--- a/doc/SoundsMapping.txt Thu Dec 18 17:47:18 2008 +0000
+++ b/doc/SoundsMapping.txt Sun Dec 21 18:26:28 2008 +0000
@@ -20,7 +20,7 @@
+ ill get you - said after taking a medium amount of damage
+ Incoming - on airstrike
Just you wait - said after your team takes a certain amount of damage
-Kamikaze - when your hedgehog uses the as yet nonexistant kamikaze weapon
+ + Kamikaze - when your hedgehog uses the as yet nonexistant kamikaze weapon
+ laugh - used when your hedgehog blows himself up Near an enemy hedgehog
leave me alone - when a hedgehog is being picked on / hit a certain amount of times in a row
+ Missed - when enemy misses
--- a/hedgewars/GSHandlers.inc Thu Dec 18 17:47:18 2008 +0000
+++ b/hedgewars/GSHandlers.inc Sun Dec 21 18:26:28 2008 +0000
@@ -571,9 +571,9 @@
begin
b:= true;
if Gear^.dX.isNegative then
- HHGear^.Message:= (HHGear^.Message and gm_Attack) or gm_Left
+ HHGear^.Message:= (HHGear^.Message and (gm_Attack or gm_Up or gm_Down)) or gm_Left
else
- HHGear^.Message:= (HHGear^.Message and gm_Attack) or gm_Right;
+ HHGear^.Message:= (HHGear^.Message and (gm_Attack or gm_Up or gm_Down)) or gm_Right;
if ((HHGear^.State and gstMoving) = 0) then
begin
@@ -628,7 +628,7 @@
procedure doStepRopeWork(Gear: PGear);
const flCheck: boolean = false;
var HHGear: PGear;
- len, cs, cc, tx, ty, nx, ny: hwFloat;
+ len, cs, cc, tx, ty, nx, ny, ropeDx, ropeDy: hwFloat;
lx, ly: LongInt;
procedure DeleteMe;
@@ -651,16 +651,16 @@
exit
end;
-Gear^.dX:= HHGear^.X - Gear^.X;
-Gear^.dY:= HHGear^.Y - Gear^.Y;
+ropeDx:= HHGear^.X - Gear^.X; // vector between hedgehog and rope attaching point
+ropeDy:= HHGear^.Y - Gear^.Y;
if (Gear^.Message and gm_Left <> 0) then HHGear^.dX:= HHGear^.dX - _0_0002 else
if (Gear^.Message and gm_Right <> 0) then HHGear^.dX:= HHGear^.dX + _0_0002;
if not TestCollisionYwithGear(HHGear, 1) then HHGear^.dY:= HHGear^.dY + cGravity;
-cs:= Gear^.dY + HHGear^.dY;
-cc:= Gear^.dX + HHGear^.dX;
+cc:= ropeDx + HHGear^.dX;
+cs:= ropeDy + HHGear^.dY;
len:= _1 / Distance(cc, cs);
cc:= cc * len; // rope vector plus hedgehog direction vector normalized
cs:= cs * len;
@@ -696,7 +696,7 @@
Gear^.Friction:= Gear^.Friction - len;
break
end;
- len:= len - _0_5
+ len:= len - _3
end;
end else
if RopePoints.Count > 0 then // check whether the last dividing point could be removed