (TestTime div 2) - (Targ.Y - meY) / TestTime; |
|
994 | 496 |
|
6775 | 497 |
x:= meX; |
498 |
y:= meY; |
|
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
499 |
dY:= -Vy; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
500 |
|
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
501 |
repeat |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
502 |
x:= x + Vx; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
503 |
y:= y + dY; |
6775 | 504 |
dY:= dY + cGravityf; |
505 |
EX:= trunc(x); |
|
506 |
EY:= trunc(y); |
|
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
507 |
until TestCollExcludingMe(Me, EX, EY, 5) or (EY > cWaterLine); |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
508 |
|
6775 | 509 |
if (EY < cWaterLine) and (dY >= 0) then |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
510 |
begin |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
511 |
Score:= RateExplosion(Me, EX, EY, 91); |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
512 |
if (Score = 0) then |
6775 | 513 |
if (dY > 0.15) then |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
514 |
Score:= - abs(Targ.Y - EY) div 32 |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
515 |
else |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
516 |
Score:= BadTurn |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
517 |
else if (Score < 0) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
518 |
Score:= BadTurn |
6474
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
519 |
end |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
520 |
else |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
521 |
Score:= BadTurn; |
42e9773eedfd
- Improve renderer a bit, disallow nested functions
unc0rr
parents:
6453
diff
changeset
|
522 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
523 |
if valueResult < Score then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
524 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
525 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
526 |
ap.Power:= 1; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
527 |
ap.ExplR:= 100; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
528 |
ap.ExplX:= EX; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
529 |
ap.ExplY:= EY; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
530 |
valueResult:= Score |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
531 |
end; |
994 | 532 |
|
2695 | 533 |
TestMortar:= valueResult; |
994 | 534 |
end; |
535 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
536 |
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
1941 | 537 |
const |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
538 |
MIN_RANGE = 80; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
539 |
MAX_RANGE = 400; |
6775 | 540 |
var Vx, Vy, x, y: real; |
2695 | 541 |
rx, ry, valueResult: LongInt; |
1941 | 542 |
range: integer; |
375 | 543 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
544 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
545 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
546 |
ap.Power:= 1; |
6775 | 547 |
x:= hwFloat2Float(Me^.X); |
548 |
y:= hwFloat2Float(Me^.Y); |
|
549 |
range:= Metric(trunc(x), trunc(y), Targ.X, Targ.Y); |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
550 |
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
551 |
exit(BadTurn); |
6775 | 552 |
Vx:= (Targ.X - x) * 1 / 1024; |
553 |
Vy:= (Targ.Y - y) * 1 / 1024; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
554 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
70 | 555 |
repeat |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
556 |
x:= x + vX; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
557 |
y:= y + vY; |
6775 | 558 |
rx:= trunc(x); |
559 |
ry:= trunc(y); |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
560 |
if TestCollExcludingMe(Me, rx, ry, 2) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
561 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
562 |
x:= x + vX * 8; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
563 |
y:= y + vY * 8; |
6775 | 564 |
valueResult:= RateShotgun(Me, vX, vY, rx, ry); |
5642 | 565 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
566 |
if valueResult = 0 then |
5642 | 567 |
valueResult:= - Metric(Targ.X, Targ.Y, rx, ry) div 64 |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
568 |
else |
5642 | 569 |
dec(valueResult, Level * 4000); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
570 |
exit(valueResult * 27 div 20) // 27/20 is reuse bonus |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
571 |
end |
6775 | 572 |
until (Abs(Targ.X - trunc(x)) + Abs(Targ.Y - trunc(y)) < 4) |
573 |
or (x < 0) |
|
574 |
or (y < 0) |
|
575 |
or (trunc(x) > LAND_WIDTH) |
|
576 |
or (trunc(y) > LAND_HEIGHT); |
|
4157 | 577 |
|
375 | 578 |
TestShotgun:= BadTurn |
70 | 579 |
end; |
438 | 580 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
581 |
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
6783 | 582 |
var Vx, Vy, x, y, t, dmgMod: real; |
75 | 583 |
d: Longword; |
6783 | 584 |
fallDmg, valueResult: LongInt; |
75 | 585 |
begin |
6783 | 586 |
dmgMod:= 0.01 * hwFloat2Float(cDamageModifier) * cDamagePercent; |
3407 | 587 |
Level:= Level; // avoid compiler hint |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
588 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
589 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
590 |
ap.Power:= 1; |
6775 | 591 |
x:= hwFloat2Float(Me^.X); |
592 |
y:= hwFloat2Float(Me^.Y); |
|
593 |
if Abs(trunc(x) - Targ.X) + Abs(trunc(y) - Targ.Y) < 40 then |
