hedgewars/uLand.pas
2012-12-02 nemo fix mask only
2012-11-21 koda updated branch webgl
2012-11-18 unc0rr Convert reading hedgehogs limit from map config
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-08 nemo objects too
2012-11-08 nemo something bender asked for. allow a mask without a map
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-11-06 nemo support ridiculously large maps
2012-11-03 koda merge from 0.9.18
2012-11-01 nemo fix for forts mode *sob* 0.9.18 0.9.18-release
2012-09-16 Medo Merge
2012-08-31 sheepluva clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
2012-08-27 Medo Merge
2012-08-24 nemo fromdos + fix end of turn velocity
2012-08-24 nemo Fix formatting, reduce border sensitivity
2012-08-22 nemo Burn a random number in the override. Make sure cirbuf is reset.
2012-08-18 Medo Merge
2012-08-22 unc0rr now really avoid
2012-08-22 nemo avoid overflow on templates
2012-08-21 nemo allow lua to specify template by number
2012-08-18 Medo engine: Fixed indentation regression
2012-08-18 Medo Merge
2012-08-18 nemo oops
2012-08-18 Medo engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
2012-08-18 nemo Avoid a bit of a memory spike on small maps
2012-08-05 nemo unbreak AI. remove inits from uLand
2012-08-05 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
2012-06-26 nemo Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
2012-06-03 nemo Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
2012-05-31 unc0rr pas2c stuff
2012-05-14 unc0rr Learn hask^Wpascal, dudes!
2012-05-11 unc0rr sysutils -> SysUtils
2012-05-11 nemo Avoid returning an array for the sake of pas2c
2012-05-05 koda old typed const moved to their proper unit
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-24 nemo Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
2012-04-21 unc0rr - Remove support for variables in command handlers
2012-02-17 koda the most important commit of the year
2012-02-05 unc0rr Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-03 unc0rr Some cleanup here and there
2011-12-03 unc0rr - Give uLand more modularity
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-12 Xeli merge...i think hedgeroid
2011-11-10 nemo Make mazes filter use same variable as template filter
2011-11-06 nemo Add missing grayscale conversions
2011-10-31 nemo Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-28 koda one dangerous merge hedgeroid
2011-10-08 nemo Add landbacktex to a few maps, just to see how it looks.
2011-10-04 nemo hm. probably should set both
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-10-28 Xeli Enabled landhash check again hedgeroid
2011-09-25 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
2011-09-25 Xeli merge hedgeroid
2011-09-24 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-16 Xeli merge hedgeroid
2011-09-09 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-09-09 Xeli merge hedgeroid
2011-09-04 nemo copy/paste fail
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