2011-11-28 |
nemo |
remove placeholder values that snuck in in the merge
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2011-11-25 |
unc0rr |
Help parser a bit
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
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2011-11-06 |
nemo |
Might as well make the air attack team coloured too
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2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-05 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
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2011-11-03 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
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2011-10-31 |
nemo |
oh, probably needs resetting here too
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2011-10-31 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-22 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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2011-10-17 |
nemo |
Riiight. Let's try this instead
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2011-10-09 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-15 |
sheepluva |
fix and optimize kamikaze's png
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2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-08 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
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2011-09-02 |
nemo |
Add awesome new TARDIS art
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2011-09-02 |
nemo |
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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2011-09-02 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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2011-08-26 |
nemo |
Use frontend value for fullscreening.
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2011-08-23 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
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2011-08-23 |
nemo |
don't override user defined size when resizing
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2011-08-24 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
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2011-08-22 |
nemo |
Free land texture, reset sky colour.
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2011-08-21 |
Xeli |
merge
hedgeroid
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2011-08-21 |
Xeli |
Removed chinese font
hedgeroid
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-21 |
nemo |
Allow hammer to bash mines/barrels too, increase escape time to 3s
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2011-08-20 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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2011-08-19 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
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2011-08-17 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
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2011-08-14 |
nemo |
Seduction animation. New visual gear type.
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2011-08-13 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
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2011-08-10 |
Henek |
disable campaign button, structure and change sudden death music to hell.ogg
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2011-08-10 |
nemo |
:( bad revision.
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2011-08-10 |
nemo |
merge1
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2011-08-06 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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2011-08-10 |
grammikj |
Fix sounds, add some more for hellish impact and sine gun
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2011-08-05 |
grammickj |
New sounds: mudball, mine bounce, hammer
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2011-07-03 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-06-30 |
unc0rr |
Convert huge switch into an array
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2011-06-26 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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2011-06-26 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-06-23 |
nemo |
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
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2011-06-23 |
unc0rr |
merge
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2011-06-21 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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2011-06-21 |
Henek |
remove theme.cfg from CMakeLists too
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2011-06-21 |
unc0rr |
Ability to turn camera following gears off
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2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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2011-04-10 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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