2010-11-21 |
unc0rr |
uDebug
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-18 |
unC0Rr |
Introduce uCommands.pas
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2010-11-18 |
nemo |
remove some more PHedgehog casts
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-09 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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2010-11-08 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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2010-11-07 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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2010-11-07 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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2010-11-07 |
koda |
err better wait after relase for this one
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2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-09-22 |
smaxx |
Engine:
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-07-03 |
koda |
a couple of fixes i missed previously
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2010-07-03 |
koda |
further code cleanup and less redundancy
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2010-05-02 |
smxx |
Engine:
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-09 |
unc0rr |
- Formatting changes
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2009-11-06 |
unc0rr |
AI knows what artillery mode is
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
koda |
completes touch input/control (problems with moving camera)
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-07-30 |
unc0rr |
Fix queue bug triggered by AI
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-05-18 |
unc0rr |
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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2008-05-17 |
unc0rr |
Fix 'AI may break demos playing' message while loading saves
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-02-25 |
unc0rr |
Make AI aware of new high jump technique (there's still an issue with two successive jumps)
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2008-01-20 |
unc0rr |
Oops, this is right fix for assert
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2008-01-20 |
unc0rr |
- Small cleanup
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2007-12-16 |
unc0rr |
Fix AI breaking demos and saves in some cases
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2007-09-21 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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2007-09-18 |
unc0rr |
Fix THandle -> TThreadID
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2007-07-08 |
unc0rr |
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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2007-07-02 |
unc0rr |
Fix some warnings
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2007-07-01 |
unc0rr |
Fix AI jumping to wrong direction on the turn start
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2007-07-01 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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2007-06-17 |
unc0rr |
- Get rid of ammoProp_AttackInFall and gstFalling
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2007-05-26 |
unc0rr |
Tags with current damage
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2007-05-07 |
unc0rr |
Bots know shotgun behavior better
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2007-05-06 |
unc0rr |
Now really fix compilation
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2007-05-06 |
unc0rr |
Fix compilation on 64bit arch
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2007-05-05 |
unc0rr |
- A good implementation of shotgun
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2007-03-19 |
unc0rr |
Use freepascal's routines to manipulate threads
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2007-03-17 |
unc0rr |
- Get rid of operator := to have GPC support
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2007-02-14 |
unc0rr |
Now really proper fix
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2007-02-14 |
unc0rr |
- Fix bad fix from previous revision .)
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2007-02-13 |
unc0rr |
Fix hedgehog stopping after picking up bonus box
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2007-02-13 |
unc0rr |
Fix bugs:
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2007-02-11 |
unc0rr |
Many small improvements
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2007-02-11 |
unc0rr |
AI thinks in separate thread
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2007-02-10 |
unc0rr |
- Better AI thinking behavior
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