hedgewars/GSHandlers.inc
2010-02-04 nemo Correct napalm adjustment.
2010-02-04 smxx Engine:
2010-02-01 nemo Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
2010-01-31 smxx Engine:
2010-01-31 nemo Remove king invulnerability, disable everything but teleport instead.
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-24 nemo Palewolf's smoke traces for fire.
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-21 nemo Set AllInactive to False on falling fire
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-09 unc0rr - Formatting changes
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-10-19 nemo doStepDrowningGear - I always forget it. Kill the sound and exit.
2009-10-18 nemo Just checking this in so prg can try it. May back it out
2009-10-17 unc0rr Fix bug when rope goes through land when hedgehog is sliding
2009-10-17 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
2009-10-16 nemo Make hedgies just hop a bit on flames so they are more likely to get properly scorched
2009-10-16 nemo affect tweaks molotov spread some more
2009-10-16 nemo Tweak of molotov based on burp's play, a little bit more specificity in homerun.
2009-10-16 nemo affect says this spread was supposed to use div - makes for tighter spread
2009-10-16 nemo Fire tweaks
2009-10-15 koda molotov sound FTW
2009-10-15 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
2009-10-15 nemo Suggestion by Smaxx - use pickhammer sound while drill is in operation
2009-10-15 nemo Adjustments to training mode and credits by Smaxx
2009-10-15 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-10-15 nemo Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
2009-10-13 nemo Cut upwards thrust in half on saucer
2009-10-12 nemo Restrict how high saucer can fly for sanity's sake
2009-10-12 unc0rr Don't show timer of drowned gears
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-12 nemo sheepluva's basic 45° test. NEEDS TESTING
2009-10-12 nemo In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
2009-09-10 nemo Strip trailing spaces
2009-09-10 unc0rr Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
2009-09-10 unc0rr Some rope tweaks
2009-09-08 nemo hide timer after cake is done walking
2009-08-30 unc0rr Prevent "free knocking" bug
2009-08-25 nemo Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
2009-08-23 unc0rr Fix bug with hedgehog getting into ground while throwing rope (http://hedgewars.org/node/1722)
2009-08-11 nemo minor saucer change Tiy had requested once.
2009-07-28 unc0rr Cleanup code a bit
2009-07-28 unc0rr Now really fix
2009-07-28 unc0rr Fix hedgehog stopping to slide when throwing rope (not tested)
2009-07-28 unc0rr Better handle loosing control when on rope
2009-07-26 nemo requested change by Tiy to Flying Saucer start (hover until first keypress)
2009-07-20 nemo Restrict hogs to 16px proximity to border to avoid getting kicked through.
2009-07-15 koda sound for mortar
2009-07-06 nemo apply dx too (from smaxx)
2009-07-06 koda -fix teleport sound when moving to wrong positions
2009-07-05 nemo Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
2009-07-05 nemo Fewer bubbles for non-breathing gears
2009-07-03 koda typos
2009-07-03 koda -new openal api for setting sound position
2009-07-01 koda sounds for teleport and beginning of sudden death
2009-06-28 nemo disable timers on a few silly items, trying out a timer on cake
2009-06-28 nemo Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
2009-06-28 nemo Move count notification to all multishoot
2009-06-25 nemo small jetpack tweak
2009-06-22 nemo extra check suggested by unc0rr
2009-06-22 nemo allow brief ground touches
2009-06-22 nemo Kill saucer if it touches the ground, Tiy's new graphic
2009-06-22 nemo set vector to negative *after* applying upward vector
2009-06-22 nemo disable selection sprite, nudge ship into the air on launch
2009-06-21 nemo Localise words "Fuel" and "Remaining" - add shot counter to deagle.
2009-06-21 nemo Ugly graphic for jetpack - jetpack should be essentially functional.
2009-06-21 nemo thanks unc0rr (corrected flag - also check on turn time)
2009-06-21 nemo Use different group to not erase messages, restore gear deletion on hog damage.
