hedgewars/uAI.pas
2010-11-21 unc0rr uDebug
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-18 nemo remove some more PHedgehog casts
2010-11-17 unc0rr uTeams
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-09 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
2010-11-08 koda this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-07 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07 koda revamp gamemodes section in the ifrontend and update ios game modes
2010-11-07 koda err better wait after relase for this one
2010-11-07 koda move turnstime and minestime * 1000 outside frontend and place it in engine
2010-09-22 smaxx Engine:
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-07-03 koda a couple of fixes i missed previously
2010-07-03 koda further code cleanup and less redundancy
2010-05-02 smxx Engine:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2009-11-20 koda revamped file access and debug display
2009-11-09 unc0rr - Formatting changes
2009-11-06 unc0rr AI knows what artillery mode is
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda completes touch input/control (problems with moving camera)
2009-09-10 nemo Strip trailing spaces
2009-07-30 unc0rr Fix queue bug triggered by AI
2008-07-07 unc0rr Update copyright headers a bit
2008-05-18 unc0rr - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
2008-05-17 unc0rr Fix 'AI may break demos playing' message while loading saves
2008-04-27 unc0rr Update copyright info in source files headers
2008-02-25 unc0rr Make AI aware of new high jump technique (there's still an issue with two successive jumps)
2008-01-20 unc0rr Oops, this is right fix for assert
2008-01-20 unc0rr - Small cleanup
2007-12-16 unc0rr Fix AI breaking demos and saves in some cases
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
2007-09-18 unc0rr Fix THandle -> TThreadID
2007-07-08 unc0rr - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
2007-07-02 unc0rr Fix some warnings
2007-07-01 unc0rr Fix AI jumping to wrong direction on the turn start
2007-07-01 unc0rr - Better randomness of placing hedgehogs on the land
2007-06-17 unc0rr - Get rid of ammoProp_AttackInFall and gstFalling
2007-05-26 unc0rr Tags with current damage
2007-05-07 unc0rr Bots know shotgun behavior better
2007-05-06 unc0rr Now really fix compilation
2007-05-06 unc0rr Fix compilation on 64bit arch
2007-05-05 unc0rr - A good implementation of shotgun
2007-03-19 unc0rr Use freepascal's routines to manipulate threads
2007-03-17 unc0rr - Get rid of operator := to have GPC support
2007-02-14 unc0rr Now really proper fix
2007-02-14 unc0rr - Fix bad fix from previous revision .)
2007-02-13 unc0rr Fix hedgehog stopping after picking up bonus box
2007-02-13 unc0rr Fix bugs:
2007-02-11 unc0rr Many small improvements
2007-02-11 unc0rr AI thinks in separate thread
2007-02-10 unc0rr - Better AI thinking behavior
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