2012-12-02 |
nemo |
fix mask only
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-18 |
unc0rr |
Convert reading hedgehogs limit from map config
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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2012-11-08 |
nemo |
objects too
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2012-11-08 |
nemo |
something bender asked for. allow a mask without a map
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2012-11-07 |
nemo |
LongInt Land width/height, mouse coords
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2012-11-06 |
nemo |
support ridiculously large maps
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2012-11-03 |
koda |
merge from 0.9.18
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2012-11-01 |
nemo |
fix for forts mode *sob*
0.9.18 0.9.18-release
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2012-09-16 |
Medo |
Merge
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2012-08-31 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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2012-08-27 |
Medo |
Merge
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2012-08-24 |
nemo |
fromdos + fix end of turn velocity
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2012-08-24 |
nemo |
Fix formatting, reduce border sensitivity
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2012-08-22 |
nemo |
Burn a random number in the override. Make sure cirbuf is reset.
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2012-08-18 |
Medo |
Merge
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2012-08-22 |
unc0rr |
now really avoid
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2012-08-22 |
nemo |
avoid overflow on templates
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2012-08-21 |
nemo |
allow lua to specify template by number
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2012-08-18 |
Medo |
engine: Fixed indentation regression
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2012-08-18 |
Medo |
Merge
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2012-08-18 |
nemo |
oops
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2012-08-18 |
Medo |
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
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2012-08-18 |
nemo |
Avoid a bit of a memory spike on small maps
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2012-08-05 |
nemo |
unbreak AI. remove inits from uLand
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2012-08-05 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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2012-06-26 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-14 |
unc0rr |
Learn hask^Wpascal, dudes!
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2012-05-11 |
unc0rr |
sysutils -> SysUtils
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2012-05-11 |
nemo |
Avoid returning an array for the sake of pas2c
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-24 |
nemo |
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
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2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-05 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-03 |
unc0rr |
Some cleanup here and there
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2011-12-03 |
unc0rr |
- Give uLand more modularity
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
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2011-11-06 |
nemo |
Add missing grayscale conversions
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2011-10-31 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-08 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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2011-10-04 |
nemo |
hm. probably should set both
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-10-28 |
Xeli |
Enabled landhash check again
hedgeroid
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2011-09-25 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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2011-09-25 |
Xeli |
merge
hedgeroid
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2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-04 |
nemo |
copy/paste fail
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