hedgewars/hwengine.pas
2012-05-11 unc0rr Function to compare string to char ftw
2012-05-11 nemo Avoid returning an array for the sake of pas2c
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-10 unc0rr Fix for Int type and sysutils in hwengine.pas
2012-05-05 koda the scope cleanup continues...
2012-05-05 koda split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
2012-05-05 koda revisit isTerminated in hwengine
2012-05-05 koda adjust the scope of a few uSound variables and functions
2012-05-02 koda add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
2012-04-28 Xeli changed uKeys to uInputHandler to better reflect its function
2012-04-28 sheepluva license header year range adjustments
2012-04-23 Xeli - change uKeys to be event based rather than polling
2012-04-08 koda formatting
2012-02-23 nemo Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
2012-02-17 koda the most important commit of the year
2012-02-13 koda update position of on screen buttons on resize
2012-02-12 koda gather context restoration under a single keyword
2012-02-06 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
2012-01-29 koda rotation ftw!!! (engine part)
2012-01-26 koda ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
2012-01-26 Xeli added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-12 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
2011-11-12 Xeli merge hedgeroid
2011-11-12 nemo Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
2011-11-12 Xeli merge...i think hedgeroid
2011-11-12 nemo Add an event mask for SDL1.2
2011-11-03 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
2011-11-03 koda make screenshots with 32bits of depths, so that they are more opengles friendly
2011-10-28 koda one dangerous merge hedgeroid
2011-10-28 koda restore game config on iphone
2011-10-16 koda merge the changes applied to 0.9.16
2011-09-30 koda a little code cleanup
2011-09-25 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
2011-09-25 Xeli merge hedgeroid
2011-09-25 koda some hopefully harmless experiments Hedgewars-iOS-1.3.2
2011-09-24 koda warnings round also for ios
2011-09-24 unc0rr Fix some warnings
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-20 koda let's use the built in events, shall we
2011-09-19 koda this reintroduces the gsSuspend state to fix multitasking on ios
2011-09-16 Xeli merge hedgeroid
2011-09-15 sheepluva screenshots: display a msg on failure and log causative error
2011-09-09 sheepluva Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
2011-09-09 Xeli merge hedgeroid
2011-09-09 sheepluva "fix" for a screen scaling problem I had after resizing to odd width number values
2011-09-08 sheepluva * ShoppaKing/TrophyRace maps updated by wolfmarc
2011-09-08 sheepluva change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
2011-09-02 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-02 unc0rr Why so serious
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-09-01 Xeli Changed SDL_PollEvent to SDL_PeepEvents
2011-08-26 nemo Use frontend value for fullscreening.
2011-08-25 sheepluva some camera adjustments (should also fix cam flickering on lowerst res)
2011-08-23 nemo Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
2011-08-23 nemo don't override user defined size when resizing
2011-08-23 koda enable window resizing (tested only on linux) - fix issue 103
2011-08-23 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-21 Xeli merge hedgeroid
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