Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Utils.lua")
local hTag = nil
local hTagHeight = 33000
local tTag = nil
local rTag = nil
local startTime = 0
local MaxHeight = 32640
local RecordHeight = 33000
local Fire = {}
--local BoomFire = nil
local HH = {}
local MrMine -- in honour of sparkle's first arrival in the cabin
local YouWon = false
local HogsAreInvulnerable = false
local WaterRise = nil
local Cake = nil
local CakeTries = 0
local Stars = {}
function onGameInit()
-- Ensure people get same map for same theme
TurnTime = 999999999
CaseFreq = 0
Explosives = 0
MineDudPercent = 0
DisableGameFlags(gfBottomBorder+gfBorder)
--This reduced startup time by only about 15% and looked ugly
--EnableGameFlags(gfDisableLandObjects)
-- force seed instead. Some themes will still be easier, but at least you won't luck out on the same theme
Seed = ClimbHome
end
function onGearAdd(gear)
if GetGearType(gear) == gtHedgehog then
HH[gear] = 1
end
end
function onGearDelete(gear)
if gear == MrMine then
AddCaption("Once you set off the proximity trigger, Mr. Mine is not your friend",0xffffff,0)
MrMine = nil
elseif gear == Cake then
Cake = nil
end
end
function onGameStart()
ShowMission(loc("Climb Home"),
loc("Rope to safety"),
loc("You are far from home, and the water is rising, climb up as high as you can!"),
-amRope, 0)
local x = 1818
for h,i in pairs(HH) do
-- SetGearPosition(h,x,32549)
SetGearPosition(h,x,108)
SetHealth(h,1)
if x < 1978 then x = x+32 else x = 1818 end
if GetEffect(h,heInvulnerable) == 0 then
SetEffect(h,heInvulnerable,1)
else
HogsAreInvulnerable = true
end
SetState(h,bor(GetState(h),gstInvisible))
end
-- 1925,263 - Mr. Mine position
MrMine = AddGear(1925,263,gtMine,0,0,0,0)
end
function onAmmoStoreInit()
SetAmmo(amRope, 9, 0, 0, 0)
end
function onNewTurn()
startTime = GameTime
--disable to preserve highest over multiple turns
--will need to change water check too ofc
MaxHeight = 32640
hTagHeight = 33000
SetWaterLine(32768)
if CurrentHedgehog ~= nil then
SetGearPosition(CurrentHedgehog, 1951,32640)
if not HogsAreInvulnerable then
SetEffect(CurrentHedgehog,heInvulnerable,0)
end
AddVisualGear(19531,32640,vgtExplosion,0,false)
SetState(CurrentHedgehog,band(GetState(CurrentHedgehog),bnot(gstInvisible)))
end
for f,i in pairs(Fire) do
DeleteGear(f)
end
for s,i in pairs(Stars) do
DeleteVisualGear(s)
Stars[s] = nil
end
for i = 0,12 do
flame = AddGear(2000+i*2,308, gtFlame, gsttmpFlag, 0, 0, 0)
SetTag(flame, 999999+i)
Fire[flame]=1
end
if Cake ~= nil then DeleteGear(Cake) end
CakeTries = 0
end
--function onGearDelete(gear)
-- if gear == WaterRise and MaxHeight > 500 and CurrentHedgehog ~= nil and band(GetState(CurrentHedgehog),gstHHDriven) ~= 0 then
-- WaterRise = AddGear(0,0,gtWaterUp, 0, 0, 0, 0)
-- end
--end
function FireBoom(x,y,d) -- going to add for rockets too
AddVisualGear(x,y,vgtExplosion,0,false)
-- should approximate circle by removing corners
if BoomFire == nil then BoomFire = {} end
for i = 0,50 do
fx = GetRandom(d)-div(d,2)
fy = GetRandom(d)-div(d,2)
if fx<0 then
fdx = -5000-GetRandom(3000)
else
fdx = 5000+GetRandom(3000)
end
if fy<0 then
fdy = -5000-GetRandom(3000)
else
fdy = 5000+GetRandom(3000)
end
flame = AddGear(x+fx, y+fy, gtFlame, gsttmpFlag, fdx, fdy, 0)
SetTag(flame, 999999+i)
Fire[flame]=1
-- BoomFire[flame]=1
end
end
function onGameTick20()
if math.random(20) == 1 then
AddVisualGear(2012,56,vgtSmoke,0,false)
end
--if BoomFire ~= nil then
-- for f,i in pairs(BoomFire) do
-- if band(GetState(f),gstCollision~=0) then DeleteGear(f) end
-- end
-- BoomFire = nil
--end
for s,i in pairs(Stars) do
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(s)
if g1 > WaterLine + 500 then
DeleteVisualGear(s)
Stars[s] = nil
end
--else wasn't really visible, pointless.
