hedgewars/uStore.pas
2011-01-22 koda fixes for maps and quality = 0 0.9.15
2010-12-29 nemo Unbreak reduce quality on snow/christmas. Thanks Cairo.
2010-12-28 Henek sudden death, now with visual and audial effects :D
2010-12-22 koda damn. it.
2010-12-13 Henek added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
2010-11-21 unc0rr Remove some more circular dependencies
2010-11-21 unc0rr uDebug
2010-11-21 unc0rr Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
2010-11-20 unc0rr Move localization data to uVariables, some Uses cleanup
2010-11-20 unc0rr Introduce uGearsRender
2010-11-18 unC0Rr Introduce uRenderUtils
2010-11-18 unC0Rr Introduce uRender
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Introduce uTextures
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-17 unc0rr Some more
2010-11-17 unc0rr uTeams
2010-11-17 unc0rr uLand isn't that important to them
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-12-27 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
2010-11-15 koda update the 3d branch after release experimental3D
2010-11-12 Palewolf Light trails for bullets
2010-11-11 nemo Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-09 nemo restore circle
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-12 koda minor stuff
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-10 koda some optimizations to drawing and fetching data of new ammomenu
2010-10-09 koda merge
2010-10-08 unc0rr Some optimizations
2010-10-09 koda made the new menu toggable
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-10-02 koda iPad Video Out support (+less warnings +code update for latest SDL)
2010-09-26 koda enable Lua for iOS (hooks for frontend to be done)
2010-09-22 koda captions are scaled down when they're bigger than screen
2010-09-22 koda compilation bugfix and scaling down textures when bigger than screen
2010-09-19 koda re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
2010-09-17 koda added forgotten images, removed support for CJK fonts (saving 13 MB)
2010-09-14 smaxx Engine:
2010-09-12 nemo Adjust to reduced ammo menu dimensions.
2010-09-01 smaxx Engine:
2010-08-26 smaxx Engine:
2010-08-26 tiyuri Fixes memory leak -Burp
2010-08-24 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-24 smaxx Engine:
2010-08-23 smaxx Frontend:
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda these were removed by mistake experimental3D
2010-07-30 smaxx Engine:
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-30 smaxx Engine:
2010-07-30 koda add some comments and fix indentation experimental3D
2010-07-30 koda creating a new branch for experimental 3d stereographic rendering experimental3D
2010-07-25 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-13 koda save the gl client state to get a nice 80% fps boost
2010-07-10 koda cWeaponTooltips -> rqTooltipsOff
less more (0) -100 -60 tip