hedgewars/hwengine.pas
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-12 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
2011-11-12 Xeli merge hedgeroid
2011-11-12 nemo Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
2011-11-12 Xeli merge...i think hedgeroid
2011-11-12 nemo Add an event mask for SDL1.2
2011-11-03 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
2011-11-03 koda make screenshots with 32bits of depths, so that they are more opengles friendly
2011-10-28 koda one dangerous merge hedgeroid
2011-10-28 koda restore game config on iphone
2011-10-16 koda merge the changes applied to 0.9.16
2011-09-30 koda a little code cleanup
2011-09-25 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
2011-09-25 Xeli merge hedgeroid
2011-09-25 koda some hopefully harmless experiments Hedgewars-iOS-1.3.2
2011-09-24 koda warnings round also for ios
2011-09-24 unc0rr Fix some warnings
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-20 koda let's use the built in events, shall we
2011-09-19 koda this reintroduces the gsSuspend state to fix multitasking on ios
2011-09-16 Xeli merge hedgeroid
2011-09-15 sheepluva screenshots: display a msg on failure and log causative error
2011-09-09 sheepluva Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
2011-09-09 Xeli merge hedgeroid
2011-09-09 sheepluva "fix" for a screen scaling problem I had after resizing to odd width number values
2011-09-08 sheepluva * ShoppaKing/TrophyRace maps updated by wolfmarc
2011-09-08 sheepluva change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
2011-09-02 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-02 unc0rr Why so serious
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-09-01 Xeli Changed SDL_PollEvent to SDL_PeepEvents
2011-08-26 nemo Use frontend value for fullscreening.
2011-08-25 sheepluva some camera adjustments (should also fix cam flickering on lowerst res)
2011-08-23 nemo Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
2011-08-23 nemo don't override user defined size when resizing
2011-08-23 koda enable window resizing (tested only on linux) - fix issue 103
2011-08-23 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-21 Xeli merge hedgeroid
2011-08-21 nemo Fix localisation of scripts
2011-08-15 Xeli merge hedgeroid
2011-08-14 koda smaller code cleanup
2011-08-14 nemo Seduction animation. New visual gear type.
2011-08-15 Xeli Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
2011-08-11 Xeli Android touch events propagate to hwengine now hedgeroid
2011-08-09 Xeli merge hedgeroid
2011-08-07 unc0rr Enter gsConfirm state when loosing focus
2011-08-06 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-04 Xeli added GenLandPreview declaration hedgeroid
2011-06-28 Xeli Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
2011-06-24 Xeli put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
2011-06-24 Xeli Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
2011-06-21 Xeli First commit.. hedgeroid
2011-06-14 nemo corrected user ptData path
2011-06-13 nemo Bit more reusability
2011-06-13 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-05-27 unc0rr Don't allocate SDL_event structure on stack
2011-04-25 koda initial refactoring of ObjcExports and OverlayViewController
2011-04-21 koda Clean Augean stables 2 (pascal has classnames available)
2011-04-20 koda and now for something completely different, overlay refactoring!
2011-04-10 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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