author | unc0rr |
Sun, 06 May 2007 20:50:53 +0000 | |
changeset 508 | f5473c50adbd |
parent 507 | 38ee23c7c8c2 |
child 509 | fd58135a4407 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
2 |
* Hedgewars, a worms-like game |
|
393 | 3 |
* Copyright (c) 2005-2007 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
19 |
unit uAI; |
|
20 |
interface |
|
351 | 21 |
uses uFloat; |
4 | 22 |
{$INCLUDE options.inc} |
433 | 23 |
procedure ProcessBot; |
64 | 24 |
procedure FreeActionsList; |
4 | 25 |
|
26 |
implementation |
|
369 | 27 |
uses uTeams, uConsts, SDLh, uAIMisc, uGears, uAIAmmoTests, uAIActions, uMisc, |
506 | 28 |
uAmmos, uConsole, uCollisions{$IFDEF UNIX}, cthreads{$ENDIF}; |
4 | 29 |
|
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30 |
var BestActions: TActions; |
500 | 31 |
ThinkThread: THandle = 0; |
433 | 32 |
StopThinking: boolean; |
75 | 33 |
CanUseAmmo: array [TAmmoType] of boolean; |
4 | 34 |
|
369 | 35 |
procedure FreeActionsList; |
64 | 36 |
begin |
433 | 37 |
{$IFDEF DEBUGFILE}AddFileLog('FreeActionsList called');{$ENDIF} |
500 | 38 |
if ThinkThread <> 0 then |
433 | 39 |
begin |
40 |
{$IFDEF DEBUGFILE}AddFileLog('Waiting AI thread to finish');{$ENDIF} |
|
41 |
StopThinking:= true; |
|
500 | 42 |
WaitForThreadTerminate(ThinkThread, 5000); |
43 |
ThinkThread:= 0 |
|
433 | 44 |
end; |
434 | 45 |
|
500 | 46 |
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog] do |
445 | 47 |
if Gear <> nil then |
48 |
if BotLevel <> 0 then |
|
49 |
begin |
|
50 |
if (Gear^.Message and gm_Left) <> 0 then ParseCommand('-left', true); |
|
51 |
if (Gear^.Message and gm_Right) <> 0 then ParseCommand('-right', true); |
|
52 |
end; |
|
442 | 53 |
|
64 | 54 |
BestActions.Count:= 0; |
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BestActions.Pos:= 0 |
369 | 56 |
end; |
57 |
||
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58 |
procedure TestAmmos(var Actions: TActions; Me: PGear); |
136 | 59 |
var Time, BotLevel: Longword; |
371 | 60 |
Angle, Power, Score, ExplX, ExplY, ExplR: LongInt; |
61 |
i: LongInt; |
|
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62 |
a, aa: TAmmoType; |
4 | 63 |
begin |
369 | 64 |
BotLevel:= PHedgehog(Me^.Hedgehog)^.BotLevel; |
433 | 65 |
|
64 | 66 |
for i:= 0 to Pred(Targets.Count) do |
80 | 67 |
if (Targets.ar[i].Score >= 0) then |
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68 |
begin |
369 | 69 |
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog] do |
70 |
a:= Ammo^[CurSlot, CurAmmo].AmmoType; |
|
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71 |
aa:= a; |
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72 |
repeat |
75 | 73 |
if CanUseAmmo[a] then |
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74 |
begin |
136 | 75 |
Score:= AmmoTests[a](Me, Targets.ar[i].Point, BotLevel, Time, Angle, Power, ExplX, ExplY, ExplR); |
139 | 76 |
if Actions.Score + Score > BestActions.Score then |
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77 |
begin |
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78 |
BestActions:= Actions; |
136 | 79 |
inc(BestActions.Score, Score); |
194 | 80 |
|
369 | 81 |
AddAction(BestActions, aia_Weapon, Longword(a), 500, 0, 0); |
82 |
if Time <> 0 then AddAction(BestActions, aia_Timer, Time div 1000, 400, 0, 0); |
|
83 |
