Vatten [Tue, 30 Oct 2012 14:40:40 -0400] rev 7893
new script specialising in altering weapon behaviour
koda [Tue, 30 Oct 2012 00:17:23 +0100] rev 7892
merge from stable
szczur [Tue, 30 Oct 2012 00:13:22 +0100] rev 7891
polish language update (+ closes
issue #322)
nemo [Mon, 29 Oct 2012 18:20:08 -0400] rev 7890
consistent line endings
nemo [Mon, 29 Oct 2012 18:20:08 -0400] rev 7889
consistent line endings
nemo [Mon, 29 Oct 2012 17:38:54 -0400] rev 7888
fix reserved hats from scripting
nemo [Mon, 29 Oct 2012 17:38:54 -0400] rev 7887
fix reserved hats from scripting
Star [Mon, 29 Oct 2012 17:17:26 -0400] rev 7886
remove cleaver gradient
Star [Mon, 29 Oct 2012 17:17:26 -0400] rev 7885
remove cleaver gradient
koda [Mon, 29 Oct 2012 21:46:50 +0100] rev 7884
merge trunk in 0.9.18
koda [Mon, 29 Oct 2012 21:49:09 +0100] rev 7883
dev version bump, for 'stable' commits please use 0.9.18 branch
nemo [Mon, 29 Oct 2012 16:26:26 -0400] rev 7882
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
koda [Mon, 29 Oct 2012 21:14:48 +0100] rev 7881
use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
Star [Mon, 29 Oct 2012 16:23:45 -0400] rev 7880
tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
unc0rr [Tue, 30 Oct 2012 00:16:42 +0400] rev 7879
Change messages a bit
unc0rr [Tue, 30 Oct 2012 00:10:31 +0400] rev 7878
Mutant script
nemo [Mon, 29 Oct 2012 14:22:29 -0400] rev 7877
Fix training script positions altered by variable land dimension change.
issue #453
Xeli [Mon, 29 Oct 2012 18:17:36 +0100] rev 7876
Fix 440, used 'grave' rather than '`' in default binds
nemo [Mon, 29 Oct 2012 10:39:46 -0400] rev 7875
darken and contrast the gray images to distinguish more easily from pink
nemo [Mon, 29 Oct 2012 09:35:16 -0400] rev 7874
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
unc0rr [Mon, 29 Oct 2012 14:32:54 +0400] rev 7873
Improve TestSniperRifle a bit
nemo [Mon, 29 Oct 2012 05:06:15 -0400] rev 7872
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
unc0rr [Mon, 29 Oct 2012 12:51:21 +0400] rev 7871
boo, koda
koda [Mon, 29 Oct 2012 05:12:24 +0100] rev 7870
this commit is a no-op
koda [Mon, 29 Oct 2012 04:26:44 +0100] rev 7869
close engine shortcut, from the discussion in
issue #317
koda [Mon, 29 Oct 2012 00:36:40 +0100] rev 7868
disable fps widget when recording
koda [Mon, 29 Oct 2012 00:20:34 +0100] rev 7867
add videorec button descriptions and delete screenshot when video is deleted (
issue #427)
koda [Sun, 28 Oct 2012 23:53:38 +0100] rev 7866
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
koda [Sun, 28 Oct 2012 22:52:08 +0100] rev 7865
increase framerate and bitrate (
issue #427)
nemo [Sun, 28 Oct 2012 17:31:54 -0400] rev 7864
double cleaver rotation speed, also make spin direction dX dependent.
unc0rr [Mon, 29 Oct 2012 00:03:42 +0400] rev 7863
Slight update of russian translation
unc0rr [Sun, 28 Oct 2012 23:43:56 +0400] rev 7862
Choose first unused color for added team (addresses
issue #431) + other small changes
Xeli [Sun, 28 Oct 2012 15:18:26 +0100] rev 7861
add SDL as an dependency
sheepluva [Sun, 28 Oct 2012 20:35:08 +0100] rev 7860
let animation objects delete themselves after they are not being used anymore
PS:
I don't like that we create new animation objects every single time before a page transition is done, I'm sure that can be done in a nicer way.
But at least we're not keeping those non-reused objects around forever now...
