2012-03-28 |
nemo |
invalidate on switch
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2012-03-20 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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2012-03-17 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
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2012-03-17 |
nemo |
orient kamikaze correctly when going through portals
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2012-03-15 |
nemo |
oh yeah, dY...
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2012-03-15 |
nemo |
Allow RC plane to go through portals
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2012-03-11 |
nemo |
bug #336
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2012-03-10 |
nemo |
Avoid rare double decrement.
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2012-02-29 |
nemo |
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2012-01-12 |
nemo |
Allow multiple portals, so long as the team hasn't changed...
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2012-01-11 |
nemo |
allow roping into a portal (still detaches rope)
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2011-12-28 |
unc0rr |
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
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2011-12-17 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
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2011-12-06 |
nemo |
with statement considered harmful
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2011-12-02 |
unc0rr |
Some tiny optimizations
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2011-12-03 |
unc0rr |
Some cleanup here and there
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2011-12-03 |
unc0rr |
- Give uLand more modularity
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2011-12-01 |
unc0rr |
- Improve renderer a bit, disallow nested functions
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2011-12-01 |
unc0rr |
Why 'And'? (help parser)
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2011-11-30 |
Henek |
present somthing that could be taken as a structure
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2011-12-30 |
unc0rr |
Start refactoring uGears. Breaks build.
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-27 |
unc0rr |
More work on the parser
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2011-11-27 |
unc0rr |
- Improvement to the parser
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2011-11-24 |
nemo |
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
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2011-11-16 |
nemo |
prevent flinging up into any land.
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2011-11-15 |
nemo |
Fix for issue #291 - this check should probably be in ApplyDamage though
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-14 |
nemo |
this one should not be delayed
0.9.17
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2011-11-11 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
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2011-11-10 |
nemo |
Add more border checks
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2011-11-06 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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2011-11-06 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
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2011-11-04 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
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2011-10-31 |
sheepluva |
Bee:
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2011-10-20 |
nemo |
lolwut
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2011-10-20 |
nemo |
Fix sticky mine/mine activation bug
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2011-10-20 |
nemo |
Fix birdy flight bug
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-10-16 |
nemo |
Blend the outter side too
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2011-10-13 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
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2011-10-10 |
nemo |
tidier
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2011-10-10 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
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2011-10-10 |
nemo |
set followgear to cluster/melon/gascloud
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2011-10-09 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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2011-10-07 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-23 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-21 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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2011-09-20 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
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2011-09-20 |
nemo |
revert prev - that was dumb. wrong gear.
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2011-09-20 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
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2011-09-20 |
nemo |
Check on active hedgehog death animation
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2011-09-16 |
nemo |
clear HHJump on portaling
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2011-09-16 |
nemo |
Requested a few times
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2011-09-16 |
nemo |
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
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2011-09-16 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
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2011-09-15 |
sheepluva |
moar sparkles :3
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2011-09-15 |
sheepluva |
fix and optimize kamikaze's png
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2011-09-14 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
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2011-09-13 |
nemo |
fix for issue #238
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2011-09-12 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
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2011-09-12 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
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2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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2011-09-11 |
sheepluva |
smoke for molotov
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2011-09-11 |
nemo |
make it more sekret
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2011-09-11 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
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2011-09-10 |
sheepluva |
some portal love for deagle/etc shots
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2011-09-10 |
sheepluva |
fix: let's use less random code for drawing the bullet trajectory
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2011-09-10 |
sheepluva |
actual rope fix for hogs getting stuck on walls
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2011-09-08 |
nemo |
Define 2 script callbacks to notify of hog vanishment
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2011-09-08 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
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2011-09-05 |
nemo |
check for turn over (infinite attack)
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2011-09-04 |
nemo |
make pickhammer and blowtorch burn time for infinite attack mode
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2011-09-03 |
nemo |
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
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2011-09-03 |
nemo |
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
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2011-09-02 |
nemo |
that was just getting me into trouble
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2011-09-02 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
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2011-09-01 |
unc0rr |
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
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2011-08-31 |
nemo |
Avoid burning other hog's turn
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2011-08-31 |
nemo |
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
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2011-08-31 |
nemo |
TARDIS bugfix
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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2011-08-27 |
nemo |
Prevent flakes from drawing if they spawn in land
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2011-08-27 |
nemo |
Avoid unsightly gaps in landbacktex
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2011-08-27 |
nemo |
implement proper blending
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2011-08-27 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
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2011-08-27 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
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2011-08-25 |
sheepluva |
* partial rollback of changes to camera
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-21 |
nemo |
hammer tweak
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2011-08-21 |
nemo |
Allow hammer to bash mines/barrels too, increase escape time to 3s
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2011-08-20 |
nemo |
This really should have been a TPoint for consistency
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2011-08-20 |
nemo |
Special case small radius gears to try and prevent repeated collisions.
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2011-08-17 |
sheepluva |
portal: combating the space-detection issue.
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2011-08-14 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
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2011-08-14 |
nemo |
Seduction animation. New visual gear type.
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2011-08-10 |
nemo |
exclude current hedgehog
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2011-08-10 |
nemo |
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
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2011-08-07 |
nemo |
Experimental area-of-effect Seduction
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2011-08-07 |
nemo |
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
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2011-08-07 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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2011-08-04 |
nemo |
Fix crasher. thanks to dagni for the demo file that tracked it down.
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2011-07-30 |
nemo |
kill off some speckles, crank up land gun output
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2011-07-27 |
nemo |
skip splashes for flakes
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2011-07-27 |
nemo |
unnecessary test removed, also merge
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2011-07-27 |
nemo |
Deletion was a bad idea.
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2011-07-16 |
nemo |
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
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2011-07-16 |
nemo |
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
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2011-07-12 |
unc0rr |
Somehow this line got lost somewhere
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2011-07-08 |
nemo |
Add fudge factors for the collision check on portal exit
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2011-07-03 |
nemo |
adjust test slightly
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2011-07-03 |
nemo |
Add a little y kick if there is nothing under an active barrel.
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2011-07-03 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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2011-07-02 |
sheepluva |
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
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