2009-06-21 nemo Duplicate Parachute more closely :D
2009-06-21 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
2009-06-02 nemo New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
2009-06-01 unc0rr Make code suck less
2009-06-01 unc0rr Fix some cake bugs
2009-06-01 nemo Death messages thanks to Smaxx
2009-06-01 nemo Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
2009-05-23 nemo prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
2009-05-22 nemo Prevent unc0rr's sneaky escape
2009-05-22 nemo neglected test on sniper rifle being active
2009-05-16 unc0rr Fix rope disappearing bug
2009-05-15 nemo fix crash in parachute/rope if drowning with active girder/teleport
2009-05-15 nemo oops. forgot to reset turn time
2009-05-15 nemo Neglected to delete gear at end of turn
2009-05-14 nemo constrain angle, decrement turn time
2009-05-11 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
2009-05-07 nemo allow adjusting angle during sniping
2009-05-07 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
2009-05-06 unc0rr Add a tracing message to help debug rope bugs
2009-05-03 nemo Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
2009-05-03 nemo Disable long jump in artillery mode, make snipre rifle single shot
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo's great patch:
2009-04-19 unc0rr Move health sorter to visual gears:
2009-04-12 unc0rr - Another way of defining official server
2009-03-26 unc0rr Fix bug with rope and bazooka
2009-03-26 unc0rr oops
2009-03-26 unc0rr Optimize water bouncing a bit
2009-03-26 unc0rr patch by nemo: water bouncing + some tweaks
2009-03-23 unc0rr patch by nemo:
2009-03-22 unc0rr Add sounds to girder
2009-03-22 unc0rr nemo's patch for girder + some fixes
2009-03-15 unc0rr Some tweaks by nemo
2009-03-08 unc0rr patch by nemo
2009-03-07 unc0rr loser animation by nemo
2009-03-07 unc0rr - nemo's patch: some animations, zero probability for infinite weapons
2009-03-05 unc0rr nemo:
2009-03-01 unc0rr 4 utilities by nemo
2009-02-23 unc0rr Faster fire falling
2009-02-01 unc0rr Fix rope regression (unable to change angle)
2009-02-01 unc0rr Apply nemo's patch polished by me:
2009-01-31 unc0rr - Right way to handle rope ammo
2009-01-29 unc0rr - nemo's patch for custom cave map dimensions
2009-01-26 unc0rr Fix airplane
2009-01-26 unc0rr Fix nemo's large land patch
2009-01-25 unc0rr Apply nemo's world resize patch
2009-01-25 unc0rr Fix accidental rope removinf from ammo in some cases
2009-01-20 unc0rr Fix blowtorch delete condition
2009-01-19 unc0rr Remove deprecated comment
2009-01-19 unc0rr Fix rc plane fire spread
2009-01-19 unc0rr Hedgehog is also sad when rcplane is drawning
2009-01-19 unc0rr Patch by nemo (polished by me)
2009-01-18 unc0rr More predictable bombs trajectory with rc plane
2009-01-18 unc0rr Fallback to no hat when hat couldn't be loaded
2009-01-18 unc0rr Play sad animation on rc plane crash
2009-01-18 unc0rr rc plane falls down when looses control
2009-01-17 unc0rr RC Plane
2009-01-14 unc0rr Mostly fix voicepack usage
2009-01-12 unc0rr Reorganize rope code, adjust some constants
2009-01-12 unc0rr Fix yet another ballgun bug
2009-01-10 unc0rr Cake makes a step after turn. This fixes cake stucking in air
2009-01-10 unc0rr Fix rope bug which allowed hedgehog to go into land
2009-01-10 unc0rr Drill rocket patch
2009-01-10 unc0rr Remove debug stuff, ballgun 64but incompatibility fixed in previous revision
2009-01-10 unc0rr Some debug stuff for ballgun bug
2009-01-09 unc0rr - Fix bug when hedgehog was unable to drop some weapons from rope if it thrown rope in jump
2009-01-08 unc0rr Update changelog
2009-01-08 unc0rr Ballsgun
2009-01-06 unc0rr - Refactor drill rocket
2009-01-06 unc0rr Adjust flame parameters to produce more damage
2009-01-04 unc0rr More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
2009-01-02 unc0rr Drill rocket
2008-12-28 unc0rr - Hellish bomb now spreads fire
2008-12-28 unc0rr Fix rope animation
2008-12-28 unc0rr The best final fix for rope stucking in the ground bug
2008-12-28 unc0rr Bring back old rope behaviour when changing its length (that's more correct physical model)
2008-12-26 unc0rr Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
2008-12-23 unc0rr - Fix wrond hedgehog speed calculation when using rope and changing rope length
2008-12-21 unc0rr - Fix blowtorch regression
2008-12-14 unc0rr Filter messages to blowtorch. Fixes long tunnels
2008-12-04 unc0rr More stable blowtorch:
2008-11-22 unc0rr Quick and dirty napalm implementation
2008-11-21 unc0rr - Convert small damage tag to visual gears
2008-11-20 unc0rr Some reformatting
2008-11-17 unc0rr Tune blowtorch a bit
2008-11-16 unc0rr Modify melon pieces spread a bit
2008-11-14 unc0rr More verbose gear delete debuglog message
2008-10-28 unc0rr That const is better...
