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share/hedgewars/Data/Maps/ClimbHome/map.lua
Sat, 06 Dec 2014 10:41:33 -0500
nemo
pretty sure the other teams need stats at 0 for the graph to look right
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Mon, 01 Dec 2014 11:11:19 -0500
nemo
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
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Sun, 30 Nov 2014 16:18:19 -0500
nemo
*sigh*
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Sun, 30 Nov 2014 16:06:39 -0500
nemo
stricter skip
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Sun, 30 Nov 2014 15:30:51 -0500
nemo
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
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Sun, 30 Nov 2014 15:12:59 -0500
nemo
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
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Sun, 30 Nov 2014 14:41:40 -0500
nemo
Should prevent desync hopefully. Thanks unc0rr
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Sat, 29 Nov 2014 21:29:11 -0500
nemo
Wuzzy's changes to climbhome w/ some tweaks by me
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Sat, 29 Nov 2014 15:30:33 -0500
nemo
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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Fri, 26 Sep 2014 22:20:12 -0400
nemo
climb home training/multiplayer
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