|
439 | 594 |
exit(BadTurn); |
6775 | 595 |
t:= 0.5 / sqrt(sqr(Targ.X - x)+sqr(Targ.Y-y)); |
596 |
Vx:= (Targ.X - x) * t; |
|
597 |
Vy:= (Targ.Y - y) * t; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
598 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
75 | 599 |
d:= 0; |
1941 | 600 |
|
75 | 601 |
repeat |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
602 |
x:= x + vX; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
603 |
y:= y + vY; |
6775 | 604 |
if ((trunc(x) and LAND_WIDTH_MASK) = 0)and((trunc(y) and LAND_HEIGHT_MASK) = 0) |
605 |
and (Land[trunc(y), trunc(x)] <> 0) then |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
606 |
inc(d); |
6775 | 607 |
until (Abs(Targ.X - trunc(x)) + Abs(Targ.Y - trunc(y)) < 4) |
608 |
or (x < 0) |
|
609 |
or (y < 0) |
|
610 |
or (trunc(x) > LAND_WIDTH) |
|
611 |
or (trunc(y) > LAND_HEIGHT) |
|
4157 | 612 |
or (d > 200); |
1941 | 613 |
|
6775 | 614 |
if Abs(Targ.X - trunc(x)) + Abs(Targ.Y - trunc(y)) < 3 then |
6774
237b96f06aae
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo
parents:
6772
diff
changeset
|
615 |
begin |
6783 | 616 |
fallDmg:= TraceShoveFall(Me, Targ.X, Targ.Y, vX * 0.005 * 20, vY * 0.005 * 20); |
617 |
if fallDmg < 0 then |
|
6774
237b96f06aae
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo
parents:
6772
diff
changeset
|
618 |
valueResult:= 204800 |
6783 | 619 |
else valueResult:= Max(0, (4 - d div 50) * trunc((7+fallDmg)*dmgMod) * 1024) |
6774
237b96f06aae
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo
parents:
6772
diff
changeset
|
620 |
end |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
621 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
622 |
valueResult:= BadTurn; |
2695 | 623 |
TestDesertEagle:= valueResult |
75 | 624 |
end; |
438 | 625 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
626 |
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 627 |
var valueResult: LongInt; |
6775 | 628 |
x, y: real; |
79 | 629 |
begin |
3407 | 630 |
Level:= Level; // avoid compiler hint |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
631 |
ap.ExplR:= 0; |
6775 | 632 |
x:= hwFloat2Float(Me^.X); |
633 |
y:= hwFloat2Float(Me^.Y); |
|
634 |
if (Level > 2) or (Abs(trunc(x) - Targ.X) + Abs(trunc(y) - Targ.Y) > 25) then |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
635 |
exit(BadTurn); |
433 | 636 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
637 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
638 |
ap.Power:= 1; |
6775 | 639 |
if (Targ.X) - trunc(x) >= 0 then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
640 |
ap.Angle:= cMaxAngle div 4 |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
641 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
642 |
ap.Angle:= - cMaxAngle div 4; |
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
643 |
|
6879 | 644 |
valueResult:= RateShove(Me, trunc(x) + 10 * hwSignf(Targ.X - x), trunc(y), 15, 30, 115, hwSign(Me^.dX)*0.353, -0.353, 1); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
645 |
if valueResult <= 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
646 |
valueResult:= BadTurn |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
647 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
648 |
inc(valueResult); |
2695 | 649 |
TestBaseballBat:= valueResult; |
79 | 650 |
end; |
651 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
652 |
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
6782
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
653 |
var i, val1, val2, t: LongInt; |
6775 | 654 |
x, y: real; |
82 | 655 |
begin |
3407 | 656 |
Level:= Level; // avoid compiler hint |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
657 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
658 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
659 |
ap.Power:= 1; |
6782
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
660 |
ap.Angle:= hwSign(Me^.dX); |
6775 | 661 |
x:= hwFloat2Float(Me^.X); |
662 |
y:= hwFloat2Float(Me^.Y); |
|
663 |
if (Abs(trunc(x) - Targ.X) > 25) |
|
664 |
or (Abs(trunc(y) - 50 - Targ.Y) > 50) then |
|
3677 | 665 |
begin |
6782
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
666 |
// TODO - find out WTH this works. |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
667 |
if TestColl(trunc(x), trunc(y) - 16, 6) and |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
668 |
(RateShove(Me, trunc(x) + 10 * hwSign(Me^.dX), |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
669 |
trunc(y) - 40, 30, 30, 40, hwSign(Me^.dX)*0.45, -0.9, 1) = 0) then |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
670 |
val1:= Succ(BadTurn) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
671 |
else |
6782
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
672 |
val1:= BadTurn; |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
673 |
exit(val1) |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
674 |
end; |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
675 |
(* |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
676 |
For some silly reason, having this enabled w/ the AI |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
677 |
val1:= 0; |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
678 |
for i:= 0 to 4 do |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
679 |
begin |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
680 |
t:= RateShove(Me, trunc(x) + 10 * hwSign(Targ.X - x), trunc(y) - 20 * i - 5, 10, 30, 40, hwSign(Me^.dX)*0.45, -0.9, 1); |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
681 |