Xeli [Sun, 28 Oct 2012 15:15:39 +0100] rev 7859
revert tremor back to a version before koda broke it ;p
nemo [Sun, 28 Oct 2012 12:36:08 -0400] rev 7858
more like here
Xeli [Sun, 28 Oct 2012 15:12:37 +0100] rev 7857
merge Medo's GSoC work
nemo [Sun, 28 Oct 2012 11:04:03 -0400] rev 7856
Workaround for visual bug.
issue #442
Xeli [Sun, 28 Oct 2012 13:28:23 +0100] rev 7855
merge hedgeroid branch with tip
koda [Sun, 28 Oct 2012 04:57:11 +0100] rev 7854
add flag of the soviet union (
issue #297)
koda [Sun, 28 Oct 2012 04:47:30 +0100] rev 7853
fix for
issue #432, show ready toggle for room admins, set them always ready, keep the blinking option
koda [Sun, 28 Oct 2012 04:31:27 +0100] rev 7852
merge
koda [Sun, 28 Oct 2012 04:31:16 +0100] rev 7851
forgot to remove these files when reverting tremor
koda [Sun, 28 Oct 2012 04:28:39 +0100] rev 7850
cleanup in initEverything and freeEverything
koda [Sun, 28 Oct 2012 04:00:07 +0100] rev 7849
revert
r767d3c4153a1 this tremor implementation is buggy
koda [Sun, 28 Oct 2012 03:48:37 +0100] rev 7848
* fix initialisation, preload values and then read args
* respect audio and music settings
* a few variables cleanup
koda [Sun, 28 Oct 2012 03:12:49 +0100] rev 7847
disable audio dampening on mobile
szczur [Sun, 28 Oct 2012 00:16:59 +0200] rev 7846
polish translation update (
bug #448)
nemo [Sat, 27 Oct 2012 21:56:58 -0400] rev 7845
issue #428 - move power to after team labels
sheepluva [Sat, 27 Oct 2012 21:40:37 +0200] rev 7844
german engine translation update
sheepluva [Sat, 27 Oct 2012 21:24:17 +0200] rev 7843
german Qt-Frontend translation update
unc0rr [Sat, 27 Oct 2012 22:23:41 +0400] rev 7842
- Better fix than the one from
rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
- Fix couple warnings
Xeli [Sat, 27 Oct 2012 20:05:52 +0200] rev 7841
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
unc0rr [Sat, 27 Oct 2012 21:39:09 +0400] rev 7840
Fix
issue #435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
sheepluva [Sat, 27 Oct 2012 19:27:20 +0200] rev 7839
these files had the executable flag/permission set
nemo [Sat, 27 Oct 2012 11:33:38 -0400] rev 7838
issue #443 - change in syntax for effects
koda [Sat, 27 Oct 2012 14:50:38 +0200] rev 7837
minor macro cleanup
ChipHome [Sat, 27 Oct 2012 14:28:52 +0200] rev 7836
updated italian translation (#447)
unc0rr [Sat, 27 Oct 2012 01:16:35 +0400] rev 7835
Clear hedgehog's gear Power value when switching. Should fix
issue #446 (not tested, but looks obvious).
unc0rr [Sat, 27 Oct 2012 00:53:23 +0400] rev 7834
Oops, fix room players list emptyness
unc0rr [Sat, 27 Oct 2012 00:39:27 +0400] rev 7833
This should cover all entries from
issue #438
unc0rr [Sat, 27 Oct 2012 00:27:15 +0400] rev 7832
Fix cake splashing bug (
issue #429)
unc0rr [Sat, 27 Oct 2012 00:20:31 +0400] rev 7831
sheepluva [Fri, 26 Oct 2012 20:37:18 +0200] rev 7830
fix for
issue #441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
nemo [Fri, 26 Oct 2012 14:06:42 -0400] rev 7829
Set minimums on a few values to avoid camera zooming out past them. partly
issue #430. Might be worth defining a new constant for this.
