2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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2012-06-02 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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2012-05-22 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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2012-05-20 |
nemo |
Minor tweaks to freezer, mostly to simplify current state to laptop
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2012-05-20 |
nemo |
Bit more freezer.
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
koda |
rename a few Draw* routines
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
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2012-03-17 |
nemo |
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-06 |
nemo |
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
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2011-12-03 |
unc0rr |
- Give uLand more modularity
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-11 |
nemo |
flip some flames
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2011-11-11 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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2011-11-10 |
nemo |
unsquash the rescaled clouds
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2011-11-06 |
nemo |
Might as well make the air attack team coloured too
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-17 |
nemo |
never doing any graphics stuff when I can't test, again :(
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2011-10-17 |
nemo |
:(
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2011-10-17 |
nemo |
Not being able to test sucks :(
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2011-10-17 |
nemo |
Riiight. Let's try this instead
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2011-10-17 |
nemo |
tint RC plane with team colour. untested.
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2011-09-25 |
Xeli |
merge
hedgeroid
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2011-09-16 |
nemo |
Requested a few times
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-12 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
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2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-05 |
nemo |
Add a fade out when in lag for snow.
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2011-09-02 |
nemo |
Add awesome new TARDIS art
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2011-09-02 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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2011-08-21 |
Xeli |
merge
hedgeroid
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2011-08-19 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
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2011-08-20 |
nemo |
This really should have been a TPoint for consistency
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2011-08-14 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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2011-08-14 |
nemo |
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
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2011-08-09 |
nemo |
slight visual tweak. birdy's wings beat faster if he's just about tired out
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2011-08-07 |
nemo |
remove offset in seduction gear creation
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2011-08-07 |
nemo |
Experimental area-of-effect Seduction
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2011-08-07 |
nemo |
drowning flake graphics tweak
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2011-08-07 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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2011-07-27 |
nemo |
trying another texture
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2011-07-27 |
nemo |
Deletion was a bad idea.
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2011-06-26 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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2011-04-14 |
nemo |
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
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2011-04-10 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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2011-04-10 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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2011-03-23 |
nemo |
Fix endianness
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2011-03-22 |
nemo |
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
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2011-03-20 |
nemo |
Adjust conditions for showing crosshair
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2011-03-19 |
nemo |
Land sprayer tweaks, make land spray and mudball not end turn
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