2011-08-24 |
nemo |
oops
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2011-08-24 |
nemo |
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
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2011-08-24 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
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2011-08-21 |
Xeli |
merge
hedgeroid
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-20 |
nemo |
This really should have been a TPoint for consistency
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2011-08-17 |
Xeli |
merge
hedgeroid
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2011-08-17 |
nemo |
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
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2011-08-15 |
Xeli |
merge
hedgeroid
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2011-08-12 |
nemo |
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
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2011-08-12 |
nemo |
extend the workaround. FIXME still applies
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2011-08-12 |
nemo |
oops. accidentaly committed test move of voice line (the FIXME still applies though)
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2011-08-12 |
nemo |
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
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2011-08-11 |
Xeli |
merge
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2011-08-12 |
nemo |
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
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2011-08-09 |
Xeli |
merge
hedgeroid
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2011-08-10 |
nemo |
return visual gear in hogsay
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2011-08-08 |
nemo |
gear state flag names for scripting
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2011-08-07 |
nemo |
Expose TargetX/TargetY to scripting
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2011-08-04 |
Xeli |
merge
hedgeroid
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2011-08-01 |
nemo |
add getter for effects. untested.
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2011-07-06 |
Xeli |
small fix to have LUA_DISABLED working again
hedgeroid
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2011-07-01 |
unc0rr |
Merge
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2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-06-29 |
nemo |
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
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2011-06-28 |
Henek |
fake crates now with complementary poison
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2011-06-26 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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2011-06-21 |
mikade |
PianoStrike exploit fix for Capture The Flag.
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2011-06-20 |
nemo |
Allow scripting to set arbitrary weapon counts
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2011-06-16 |
mikade |
Fully playable version of Space Invasion (fingers crossed). No bugs known.
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2011-06-14 |
nemo |
check alternate script loading path
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2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-04-08 |
sheepluva |
comments
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2011-04-07 |
nemo |
redundant now
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2011-04-07 |
nemo |
For mikade - bit more flexibility in script captions
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2011-03-30 |
nemo |
not useful for visual gears, and apparently not helpful for consistency
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2011-03-29 |
nemo |
eh. 1,000,000 might be better...
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2011-03-29 |
nemo |
oops. vg dX/dY - just for consistency
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2011-03-29 |
nemo |
dX/dY will return int * 100,000
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2011-03-26 |
koda |
fix a couple of loose ends
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-16 |
Henek |
added GetCurAmmoType to lua
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2011-03-05 |
Henek |
added PlaceGirder to lua
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-31 |
Henek |
make Random Weapons and No Jumping use the new custom goal function
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2011-01-31 |
nemo |
oops 2
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2011-01-30 |
nemo |
oops
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2011-01-30 |
nemo |
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29 |
nemo |
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
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2011-01-28 |
sheepluva |
lua: getter and setter for hedgehog hats
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2011-01-22 |
Henek |
added GetGearRaduis and minor Tracker things
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2011-01-18 |
nemo |
SwitchHog in scripting
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2011-01-17 |
koda |
code cleanup
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2011-01-11 |
nemo |
update collision in set gear position
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2010-12-29 |
nemo |
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
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2010-12-29 |
nemo |
return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
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2010-12-26 |
nemo |
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
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2010-12-22 |
nemo |
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
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2010-12-21 |
Henek |
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
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