nemo [Fri, 26 Oct 2012 13:50:03 -0400] rev 7828
eh. might as well toss this in for reference purposes
nemo [Fri, 26 Oct 2012 13:47:16 -0400] rev 7827
Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
sheepluva [Fri, 26 Oct 2012 19:38:25 +0200] rev 7826
fix for the root cause of
issue #434 (previous pages being visible in the background)
nemo [Fri, 26 Oct 2012 12:42:56 -0400] rev 7825
sheepluva [Fri, 26 Oct 2012 17:21:28 +0200] rev 7824
disable F5 key and data refresh
sheepluva [Fri, 26 Oct 2012 17:05:12 +0200] rev 7823
rollback of
r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
nemo [Fri, 26 Oct 2012 10:31:26 -0400] rev 7822
missed this one when fixing regular flakes.
issue #444
koda [Fri, 26 Oct 2012 14:13:09 +0100] rev 7821
0.9.18 release branch
nemo [Thu, 25 Oct 2012 13:55:55 -0400] rev 7820
Restore -gv, limit points to template dimensions
nemo [Thu, 25 Oct 2012 13:30:08 -0400] rev 7819
-gv was causing broken behaviour
nemo [Thu, 25 Oct 2012 11:57:06 -0400] rev 7818
add gsoc students. also sphrix to translators
koda [Thu, 25 Oct 2012 05:06:00 +0200] rev 7817
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
koda [Thu, 25 Oct 2012 01:16:13 +0200] rev 7816
finally videorec on osx
koda [Wed, 24 Oct 2012 18:44:23 +0100] rev 7815
I hate Windows and it hates me...
Randy [Wed, 24 Oct 2012 17:24:04 +0200] rev 7814
add surname to credits
koda [Wed, 24 Oct 2012 14:55:31 +0100] rev 7813
support video recording on windows with automation and headers
koda [Wed, 24 Oct 2012 13:21:18 +0100] rev 7812
enable png support under win32
koda [Wed, 24 Oct 2012 10:23:37 +0100] rev 7811
hgignore and skip one config file for win32
koda [Wed, 24 Oct 2012 10:18:42 +0100] rev 7810
download SDL dlls if not present
koda [Wed, 24 Oct 2012 10:17:38 +0100] rev 7809
update SDL headers for winutils
unc0rr [Wed, 24 Oct 2012 12:41:46 +0400] rev 7808
Make explosion look depend less on fps
koda [Wed, 24 Oct 2012 04:21:29 +0200] rev 7807
fuuuuuuuuuuuu don't use stack checking
nemo [Tue, 23 Oct 2012 20:15:15 -0400] rev 7806
missing nil test
nemo [Tue, 23 Oct 2012 16:52:13 -0400] rev 7805
Flag script parsecommands to avoid echoing to net
unc0rr [Wed, 24 Oct 2012 00:35:27 +0400] rev 7804
Get rid of C-style operators
nemo [Tue, 23 Oct 2012 12:09:15 -0400] rev 7803
better?
nemo [Tue, 23 Oct 2012 11:14:08 -0400] rev 7802
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
koda [Tue, 23 Oct 2012 15:52:06 +0100] rev 7801
lupdate -no-obsolete project_files/hedgewars.pro
nemo [Tue, 23 Oct 2012 07:34:33 -0400] rev 7800
tweak tab styling
koda [Tue, 23 Oct 2012 12:12:28 +0100] rev 7799
tweaks to win build script, hedgewars.pro now supports win32 target
nemo [Tue, 23 Oct 2012 04:06:12 -0400] rev 7798
tweak tab appearance to try to appease koda
koda [Tue, 23 Oct 2012 07:14:28 +0200] rev 7797
forgot modality for this widget
koda [Tue, 23 Oct 2012 07:05:24 +0200] rev 7796
disable feedback button for now
koda [Tue, 23 Oct 2012 07:03:07 +0200] rev 7795
set window modality also for custom dialogs, small text changes
koda [Tue, 23 Oct 2012 06:50:19 +0200] rev 7794
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda [Tue, 23 Oct 2012 05:21:44 +0200] rev 7793
add standard copyright header
koda [Tue, 23 Oct 2012 04:40:13 +0200] rev 7792
don't try to delete a default scheme
nemo [Mon, 22 Oct 2012 22:30:03 -0400] rev 7791
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
unc0rr [Mon, 22 Oct 2012 23:35:12 +0400] rev 7790
