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hedgewars/uGearsUtils.pas
2012-06-24
nemo
Second part of the change. Make collision check use the new mask bit.
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2012-06-06
nemo
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
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2012-06-04
nemo
Make watching AI v AI on ai survival a bit more entertaining
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2012-06-03
nemo
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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2012-05-18
nemo
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
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2012-05-12
unc0rr
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
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2012-05-11
unc0rr
Make pas2c happier with uSound
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2012-05-03
nemo
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02
koda
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-02
koda
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-04-14
unc0rr
Get rid of TGearsType to simplify pas2c
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2012-03-21
nemo
Try different splash sounds too
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2012-03-20
nemo
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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2012-03-11
nemo
Add drowning to grenade too, try some little optimisations
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