if (val1 < 0) or (t < 0) then val1:= BadTurn |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
682 |
else if t > 0 then val1:= t; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
683 |
end; |
433 | 684 |
|
6782
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
685 |
val2:= 0; |
82 | 686 |
for i:= 0 to 4 do |
6782
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
687 |
begin |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
688 |
t:= RateShove(Me, trunc(x) + 10 * hwSign(Targ.X - x), trunc(y) - 20 * i - 5, 10, 30, 40, -hwSign(Me^.dX)*0.45, -0.9, 1); |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
689 |
if (val2 < 0) or (t < 0) then val2:= BadTurn |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
690 |
else if t > 0 then val2:= t; |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
691 |
end; |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
692 |
if (val1 > val2) and (val1 > 0) then |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
693 |
TestFirePunch:= val1 |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
694 |
else if (val2 > val1) and (val2 > 0) then |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
695 |
begin |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
696 |
ap.Angle:= -hwSign(Me^.dX); |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
697 |
TestFirePunch:= val2 |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
698 |
end |
33009ac4de80
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo
parents:
6775
diff
changeset
|
699 |
else TestFirePunch:= BadTurn;*) |
82 | 700 |
end; |
433 | 701 |
|
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
702 |
function TestWhip(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
703 |
var i, valueResult: LongInt; |
6775 | 704 |
x, y: real; |
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
705 |
begin |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
706 |
Level:= Level; // avoid compiler hint |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
707 |
ap.ExplR:= 0; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
708 |
ap.Time:= 0; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
709 |
ap.Power:= 1; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
710 |
ap.Angle:= 0; |
6775 | 711 |
x:= hwFloat2Float(Me^.X); |
712 |
y:= hwFloat2Float(Me^.Y); |
|
713 |
if (Abs(trunc(x) - Targ.X) > 25) |
|
714 |
or (Abs(trunc(y) - 50 - Targ.Y) > 50) then |
|
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
715 |
begin |
6775 | 716 |
if TestColl(trunc(x), trunc(y) - 16, 6) |
717 |
and (RateShove(Me, trunc(x) + 10 * hwSign(Me^.dX), trunc(y) - 40, 30, 30, 40, hwSign(Me^.dX), -0.8, 1) = 0) then |
|
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
718 |
valueResult:= Succ(BadTurn) |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
719 |
else |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
720 |
valueResult:= BadTurn; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
721 |
exit(valueResult) |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
722 |
end; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
723 |
|
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
724 |
valueResult:= 0; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
725 |
for i:= 0 to 4 do |
6879 | 726 |
valueResult:= valueResult + RateShove(Me, trunc(x) + 10 * hwSignf(Targ.X - x), |
6775 | 727 |
trunc(y) - 20 * i - 5, 10, 30, 40, hwSign(Me^.dX), -0.8, 1); |
6770
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
728 |
if valueResult <= 0 then |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
729 |
valueResult:= BadTurn |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
730 |
else |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
731 |
inc(valueResult); |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
732 |
|
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
733 |
TestWhip:= valueResult; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
734 |
end; |
7d2c6cdb816a
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents:
6769
diff
changeset
|
735 |
|
5645 | 736 |
function TestHammer(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
737 |
var rate: LongInt; |
|
738 |
begin |
|
739 |
Level:= Level; // avoid compiler hint |
|
740 |
ap.ExplR:= 0; |
|
741 |
ap.Time:= 0; |
|
742 |
ap.Power:= 1; |
|
743 |
ap.Angle:= 0; |
|
744 |
||
745 |
if (Abs(hwRound(Me^.X) + hwSign(Me^.dX) * 10 - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 20) then |
|
746 |
rate:= 0 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
747 |
else |
5645 | 748 |
rate:= RateHammer(Me); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
749 |
if rate = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
750 |
rate:= BadTurn; |
5645 | 751 |
TestHammer:= rate; |
752 |
end; |
|
753 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
754 |
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
755 |
const cShift = 4; |
6775 | 756 |
var bombsSpeed, X, Y, dY: real; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
757 |
b: array[0..9] of boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
758 |
dmg: array[0..9] of LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
759 |
fexit: boolean; |
2695 | 760 |
i, t, valueResult: LongInt; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
761 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
762 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
763 |
ap.Time:= 0; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
764 |
if (Level > 3) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
765 |
exit(BadTurn); |