- Fix desyncs triggered by AI
- Assert for valid input in /timer and /setweap
unc0rr [Mon, 22 Oct 2012 21:24:38 +0400] rev 7789
Check cake and air attack again if walked far from initial position (not tested)
unc0rr [Mon, 22 Oct 2012 14:39:49 +0400] rev 7788
Track targets better in multiattack mode
unc0rr [Mon, 22 Oct 2012 14:16:10 +0400] rev 7787
Mark places where tried to jump, avoid too much of thinking
nemo [Sun, 21 Oct 2012 22:42:50 -0400] rev 7786
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo [Sun, 21 Oct 2012 22:34:20 -0400] rev 7785
Someone should look this over to make sure it should stay in
nemo [Sun, 21 Oct 2012 21:15:10 -0400] rev 7784
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo [Sun, 21 Oct 2012 21:14:33 -0400] rev 7783
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
unc0rr [Mon, 22 Oct 2012 00:44:52 +0400] rev 7782
0.9.17 -> 0.9.18 changelog
nemo [Sun, 21 Oct 2012 13:19:16 -0400] rev 7781
crude workaround for problem inu reported with sound button
nemo [Sun, 21 Oct 2012 12:28:05 -0400] rev 7780
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
unc0rr [Sun, 21 Oct 2012 19:17:00 +0400] rev 7779
Fix include
unc0rr [Sun, 21 Oct 2012 01:28:33 +0400] rev 7778
Fix build
nemo [Sun, 21 Oct 2012 10:20:48 -0400] rev 7777
Fix knockball
unc0rr [Sun, 21 Oct 2012 00:34:14 +0400] rev 7776
Workaround over QIcon failing to load from physfs
unc0rr [Sun, 21 Oct 2012 17:00:35 +0400] rev 7775
Keep room admin ready status always set
unc0rr [Sun, 21 Oct 2012 00:33:38 +0400] rev 7774
Simplify DataManager as physfs partially implements its functions
unc0rr [Sun, 21 Oct 2012 16:38:54 +0400] rev 7773
Remove deprecated signals
unc0rr [Sun, 21 Oct 2012 00:32:32 +0400] rev 7772
Oops, forgot this
nemo [Sat, 20 Oct 2012 22:43:25 -0400] rev 7771
fix trophyrace. also tweak it a little
unc0rr [Sun, 21 Oct 2012 00:31:48 +0400] rev 7770
Many bugfixes and features to FileEngine
unc0rr [Sat, 20 Oct 2012 18:54:03 +0400] rev 7769
Don't need this button anymore
unc0rr [Sat, 20 Oct 2012 00:20:39 +0400] rev 7768
Try using PhysicsFS.
First step: break frontend.
nemo [Thu, 18 Oct 2012 14:04:24 -0400] rev 7767
damn nots
unc0rr [Wed, 17 Oct 2012 23:50:28 +0400] rev 7766
Fix most of server warnings
unc0rr [Wed, 17 Oct 2012 23:33:33 +0400] rev 7765
'In game' client flag, both server and frontend support
unc0rr [Wed, 17 Oct 2012 23:09:16 +0400] rev 7764
- Show unready status in icon
- Fix bug with search for player in model by nick performing "starts with" test
nemo [Tue, 16 Oct 2012 22:57:48 -0400] rev 7763
I like this condition for home run better
unc0rr [Tue, 16 Oct 2012 22:35:01 +0400] rev 7762
Better error handling
nemo [Tue, 16 Oct 2012 13:41:23 -0400] rev 7761
skip all dx/dy mod if Power is 0
unc0rr [Tue, 16 Oct 2012 17:16:08 +0400] rev 7760
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
nemo [Mon, 15 Oct 2012 22:30:20 -0400] rev 7759
cut down on excessive checkins in some situations
nemo [Mon, 15 Oct 2012 22:07:37 -0400] rev 7758
Remove slot overcrowding, disable angle detection which isn't doing what I want.
unc0rr [Tue, 16 Oct 2012 00:05:58 +0400] rev 7757
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
nemo [Mon, 15 Oct 2012 10:10:54 -0400] rev 7756
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
nemo [Sun, 14 Oct 2012 20:24:08 -0400] rev 7755
Also shove using shotgun, switch off hat when not active hog
nemo [Sun, 14 Oct 2012 13:35:15 -0400] rev 7754
First pass at cleaver.
