hedgewars/hwengine.pas
Sun, 17 Mar 2013 10:13:14 -0400 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
Fri, 01 Mar 2013 01:05:43 +0100 koda split version information in engine too
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Sat, 26 Jan 2013 19:28:37 +0100 koda uConsole on a diet
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Fri, 04 Jan 2013 21:44:40 +0400 unc0rr Merge from default flibqtfrontend
Thu, 03 Jan 2013 15:59:30 +0200 vitiv Separated fullscreen and windowed hwengine resolution parameters.
Mon, 31 Dec 2012 12:12:23 +0200 vitiv merged changes
Sat, 29 Dec 2012 22:50:10 +0100 dag10 GCI2012: Advanced Keyboard Configuration
Sun, 30 Dec 2012 16:04:28 +0200 vitiv Preserve windowed resolution after manual resize
Wed, 02 Jan 2013 11:11:49 +0100 koda install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars webgl
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Tue, 25 Dec 2012 01:13:07 +0100 koda convert Game() library call to argc,argv format so that we can use the new parsing functions
Mon, 24 Dec 2012 17:07:12 +0100 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
Tue, 18 Dec 2012 03:07:45 +0100 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
less more (0) -300 -100 -15 tip