2008-10-28 unc0rr Well, okay, better fix
2008-10-28 unc0rr Fix using freed memory (could be the cause of queue error problem and other bugs)
2008-10-28 unc0rr Repair flame dependancy on wind
2008-10-26 unc0rr Fix some problems with water rising
2008-10-20 unc0rr Fix seduction sound
2008-10-16 unc0rr Use seduction sound
2008-10-15 unc0rr Small rope optimization
2008-10-12 unc0rr Fix water rising too fast
2008-09-29 unc0rr - Fix water rise
2008-09-28 unc0rr Try to adjust flame parameters
2008-09-28 unc0rr Start flames rework
2008-09-23 unc0rr Seduction animation
2008-09-22 unc0rr - Update Italian translation
2008-09-19 unc0rr Use new sounds
2008-09-19 unc0rr Fix mortar
2008-09-18 unc0rr Add Hellish bomb weapon
2008-09-18 unc0rr Add watermelon sprite
2008-09-18 unc0rr Add watermelon weapon (without proper sprites yet)
2008-09-17 unc0rr - Continue seduction implementation
2008-08-13 unc0rr Some adjusting... it still doesn't solve problem fully
2008-08-13 unc0rr One more consts adjusting to solve rope stucking problem
2008-08-12 unc0rr Fix pickhammer and kamikaze
2008-08-07 unc0rr - Fix grenade sound
2008-07-30 unc0rr Last try to get rope not to get stuck in the ground
2008-07-28 unc0rr - Fix warnings
2008-07-27 unc0rr - Fix problem when clouds number is 0
2008-07-27 unc0rr - Airplane is higher
2008-07-27 unc0rr Play Ow1.ogg and Ow4.ogg when hedgehog falls
2008-07-27 unc0rr Add ability to resize engine's window
2008-07-27 unc0rr Play sound before cake explodes
2008-07-27 unc0rr Finish cake implementation
2008-07-27 unc0rr - Cake sits down before exploding
2008-07-27 unc0rr Animate falling and waking up cake
2008-07-27 unc0rr - Animate cake walking
2008-07-25 unc0rr Show cake rotated correct angle
2008-07-25 unc0rr Cake explodes on /attack
2008-07-25 unc0rr First implementation of the Cake weapon
2008-07-25 unc0rr Stubs for spider weapon
2008-07-07 unc0rr Update copyright headers a bit
2008-07-04 unc0rr Update explosion graphics
2008-07-04 unc0rr Better ?? implementation of explosion
2008-07-04 unc0rr Testing explosion particles implementation
2008-06-23 unc0rr Make engine compilable without debugging on
2008-06-18 unc0rr - Fix firepunch sprite direction when use in high jump
2008-06-11 unc0rr Use Kamikaze sound
2008-06-11 unc0rr Use kamiakze sprite
2008-06-09 unc0rr Kamikaze weapon
2008-06-09 unc0rr Don't push attacking hedgehog when using whip or baseball
2008-06-09 unc0rr Fix firepunch direction when attacking from high jump
2008-06-06 unc0rr Prevent wrong aim direction when using rope after high jump
2008-05-29 unc0rr Fix mortar clusters spread direction
2008-05-24 unc0rr - Start chat implementation: chat strings are on the screen
2008-05-17 unc0rr Better rope
2008-05-14 unc0rr Fix some bugs with dropping from parachute
2008-05-12 unc0rr - Continue preparation for implementing attack from rope and parachute
2008-05-12 unc0rr Some preparation work for attacking from rope, parachute and etc.
2008-05-10 unc0rr Implement whip weapon
2008-05-10 unc0rr Initial implementation of mortar
2008-05-08 unc0rr It looks like fix for cluster bomb issue...
2008-05-08 unc0rr - Some changes in clusters initialization
2008-05-08 unc0rr Now really fix issue with mines on top of cases
2008-05-08 unc0rr Fix mines on top of the case issue also
2008-05-08 unc0rr Fix collecting cases after teleportation
2008-05-08 unc0rr Fix issue with hedgehog on top of the hedgehog with pickhammer
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-26 unc0rr Desert Eagle and Shotgun shot animations
2008-04-21 unc0rr Animate baseball bat attack
2008-04-20 unc0rr Teleport animation
2008-04-13 unc0rr Add sprite for pickhammer
2008-03-23 unc0rr Fix fall without damage trick, which could be performed with not attached rope
2008-03-23 unc0rr Fix bug allowing to make stacks of hedgehogs with teleport
2008-03-21 unc0rr Fix accessing to freed memory
2008-03-14 unc0rr Fix potentional syncronizing bug
2008-03-09 unc0rr Fix hedgehogs switching hang
2008-03-07 unc0rr - Use cloud as 'visual gear'
2008-03-07 unc0rr - 'Incoming!' shout when the plane appears
2008-03-07 unc0rr Fix teleportation bug spotted by Tiyuri
2008-02-24 unc0rr - More accurate rope collision detection
2008-01-28 unc0rr Convert the rest of rotated sprites to be rotated by OpenGL
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-27 unc0rr More sprites are visible
2007-12-30 unc0rr Finally, get rid of large stupid StoreSurface
2007-12-13 unc0rr - Fix for hedgehogs switching
less more (0) -240 tip