if (Angle > 0) then AddAction(BestActions, aia_LookRight, 0, 200, 0, 0) |
|
84 |
else if (Angle < 0) then AddAction(BestActions, aia_LookLeft, 0, 200, 0, 0); |
|
83 | 85 |
if (Ammoz[a].Ammo.Propz and ammoprop_NoCrosshair) = 0 then |
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86 |
begin |
439 | 87 |
Angle:= LongInt(Me^.Angle) - Abs(Angle); |
83 | 88 |
if Angle > 0 then |
89 |
begin |
|
369 | 90 |
AddAction(BestActions, aia_Up, aim_push, 500, 0, 0); |
91 |
AddAction(BestActions, aia_Up, aim_release, Angle, 0, 0) |
|
83 | 92 |
end else if Angle < 0 then |
93 |
begin |
|
369 | 94 |
AddAction(BestActions, aia_Down, aim_push, 500, 0, 0); |
95 |
AddAction(BestActions, aia_Down, aim_release, -Angle, 0, 0) |
|
83 | 96 |
end |
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97 |
end; |
369 | 98 |
AddAction(BestActions, aia_attack, aim_push, 800, 0, 0); |
99 |
AddAction(BestActions, aia_attack, aim_release, Power, 0, 0); |
|
71 | 100 |
if ExplR > 0 then |
101 |
AddAction(BestActions, aia_AwareExpl, ExplR, 10, ExplX, ExplY); |
|
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102 |
end |
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103 |
end; |
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104 |
if a = High(TAmmoType) then a:= Low(TAmmoType) |
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105 |
else inc(a) |
433 | 106 |
until (a = aa) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].AttacksNum > 0) |
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107 |
end |
64 | 108 |
end; |
4 | 109 |
|
64 | 110 |
procedure Walk(Me: PGear); |
80 | 111 |
const FallPixForBranching = cHHRadius * 2 + 8; |
433 | 112 |
cBranchStackSize = 12; |
113 |
||
114 |
type TStackEntry = record |
|
115 |
WastedTicks: Longword; |
|
116 |
MadeActions: TActions; |
|
117 |
Hedgehog: TGear; |
|
118 |
end; |
|
119 |
||
120 |
var Stack: record |
|
121 |
Count: Longword; |
|
122 |
States: array[0..Pred(cBranchStackSize)] of TStackEntry; |
|
123 |
end; |
|
124 |
||
125 |
function Push(Ticks: Longword; const Actions: TActions; const Me: TGear; Dir: integer): boolean; |
|
126 |
var Result: boolean; |
|
127 |
begin |
|
128 |
Result:= (Stack.Count < cBranchStackSize) and (Actions.Count < MAXACTIONS - 5); |
|
129 |
if Result then |
|
130 |
with Stack.States[Stack.Count] do |
|
131 |
begin |
|
132 |
WastedTicks:= Ticks; |
|
133 |
MadeActions:= Actions; |
|
134 |
Hedgehog:= Me; |
|
135 |
Hedgehog.Message:= Dir; |
|
136 |
inc(Stack.Count) |
|
137 |
end; |
|
138 |
Push:= Result |
|
139 |
end; |
|
140 |
||
141 |
procedure Pop(var Ticks: Longword; var Actions: TActions; var Me: TGear); |
|
142 |
begin |
|
143 |
dec(Stack.Count); |
|
144 |
with Stack.States[Stack.Count] do |
|
145 |
begin |
|
146 |
Ticks:= WastedTicks; |
|
147 |
Actions:= MadeActions; |
|
148 |
Me:= Hedgehog |
|
149 |
end |
|
150 |
end; |
|
151 |
||
152 |
function PosInThinkStack(Me: PGear): boolean; |
|
153 |
var i: Longword; |
|
154 |
begin |
|
155 |
i:= 0; |
|
156 |
while (i < Stack.Count) do |
|
157 |
begin |
|
158 |
if(not(hwAbs(Stack.States[i].Hedgehog.X - Me^.X) + |
|
498 | 159 |
hwAbs(Stack.States[i].Hedgehog.Y - Me^.Y) > _2)) and |
433 | 160 |
(Stack.States[i].Hedgehog.Message = Me^.Message) then exit(true); |
161 |
inc(i) |
|
162 |
end; |
|
163 |
PosInThinkStack:= false |
|
164 |
end; |
|
165 |
||
166 |