unc0rr [Sun, 14 Oct 2012 00:22:33 +0400] rev 7753
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
unc0rr [Sat, 13 Oct 2012 23:36:04 +0400] rev 7752
Fix crasher in TestCake
unc0rr [Sat, 13 Oct 2012 15:45:14 +0400] rev 7751
Switch to vector library for arrays
sheepluva [Sat, 13 Oct 2012 13:13:15 +0200] rev 7750
small tweak. (reverse mouse wheel directions for color change)
unc0rr [Sat, 13 Oct 2012 00:35:20 +0400] rev 7749
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
unc0rr [Sat, 13 Oct 2012 00:07:46 +0400] rev 7748
UNBAN implementation
sheepluva [Fri, 12 Oct 2012 11:02:43 +0200] rev 7747
add Randy to extended credits
sphrix [Thu, 11 Oct 2012 17:21:52 -0400] rev 7746
french translation. primarily of the campaign.
unc0rr [Fri, 12 Oct 2012 00:10:28 +0400] rev 7745
Better use random number here
unc0rr [Thu, 11 Oct 2012 21:17:56 +0400] rev 7744
- Nicks starting from not-letter char go to bottom of the list
- Small fixes
unc0rr [Wed, 10 Oct 2012 23:58:23 +0400] rev 7743
Remove old signal-slot conenctions
unc0rr [Wed, 10 Oct 2012 23:55:09 +0400] rev 7742
- Finish conversion to nicks model
- Remove unneeded header includes in chatwidget.cpp
unc0rr [Wed, 10 Oct 2012 23:30:34 +0400] rev 7741
Get rid of deprecated chat widget stuff
unc0rr [Wed, 10 Oct 2012 23:15:58 +0400] rev 7740
Restore old context menu behavior
nemo [Wed, 10 Oct 2012 00:14:01 -0400] rev 7739
no. still doesn't work right
unc0rr [Wed, 10 Oct 2012 00:40:00 +0400] rev 7738
Please pas2c
unc0rr [Wed, 10 Oct 2012 00:21:18 +0400] rev 7737
- Enable chat context menu actions
- Load/save friends/ignore list
unc0rr [Wed, 10 Oct 2012 00:18:35 +0400] rev 7736
Don't ask for full rooms list on part/kick
unc0rr [Tue, 09 Oct 2012 21:08:37 +0400] rev 7735
Reset nickname so it may be reused while old connection is still hanging
nemo [Mon, 08 Oct 2012 21:56:24 -0400] rev 7734
no. still doesn't work right.
nemo [Mon, 08 Oct 2012 21:07:18 -0400] rev 7733
Knife is still broken, but so koda can fix it...
unc0rr [Tue, 09 Oct 2012 00:38:17 +0400] rev 7732
Load friends/ignored nicks from file
unc0rr [Mon, 08 Oct 2012 23:57:17 +0400] rev 7731
Room players list
nemo [Mon, 08 Oct 2012 13:27:46 -0400] rev 7730
A bit more on the knife. Also add missing files to CMakeLists
nemo [Sun, 07 Oct 2012 16:44:16 -0400] rev 7729
Data for copying throwing knife to Land once it hits.
unc0rr [Sun, 07 Oct 2012 23:59:55 +0400] rev 7728
Bring back sorting
unc0rr [Sun, 07 Oct 2012 23:33:09 +0400] rev 7727
Bring icons back
nemo [Sun, 07 Oct 2012 11:59:42 -0400] rev 7726
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of
bug #420
unc0rr [Sun, 07 Oct 2012 00:12:46 +0400] rev 7725
Further work on moving to players list model
unc0rr [Sat, 06 Oct 2012 23:36:43 +0400] rev 7724
Simplify file loading procedure
unc0rr [Sat, 06 Oct 2012 01:09:41 +0400] rev 7723
Start moving to players list model.
unc0rr [Wed, 03 Oct 2012 12:04:29 +0400] rev 7722
No commit message
unc0rr [Mon, 01 Oct 2012 12:01:39 +0400] rev 7721
- Fix warnings and hints
- Hide "Converting the operands to Int64 before doing the add could prevent overflow errors" kind of hints as pretty useless and annoying
unc0rr [Mon, 01 Oct 2012 00:31:38 +0400] rev 7720
Show more statuses in icons.
