hedgewars/GSHandlers.inc
2012-03-28 nemo invalidate on switch
2012-03-20 nemo bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
2012-03-17 nemo Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
2012-03-17 nemo orient kamikaze correctly when going through portals
2012-03-15 nemo oh yeah, dY...
2012-03-15 nemo Allow RC plane to go through portals
2012-03-11 nemo bug #336
2012-03-10 nemo Avoid rare double decrement.
2012-02-29 nemo Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2012-01-12 nemo Allow multiple portals, so long as the team hasn't changed...
2012-01-11 nemo allow roping into a portal (still detaches rope)
2011-12-28 unc0rr It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
2011-12-17 nemo Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
2011-12-06 nemo with statement considered harmful
2011-12-02 unc0rr Some tiny optimizations
2011-12-03 unc0rr Some cleanup here and there
2011-12-03 unc0rr - Give uLand more modularity
2011-12-01 unc0rr - Improve renderer a bit, disallow nested functions
2011-12-01 unc0rr Why 'And'? (help parser)
2011-11-30 Henek present somthing that could be taken as a structure
2011-12-30 unc0rr Start refactoring uGears. Breaks build.
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-27 unc0rr More work on the parser
2011-11-27 unc0rr - Improvement to the parser
2011-11-24 nemo Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
2011-11-16 nemo prevent flinging up into any land.
2011-11-15 nemo Fix for issue #291 - this check should probably be in ApplyDamage though
2011-11-14 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-14 nemo this one should not be delayed 0.9.17
2011-11-11 nemo Update changelog, comment on possibly redundant lines in GSHandlers
2011-11-10 nemo Add more border checks
2011-11-06 nemo Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
2011-11-06 nemo Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-11-04 sheepluva tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
2011-10-31 sheepluva Bee:
2011-10-20 nemo lolwut
2011-10-20 nemo Fix sticky mine/mine activation bug
2011-10-20 nemo Fix birdy flight bug
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-16 nemo Blend the outter side too
2011-10-13 nemo Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
2011-10-10 nemo tidier
2011-10-10 nemo Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
2011-10-10 nemo set followgear to cluster/melon/gascloud
2011-10-09 nemo Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-10-07 nemo This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-09-24 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-23 sheepluva rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-21 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-20 nemo Clear gstAnimation and reset Timer before entering death animation
2011-09-20 nemo revert prev - that was dumb. wrong gear.
2011-09-20 nemo Let's actually add the gstHHDeath check to the right line, shall we?
2011-09-20 nemo Check on active hedgehog death animation
2011-09-16 nemo clear HHJump on portaling
2011-09-16 nemo Requested a few times
2011-09-16 nemo 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
2011-09-16 nemo Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
2011-09-15 sheepluva moar sparkles :3
2011-09-15 sheepluva fix and optimize kamikaze's png
2011-09-14 sheepluva lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
2011-09-13 nemo fix for issue #238
2011-09-12 sheepluva nemo's molotov burst effect; with a slight color modification added
2011-09-12 sheepluva fix side-effects of nemo's bottle-turnin'
2011-09-12 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11 sheepluva smoke for molotov
2011-09-11 nemo make it more sekret
2011-09-11 nemo aaaallways, I want to beeee with you, and make belieeeeve with you
2011-09-10 sheepluva some portal love for deagle/etc shots
2011-09-10 sheepluva fix: let's use less random code for drawing the bullet trajectory
2011-09-10 sheepluva actual rope fix for hogs getting stuck on walls
2011-09-08 nemo Define 2 script callbacks to notify of hog vanishment
2011-09-08 nemo remove debug message, clear a couple of global gear references if appropriate, fix control script
2011-09-05 nemo check for turn over (infinite attack)
2011-09-04 nemo make pickhammer and blowtorch burn time for infinite attack mode
2011-09-03 nemo Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
2011-09-03 nemo Just for fun. Flowers! Also, use a less blatant image in ammo menu.
2011-09-02 nemo that was just getting me into trouble
2011-09-02 nemo *sigh* I suppose I'd best avoid those trademarks...
2011-09-01 unc0rr Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
2011-08-31 nemo Avoid burning other hog's turn
2011-08-31 nemo Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
2011-08-31 nemo TARDIS bugfix
2011-08-31 nemo more proper implementation of TARDIS
2011-08-27 nemo Prevent flakes from drawing if they spawn in land
2011-08-27 nemo Avoid unsightly gaps in landbacktex
2011-08-27 nemo implement proper blending
2011-08-27 nemo Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
2011-08-27 nemo Correctly check for failure to look up ammo, check for damaged mines
2011-08-25 sheepluva * partial rollback of changes to camera
2011-08-21 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-21 nemo hammer tweak
2011-08-21 nemo Allow hammer to bash mines/barrels too, increase escape time to 3s
2011-08-20 nemo This really should have been a TPoint for consistency
2011-08-20 nemo Special case small radius gears to try and prevent repeated collisions.
2011-08-17 sheepluva portal: combating the space-detection issue.
2011-08-14 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 nemo Use same visual gear for health tags and hearts.
2011-08-14 nemo Seduction animation. New visual gear type.
2011-08-10 nemo exclude current hedgehog
2011-08-10 nemo Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
2011-08-07 nemo Experimental area-of-effect Seduction
2011-08-07 nemo disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
2011-08-07 nemo This should make bee/airstrikes play nicer with infinite attack mode
2011-08-04 nemo Fix crasher. thanks to dagni for the demo file that tracked it down.
2011-07-30 nemo kill off some speckles, crank up land gun output
2011-07-27 nemo skip splashes for flakes
2011-07-27 nemo unnecessary test removed, also merge
2011-07-27 nemo Deletion was a bad idea.
2011-07-16 nemo try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
2011-07-16 nemo Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
2011-07-12 unc0rr Somehow this line got lost somewhere
2011-07-08 nemo Add fudge factors for the collision check on portal exit
2011-07-03 nemo adjust test slightly
2011-07-03 nemo Add a little y kick if there is nothing under an active barrel.
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-07-02 sheepluva fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
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