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167 |
var Actions: TActions; |
433 | 168 |
ticks, maxticks, steps, BotLevel, tmp: Longword; |
169 |
BaseRate, BestRate, Rate: integer; |
|
75 | 170 |
GoInfo: TGoInfo; |
80 | 171 |
CanGo: boolean; |
172 |
AltMe: TGear; |
|
64 | 173 |
begin |
433 | 174 |
Actions.Count:= 0; |
175 |
Actions.Pos:= 0; |
|
176 |
Actions.Score:= 0; |
|
177 |
Stack.Count:= 0; |
|
369 | 178 |
BotLevel:= PHedgehog(Me^.Hedgehog)^.BotLevel; |
75 | 179 |
|
433 | 180 |
tmp:= random(2) + 1; |
181 |
Push(0, Actions, Me^, tmp); |
|
182 |
Push(0, Actions, Me^, tmp xor 3); |
|
183 |
||
369 | 184 |
if (Me^.State and gstAttacked) = 0 then maxticks:= max(0, TurnTimeLeft - 5000 - 4000 * BotLevel) |
433 | 185 |
else maxticks:= TurnTimeLeft; |
75 | 186 |
|
433 | 187 |
if (Me^.State and gstAttacked) = 0 then TestAmmos(Actions, Me); |
188 |
BestRate:= RatePlace(Me); |
|
189 |
BaseRate:= max(BestRate, 0); |
|
75 | 190 |
|
433 | 191 |
while (Stack.Count > 0) and not StopThinking do |
192 |
begin |
|
193 |
Pop(ticks, Actions, Me^); |
|
193 | 194 |
|
433 | 195 |
AddAction(Actions, Me^.Message, aim_push, 250, 0, 0); |
369 | 196 |
if (Me^.Message and gm_Left) <> 0 then AddAction(Actions, aia_WaitXL, hwRound(Me^.X), 0, 0, 0) |
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197 |
else AddAction(Actions, aia_WaitXR, hwRound(Me^.X), 0, 0, 0); |
369 | 198 |
AddAction(Actions, Me^.Message, aim_release, 0, 0, 0); |
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199 |
steps:= 0; |
82 | 200 |
|
433 | 201 |
while (not StopThinking) and (not PosInThinkStack(Me)) do |
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202 |
begin |
80 | 203 |
CanGo:= HHGo(Me, @AltMe, GoInfo); |
75 | 204 |
inc(ticks, GoInfo.Ticks); |
205 |
if ticks > maxticks then break; |
|
194 | 206 |
|
136 | 207 |
if (BotLevel < 5) and (GoInfo.JumpType = jmpHJump) then // hjump support |
80 | 208 |
if Push(ticks, Actions, AltMe, Me^.Message) then |
433 | 209 |
with Stack.States[Pred(Stack.Count)] do |
80 | 210 |
begin |
369 | 211 |
AddAction(MadeActions, aia_HJump, 0, 305, 0, 0); |
212 |
AddAction(MadeActions, aia_HJump, 0, 350, 0, 0); |
|
80 | 213 |
end; |
136 | 214 |
if (BotLevel < 3) and (GoInfo.JumpType = jmpLJump) then // ljump support |
80 | 215 |
if Push(ticks, Actions, AltMe, Me^.Message) then |
433 | 216 |
with Stack.States[Pred(Stack.Count)] do |
369 | 217 |
AddAction(MadeActions, aia_LJump, 0, 305, 0, 0); |
433 | 218 |
|
80 | 219 |
if not CanGo then break; |
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220 |
inc(steps); |
369 | 221 |
Actions.actions[Actions.Count - 2].Param:= hwRound(Me^.X); |
70 | 222 |
Rate:= RatePlace(Me); |
433 | 223 |
if Rate > BestRate then |
70 | 224 |
begin |
225 |
BestActions:= Actions; |
|
433 | 226 |
BestRate:= Rate; |
227 |
Me^.State:= Me^.State or gstAttacked // we have better place, go there and don't use ammo |
|
70 | 228 |
end |
433 | 229 |
else if Rate < BestRate then break; |
230 |
if ((Me^.State and gstAttacked) = 0) |
|
231 |
and ((steps mod 4) = 0) then TestAmmos(Actions, Me); |
|
193 | 232 |
if GoInfo.FallPix >= FallPixForBranching then |
233 |
Push(ticks, Actions, Me^, Me^.Message xor 3); // aia_Left xor 3 = aia_Right |
|
433 | 234 |
end; |
193 | 235 |
|
433 | 236 |
if BestRate > BaseRate then exit |
237 |
end |
|
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238 |