Need further work:
- Better icons (specially registered vs unregistered)
- Share information between chat widgets (now room widget can't show registered status because recieves events for users when user list is empty)
unc0rr [Sat, 29 Sep 2012 19:26:18 +0400] rev 7719
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
koda [Fri, 28 Sep 2012 18:03:32 +0100] rev 7718
use cmake OPTION for arguments and further cleanup on CMakeFiles
nemo [Thu, 27 Sep 2012 13:37:10 -0400] rev 7717
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
unc0rr [Fri, 28 Sep 2012 00:51:04 +0400] rev 7716
Fix some hints
unc0rr [Fri, 28 Sep 2012 00:39:20 +0400] rev 7715
Shutup pas2c
unc0rr [Fri, 28 Sep 2012 00:18:07 +0400] rev 7714
vector2Angle function which converts vector to angle from -2048 to 2048
unc0rr [Thu, 27 Sep 2012 23:24:01 +0400] rev 7713
Always run simple game on medium maps
unc0rr [Thu, 27 Sep 2012 19:15:49 +0400] rev 7712
Oops
unc0rr [Wed, 26 Sep 2012 11:36:41 +0400] rev 7711
Fix framing
unc0rr [Tue, 25 Sep 2012 22:45:40 +0400] rev 7710
- Keep track of room name so correct name is displayed when you become room admin
- Don't rename rooms if client is > 0.9.17
koda [Tue, 25 Sep 2012 02:57:03 +0200] rev 7709
only accept RELASE and DEBUG build type configuration
koda [Tue, 25 Sep 2012 02:35:21 +0200] rev 7708
another little tweak
koda [Tue, 25 Sep 2012 02:25:22 +0200] rev 7707
sdl_extras updated/fixed (is this file still needed?)
koda [Tue, 25 Sep 2012 01:27:26 +0200] rev 7706
forgot a few checks from rev f40c65ae3eab
koda [Tue, 25 Sep 2012 01:02:21 +0200] rev 7705
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
koda [Tue, 25 Sep 2012 00:35:49 +0200] rev 7704
slight tweak to lua linking (that will break everything, i'm sure)
unc0rr [Sat, 22 Sep 2012 19:14:58 +0400] rev 7703
Make sheepluva happy
unc0rr [Sat, 22 Sep 2012 19:01:39 +0400] rev 7702
Allow using system proxy settings
unc0rr [Fri, 21 Sep 2012 23:33:34 +0400] rev 7701
- Small fix
- Update russian translation
unc0rr [Fri, 21 Sep 2012 23:29:57 +0400] rev 7700
Support for proxies (not tested)
koda [Fri, 21 Sep 2012 01:29:33 +0200] rev 7699
blindly trying to fix the android build
koda [Fri, 21 Sep 2012 01:07:56 +0200] rev 7698
nicer debug log visuals on ios
koda [Fri, 21 Sep 2012 00:50:04 +0200] rev 7697
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda [Thu, 20 Sep 2012 23:04:10 +0200] rev 7696
update ios project file again to reflect SDL2 renaming
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 23:52:36 +0200] rev 7695
Hedgeroid: Updated base locale
koda [Thu, 20 Sep 2012 22:17:02 +0200] rev 7694
issue ENGINECLEAN only when fpc < 2.6
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 22:41:58 +0200] rev 7693
Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
koda [Thu, 20 Sep 2012 22:10:32 +0200] rev 7692
updated ios project file
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 22:31:34 +0200] rev 7691
frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
unc0rr [Sun, 16 Sep 2012 23:30:55 +0400] rev 7690
Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 17:42:48 +0200] rev 7689
frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
unc0rr [Sun, 16 Sep 2012 22:55:33 +0400] rev 7688
New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 16:54:51 +0200] rev 7687
Merge
ChipHome [Sun, 16 Sep 2012 09:33:57 +0400] rev 7686
Italian translation update
ChipHome [Tue, 11 Sep 2012 22:19:23 +0400] rev 7685
Italian engine translation update
sheepluva [Sun, 09 Sep 2012 20:58:45 +0200] rev 7684
recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
sheepluva [Sun, 09 Sep 2012 20:11:07 +0200] rev 7683
client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
unc0rr [Sun, 09 Sep 2012 19:57:13 +0400] rev 7682
'h' status for room admins
unc0rr [Sun, 09 Sep 2012 15:37:10 +0400] rev 7681
Reset to default colors button
unc0rr [Sun, 09 Sep 2012 14:45:21 +0400] rev 7680
- Some improvements to tr() calls
- Translate some entries in russian and english translations
unc0rr [Sun, 09 Sep 2012 13:40:02 +0400] rev 7679
- Fix some warnings in frontend
- lupdate
unc0rr [Sun, 09 Sep 2012 11:50:34 +0400] rev 7678
Polish settings page a bit
unc0rr [Sat, 08 Sep 2012 10:30:16 +0400] rev 7677
More consistency in terminology
sheepluva [Fri, 07 Sep 2012 12:13:38 +0200] rev 7676
merging in campaign updates - please test
belphegorr <szabibibi@gmail.com> [Wed, 05 Sep 2012 16:54:13 +0300] rev 7675
Fixed grammar/vocabulary and improved balance
Mission 7: Added more pickhammers so that it's harder to run out of them, added more weapons to the AI
Mission 6: Removed reset possibility, added sticky mines, more weapons for AI every six turns
Enter commit message. Lines beginning with 'HG:' are removed.