-- g5 = g5+1
-- if g5 > 360 then g5 = 0 end
-- SetVisualGearValues(s, g1, g2, g3, g4, g5, g6, g7, g8, g9, g10)
--end
end
if Cake ~= nil and CurrentHedgehog ~= nil then
local cx,cy = GetGearPosition(Cake)
local x,y = GetGearPosition(CurrentHedgehog)
if y < cy-1500 then
DeleteGear(Cake)
Cake = nil
end
if gearIsInCircle(CurrentHedgehog,cx,cy,450) then
FireBoom(cx,cy,200) -- todo animate
DeleteGear(Cake)
Cake = nil
end
end
if CurrentHedgehog ~= nil and TurnTimeLeft > 0 and band(GetState(CurrentHedgehog),gstHHDriven) ~= 0 then
if MaxHeight < 32000 and MaxHeight > 286 and WaterLine > 286 then SetWaterLine(WaterLine-2) end
local x,y = GetGearPosition(CurrentHedgehog)
if y > 0 and y < 30000 and MaxHeight > 286 and math.random(y) < 500 then
local s = AddVisualGear(0, 0, vgtStraightShot, 0, true)
local c = div(250000,y)
if c > 255 then c = 255 end
c = c * 0x10000 + 0xFF0000FF
SetVisualGearValues(s,
math.random(2048), -5000, 0, -1-(1/y*1000),
math.random(360),
0,
999999999, -- frameticks
171, -- star
0, c)
--, 0xFFCC00FF) -- could be fun to make colour shift as you rise...
Stars[s] = 1
end
end
if CurrentHedgehog ~= nil and band(GetState(CurrentHedgehog),gstHHDriven) == 0 then
for f,i in pairs(Fire) do -- takes too long to fall otherwise
DeleteGear(f)
end
if Cake ~= nil then
DeleteGear(Cake)
Cake = nil
end
end
if GameTime % 500 == 0 and CurrentHedgehog ~= nil and TurnTimeLeft > 0 then
--if isSinglePlayer and MaxHeight < 32000 and WaterRise == nil then
-- WaterRise = AddGear(0,0,gtWaterUp, 0, 0, 0, 0)
--end
if isSinglePlayer and not YouWon and gearIsInBox(CurrentHedgehog, 1920, 252, 50, 50) then
ShowMission(loc("Climb Home"),
loc("Made it!"),
string.format(loc("AHHh, home sweet home. Made it in %d seconds."),(GameTime-startTime)/1000),
-amRope, 0)
PlaySound(sndVictory,CurrentHedgehog)
EndGame()
YouWon = true
end
local x,y = GetGearPosition(CurrentHedgehog)
if CakeTries < 10 and y < 32600 and y > 3000 and Cake == nil and band(GetState(CurrentHedgehog),gstHHDriven) ~= 0 then
-- doing this just after the start the first time to take advantage of randomness sources
-- there's a small chance it'll jiggle the camera though, so trying not to do it too often
-- Pick a clear y to start with
if y > 31000 then cy = 24585 elseif
y > 28000 then cy = 21500 elseif
y > 24000 then cy = 19000 elseif
y > 21500 then cy = 16000 elseif
y > 19000 then cy = 12265 elseif
y > 16000 then cy = 8800 elseif
y > 12000 then cy = 5700 else
cy = 400 end
Cake = AddGear(GetRandom(2048), cy, gtCake, 0, 0, 0, 0)
SetHealth(Cake,999999)
CakeTries = CakeTries + 1
end
if (y > 286) or (y < 286 and MaxHeight > 286) then
if y < MaxHeight and y > 286 then MaxHeight = y end
if y < 286 then MaxHeight = 286 end
if MaxHeight < hTagHeight then
hTagHeight = MaxHeight
if hTag ~= nil then DeleteVisualGear(hTag) end
hTag = AddVisualGear(0, 0, vgtHealthTag, 0, true)
local g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(hTag)
-- snagged from space invasion
SetVisualGearValues (
hTag, --id
-(ScreenWidth/2) + 40, --xoffset
ScreenHeight - 60, --yoffset
0, --dx
0, --dy
1.1, --zoom
1, --~= 0 means align to screen
g7, --frameticks
-- 116px off bottom for lowest rock, 286 or so off top for position of chair
-- 32650 is "0"
32640-hTagHeight, --value
99999999999,--timer
GetClanColor(GetHogClan(CurrentHedgehog))
)
end
if MaxHeight < RecordHeight then
RecordHeight = MaxHeight
if rTag ~= nil then DeleteVisualGear(rTag) end
rTag = AddVisualGear(0, 0, vgtHealthTag, 0, true)
local g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(hTag)
-- snagged from space invasion
SetVisualGearValues (
rTag, --id
-(ScreenWidth/2) + 100, --xoffset
ScreenHeight - 60, --yoffset
0, --dx
0, --dy
1.1, --zoom
1, --~= 0 means align to screen
g7, --frameticks
-- 116px off bottom for lowest rock, 286 or so off top for position of chair
-- 32650 is "0"
32640-RecordHeight, --value
99999999999,--timer
GetClanColor(GetHogClan(CurrentHedgehog))
)
end
end
if MaxHeight > 286 then
if tTag ~= nil then DeleteVisualGear(tTag) end
tTag = AddVisualGear(0, 0, vgtHealthTag, 0, true)
local g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tTag)
-- snagged from space invasion
SetVisualGearValues (
tTag, --id
-(ScreenWidth/2) + 40, --xoffset
ScreenHeight - 100, --yoffset
0, --dx
0, --dy
1.1, --zoom
1, --~= 0 means align to screen
g7, --frameticks
(GameTime-startTime)/1000, --value
99999999999,--timer
0xffffffff
)
end
end
end