554 | 766 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
767 |
ap.AttackPutX:= Targ.X; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
768 |
ap.AttackPutY:= Targ.Y; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
769 |
|
6775 | 770 |
bombsSpeed:= hwFloat2Float(cBombsSpeed); |
771 |
X:= Targ.X - 135 - cShift; // hh center - cShift |
|
772 |
X:= X - bombsSpeed * sqrt(((Targ.Y + 128) * 2) / cGravityf); |
|
773 |
Y:= -128; |
|
774 |
dY:= 0; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
775 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
776 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
777 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
778 |
b[i]:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
779 |
dmg[i]:= 0 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
780 |
end; |
2695 | 781 |
valueResult:= 0; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
782 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
783 |
repeat |
6775 | 784 |
X:= X + bombsSpeed; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
785 |
Y:= Y + dY; |
6775 | 786 |
dY:= dY + cGravityf; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
787 |
fexit:= true; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
788 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
789 |
for i:= 0 to 9 do |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
790 |
if b[i] then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
791 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
792 |
fexit:= false; |
6775 | 793 |
if TestColl(trunc(X) + i * 30, trunc(Y), 4) then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
794 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
795 |
b[i]:= false; |
6775 | 796 |
dmg[i]:= RateExplosion(Me, trunc(X) + i * 30, trunc(Y), 58) |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
797 |
// 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
798 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
799 |
end; |
6775 | 800 |
until fexit or (Y > cWaterLine); |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
801 |
|
2695 | 802 |
for i:= 0 to 5 do inc(valueResult, dmg[i]); |
803 |
t:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
804 |
ap.AttackPutX:= Targ.X - 60; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
805 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
806 |
for i:= 0 to 3 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
807 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
808 |
dec(t, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
809 |
inc(t, dmg[i + 6]); |
2695 | 810 |
if t > valueResult then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
811 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
812 |
valueResult:= t; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
813 |
ap.AttackPutX:= Targ.X - 30 - cShift + i * 30 |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
814 |
end |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
815 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
816 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
817 |
if valueResult <= 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
818 |
valueResult:= BadTurn; |
2695 | 819 |
TestAirAttack:= valueResult; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
820 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
821 |
|
3370 | 822 |
|
823 |
function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
|
824 |
var |
|
3439 | 825 |
i, failNum: longword; |
826 |
maxTop: longword; |
|
3370 | 827 |
begin |
3439 | 828 |
TestTeleport := BadTurn; |
6888 | 829 |
exit(); |
3439 | 830 |
Level:= Level; // avoid compiler hint |
6888 | 831 |
//FillBonuses(true, [gtCase]); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
832 |
if bonuses.Count = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
833 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
834 |
if Me^.Health <= 100 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
835 |
begin |
3697 | 836 |
maxTop := Targ.Y - cHHRadius * 2; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
837 |
|
3439 | 838 |
while not TestColl(Targ.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
839 |
dec(maxTop, cHHRadius*2); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
840 |
if not TestColl(Targ.X, maxTop + cHHRadius, cHHRadius) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
841 |
begin |
3439 | 842 |
ap.AttackPutX := Targ.X; |
843 |
ap.AttackPutY := maxTop + cHHRadius; |
|
844 |
TestTeleport := Targ.Y - maxTop; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
845 |
end; |
3439 | 846 |
end; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
847 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
848 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
849 |
begin |
3439 | 850 |
failNum := 0; |
3697 | 851 |
repeat |
3439 | 852 |
i := random(bonuses.Count); |
853 |
inc(failNum); |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
854 |
until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
855 |
or (failNum = bonuses.Count*2); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
856 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
857 |
if failNum < bonuses.Count*2 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
858 |
begin |
3439 | 859 |
ap.AttackPutX := bonuses.ar[i].X; |
860 |
ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius; |
|
861 |
TestTeleport := 0; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6474
diff
changeset
|
862 |
end; |
3439 | 863 |
end; |
3370 | 864 |
end; |
865 |
||
4 | 866 |
end. |