--- a/hedgewars/GSHandlers.inc Fri Nov 11 14:13:25 2011 -0500
+++ b/hedgewars/GSHandlers.inc Fri Nov 11 15:11:41 2011 -0500
@@ -3654,7 +3654,8 @@
Gear^.X := HHGear^.X;
Gear^.Y := HHGear^.Y;
// For some reason I need to reapply followgear here, something else grabs it otherwise.
- if not bShowAmmoMenu and not CurrentTeam^.ExtDriven then FollowGear := HHGear;
+ // This is probably not needed anymore
+ if not CurrentTeam^.ExtDriven then FollowGear := HHGear;
if not isUnderWater and hasBorder and ((HHGear^.X < _0) or (hwRound(HHGear^.X) > LAND_WIDTH)) then HHGear^.dY.isNegative:= false;
if ((Gear^.State and gsttmpFlag) = 0) or (HHGear^.dY < _0) then doStepHedgehogMoving(HHGear);
@@ -3785,7 +3786,8 @@
Gear^.X := HHGear^.X;
Gear^.Y := HHGear^.Y - int2hwFloat(32);
// For some reason I need to reapply followgear here, something else grabs it otherwise.
- if not bShowAmmoMenu then FollowGear := HHGear;
+ // this is probably not needed anymore
+ if not CurrentTeam^.ExtDriven then FollowGear := HHGear;
if ((Gear^.State and gsttmpFlag) = 0) or (HHGear^.dY < _0) then doStepHedgehogMoving(HHGear);