sheepluva [Thu, 06 Sep 2012 15:47:52 +0200] rev 7674
fix for
issue #293 : "rope stuck after picking crate"
sheepluva [Wed, 05 Sep 2012 12:36:47 +0200] rev 7673
fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
(e.g. happens if game fails to start due to missing hwengine binary. a second start attempt will lead to a segfault, even if you correctly install the binary.)
nemo [Tue, 04 Sep 2012 18:40:53 -0400] rev 7672
retain frontend effects setting exiting/leaving settings
unc0rr [Wed, 05 Sep 2012 02:17:04 +0400] rev 7671
Fix some warnings
unc0rr [Wed, 05 Sep 2012 02:11:51 +0400] rev 7670
Stop messages without possible desync on load from save
sheepluva [Tue, 04 Sep 2012 13:18:26 +0200] rev 7669
I didn't want to do this since it seems less clean, but...
moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?)
therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then
unc0rr [Tue, 04 Sep 2012 15:18:22 +0400] rev 7668
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
sheepluva [Tue, 04 Sep 2012 12:43:55 +0200] rev 7667
skip second CheckForWin if water wasn't raised after first one
sheepluva [Tue, 04 Sep 2012 12:34:00 +0200] rev 7666
fix multi-shot related game ends leading to incomplete stats, fixes
issue #372
unc0rr [Tue, 04 Sep 2012 12:25:55 +0400] rev 7665
More Qt-ish code, fix couple warnings.
unc0rr [Tue, 04 Sep 2012 12:16:36 +0400] rev 7664
Unset room restrictions on player/team joins when changing room admin
unc0rr [Tue, 04 Sep 2012 11:09:23 +0400] rev 7663
More precision
nemo [Mon, 03 Sep 2012 14:50:26 -0400] rev 7662
forgot to add back c96ff1a053d0
sheepluva [Mon, 03 Sep 2012 20:46:34 +0200] rev 7661
fix for
issue #376 (embedding barrels in ceiling)
nemo [Mon, 03 Sep 2012 14:08:01 -0400] rev 7660
Fix line endings, add missing amMine entry
sheepluva [Mon, 03 Sep 2012 20:04:42 +0200] rev 7659
teleport hack fixes:
* don't let hogs fall into other hogs, barrels or other gears
* stop animation on damage (doesn't work with invul, sadly)
* don't force waiting for ground-contact in inf attack mode
* fix initially placing hog right next to instant-mine causing bugs
nemo [Mon, 03 Sep 2012 13:52:35 -0400] rev 7658
adjust velocity when entering/exiting the 4x routine
nemo [Mon, 03 Sep 2012 12:35:51 -0400] rev 7657
Let's try *4 instead. Not nearly as much of a win, but might be usable.
nemo [Mon, 03 Sep 2012 00:00:54 -0400] rev 7656
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
sheepluva [Sun, 02 Sep 2012 22:27:01 +0200] rev 7655
if this doesn't work I shall cry like a lady
sheepluva [Sun, 02 Sep 2012 22:09:06 +0200] rev 7654
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.