end; |
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239 |
|
508 | 240 |
function Think(Me: Pointer): ptrint; |
74 | 241 |
var BackMe, WalkMe: TGear; |
433 | 242 |
StartTicks: Longword; |
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243 |
begin |
433 | 244 |
StartTicks:= GameTicks; |
245 |
BestActions.Count:= 0; |
|
246 |
BestActions.Pos:= 0; |
|
247 |
BestActions.Score:= Low(integer); |
|
500 | 248 |
BackMe:= PGear(Me)^; |
74 | 249 |
WalkMe:= BackMe; |
500 | 250 |
if (PGear(Me)^.State and gstAttacked) = 0 then |
74 | 251 |
if Targets.Count > 0 then |
252 |
begin |
|
253 |
Walk(@WalkMe); |
|
433 | 254 |
if (StartTicks > GameTicks - 1500) and not StopThinking then SDL_Delay(2000); |
255 |
if BestActions.Score < -1023 then |
|
146 | 256 |
begin |
433 | 257 |
BestActions.Count:= 0; |
258 |
AddAction(BestActions, aia_Skip, 0, 250, 0, 0); |
|
259 |
end; |
|
80 | 260 |
end else |
74 | 261 |
else begin |
193 | 262 |
Walk(@WalkMe); |
433 | 263 |
while (not StopThinking) and (BestActions.Count = 0) do |
264 |
begin |
|
265 |
SDL_Delay(100); |
|
266 |
FillBonuses(true); |
|
267 |
WalkMe:= BackMe; |
|
268 |
Walk(@WalkMe) |
|
269 |
end |
|
270 |
end; |
|
500 | 271 |
PGear(Me)^.State:= PGear(Me)^.State and not gstHHThinking; |
272 |
Think:= 0 |
|
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273 |
end; |
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274 |
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275 |
procedure StartThink(Me: PGear); |
75 | 276 |
var a: TAmmoType; |
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277 |
begin |
439 | 278 |
if ((Me^.State and (gstAttacking or gstHHJumping or gstFalling or gstMoving)) <> 0) |
279 |
or isInMultiShoot then exit; |
|
506 | 280 |
|
281 |
DeleteCI(Me); // don't let collision info in Land to confuse AI |
|
369 | 282 |
Me^.State:= Me^.State or gstHHThinking; |
283 |
Me^.Message:= 0; |
|
433 | 284 |
StopThinking:= false; |
285 |
ThinkingHH:= Me; |
|
70 | 286 |
FillTargets; |
80 | 287 |
if Targets.Count = 0 then |
288 |
begin |
|
369 | 289 |
OutError('AI: no targets!?', false); |
80 | 290 |
exit |
291 |
end; |
|
369 | 292 |
FillBonuses((Me^.State and gstAttacked) <> 0); |
75 | 293 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
369 | 294 |
CanUseAmmo[a]:= Assigned(AmmoTests[a]) and HHHasAmmo(PHedgehog(Me^.Hedgehog), a); |
433 | 295 |
{$IFDEF DEBUGFILE}AddFileLog('Enter Think Thread');{$ENDIF} |
500 | 296 |
BeginThread(@Think, Me, ThinkThread) |
433 | 297 |
end; |
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298 |
|
433 | 299 |
procedure ProcessBot; |
300 |
const StartTicks: Longword = 0; |
|
4 | 301 |
begin |
369 | 302 |
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog] do |
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303 |
if (Gear <> nil) |
369 | 304 |
and ((Gear^.State and gstHHDriven) <> 0) |
144 | 305 |
and (TurnTimeLeft < cHedgehogTurnTime - 50) then |
433 | 306 |
if ((Gear^.State and gstHHThinking) = 0) then |
307 |
if (BestActions.Pos >= BestActions.Count) then |
|
308 |
begin |
|
309 |
StartThink(Gear); |
|
310 |
StartTicks:= GameTicks |
|
311 |
end else ProcessAction(BestActions, Gear) |
|
312 |
else if (GameTicks - StartTicks) > cMaxAIThinkTime then StopThinking:= true |
|
369 | 313 |
end; |
4 | 314 |
|
433 | 315 |
|
4 | 316 |
end. |