Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
--- a/hedgewars/GSHandlers.inc Sun Oct 21 21:14:33 2012 -0400
+++ b/hedgewars/GSHandlers.inc Sun Oct 21 21:15:10 2012 -0400
@@ -4044,7 +4044,7 @@
iterator:= GearsList;
while iterator <> nil do
begin
- if not (iterator^.Kind in [gtPortal, gtAirAttack]) and ((iterator^.Hedgehog <> CurrentHedgehog)
+ if not (iterator^.Kind in [gtPortal, gtAirAttack, gtKnife]) and ((iterator^.Hedgehog <> CurrentHedgehog)
or ((iterator^.Message and gmAllStoppable) = 0)) then
begin
iterator^.Active:= true;
@@ -5277,7 +5277,7 @@
// debug for when we couldn't get an angle
//AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
*)
- Gear^.DirAngle:= DxDy2Angle(Gear^.dX, Gear^.dY) + (random(20)-10);
+ Gear^.DirAngle:= DxDy2Angle(Gear^.dX, Gear^.dY) + (random(30)-15);
if (Gear^.dX.isNegative and Gear^.dY.isNegative) or
((not Gear^.dX.isNegative) and (not Gear^.dY.isNegative)) then Gear^.DirAngle:= Gear^.DirAngle-90;
// end