--- a/hedgewars/uScript.pas Fri Aug 12 13:15:30 2011 -0400
+++ b/hedgewars/uScript.pas Fri Aug 12 14:09:08 2011 -0400
@@ -1115,7 +1115,7 @@
function lc_addteam(L : Plua_State) : LongInt; Cdecl;
var np: LongInt;
- voice: shortstring;
+ color, name, grave, fort, voice, flag: shortstring;
begin
np:= lua_gettop(L);
if (np < 5) or (np > 6) then
@@ -1128,14 +1128,19 @@
(*
FIXME FIXME FIXME FIXME
Something is very wrong here.
- For some reason, if I assign voice after the first ParseCommand, it is empty
+ For some reason, the lua_tostring after the first ParseCommand, are empty. Is ParseCommand scribbling on stuff?
*)
+ color:= lua_tostring(L, 1);
+ name := lua_tostring(L, 2);
+ grave:= lua_tostring(L, 3);
+ fort := lua_tostring(L, 4);
voice:= lua_tostring(L, 5);
- ParseCommand('addteam x ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 1), true);
- ParseCommand('grave ' + lua_tostring(L, 3), true);
- ParseCommand('fort ' + lua_tostring(L, 4), true);
+ if (np = 6) flag:= lua_tostring(L, 6);
+ ParseCommand('addteam x ' + name + ' ' + color, true);
+ ParseCommand('grave ' + grave, true);
+ ParseCommand('fort ' + fort, true);
ParseCommand('voicepack ' + voice, true);
- if (np = 6) then ParseCommand('flag ' + lua_tostring(L, 6), true);
+ if (np = 6) then ParseCommand('flag ' + flag, true);
CurrentTeam^.Binds:= DefaultBinds
// fails on x64
//lua_pushinteger(L, LongInt(CurrentTeam));