hedgewars/hwengine.pas
author RowanD
Mon, 24 Dec 2012 17:07:12 +0100
changeset 8325 ecd51650d5d8
parent 8310 a98c349bc06b
child 8327 a6f3452f5f94
permissions -rw-r--r--
GCI2012: Change Argument Passing Between Frontend and Engine
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R hwengine.rc}
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{$ENDIF}
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{$IFDEF HWLIBRARY}
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unit hwengine;
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interface
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{$ELSE}
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program hwengine;
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{$ENDIF}
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uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler
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     , uSound, uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uAILandMarks, uLandTexture, uCollisions
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     , SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted
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     , uPhysFSLayer, uCursor
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     {$IFDEF USE_VIDEO_RECORDING}, uVideoRec {$ENDIF}
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     {$IFDEF USE_TOUCH_INTERFACE}, uTouch {$ENDIF}
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     {$IFDEF ANDROID}, GLUnit{$ENDIF}
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     ;
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var isInternal: Boolean;
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{$IFDEF HWLIBRARY}
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procedure preInitEverything();
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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procedure Game(gameArgs: PPChar); cdecl; export;
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procedure GenLandPreview(port: Longint); cdecl; export;
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implementation
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{$ELSE}
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procedure preInitEverything(); forward;
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procedure initEverything(complete:boolean); forward;
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procedure freeEverything(complete:boolean); forward;
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{$ENDIF}
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///////////////////////////////////////////////////////////////////////////////
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function DoTimer(Lag: LongInt): boolean;
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var s: shortstring;
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begin
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    DoTimer:= false;
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    inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen:
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            begin
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            GenMap;
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            SetLandTexture;
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            UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
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            setAILandMarks;
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            ParseCommand('sendlanddigest', true);
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            GameState:= gsStart;
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            end;
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        gsStart:
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            begin
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            if HasBorder then
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                DisableSomeWeapons;
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            AddClouds;
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            AddFlakes;
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            AssignHHCoords;
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            AddMiscGears;
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            StoreLoad(false);
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            InitWorld;
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            ResetKbd;
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            if GameType = gmtSave then
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                SetSound(false);
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            FinishProgress;
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            PlayMusic;
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            SetScale(zoom);
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            ScriptCall('onGameStart');
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            GameState:= gsGame;
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            end;
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        gsConfirm, gsGame:
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            begin
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            if not cOnlyStats then DrawWorld(Lag);
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            DoGameTick(Lag);
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            if not cOnlyStats then ProcessVisualGears(Lag);
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            end;
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        gsChat:
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            begin
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            if not cOnlyStats then DrawWorld(Lag);
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            DoGameTick(Lag);
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            if not cOnlyStats then ProcessVisualGears(Lag);
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            end;
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        gsExit:
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            begin
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            DoTimer:= true;
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            end;
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        gsSuspend:
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            exit(false);
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            end;
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    if not cOnlyStats then SwapBuffers;
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{$IFDEF USE_VIDEO_RECORDING}
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    if flagPrerecording then
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        SaveCameraPosition;
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{$ENDIF}
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    if flagMakeCapture then
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        begin
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        flagMakeCapture:= false;
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        {$IFDEF PAS2C}
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        s:= '/Screenshots/hw';
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        {$ELSE}
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        s:= '/Screenshots/hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        {$ENDIF}
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        // flash
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        playSound(sndShutter);
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        ScreenFade:= sfFromWhite;
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        ScreenFadeValue:= sfMax;
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        ScreenFadeSpeed:= 5;
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        if MakeScreenshot(s, 1) then
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            WriteLnToConsole('Screenshot saved: ' + s)
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        else
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            begin
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            WriteLnToConsole('Screenshot failed.');
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            AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)');
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            end
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        end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure MainLoop;
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var event: TSDL_Event;
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    PrevTime, CurrTime: Longword;
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    isTerminated: boolean;
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{$IFDEF SDL13}
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    previousGameState: TGameState;
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{$ELSE}
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    prevFocusState: boolean;
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   154
{$ENDIF}
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begin
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    isTerminated:= false;
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    PrevTime:= SDL_GetTicks;
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   158
    while isTerminated = false do
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   159
    begin
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        SDL_PumpEvents();
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        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, {$IFDEF SDL13}SDL_FIRSTEVENT, SDL_LASTEVENT{$ELSE}SDL_ALLEVENTS{$ENDIF}) > 0 do
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   163
        begin
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parents: 5286
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            case event.type_ of
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   165
{$IFDEF SDL13}
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                SDL_KEYDOWN:
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                    if GameState = gsChat then
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
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                        KeyPressChat(SDL_GetKeyFromScancode(event.key.keysym.sym))//TODO correct for keymodifiers
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                    else
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                        ProcessKey(event.key);
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                SDL_KEYUP:
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                    if GameState <> gsChat then
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                        ProcessKey(event.key);
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                SDL_WINDOWEVENT:
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   177
                    if event.window.event = SDL_WINDOWEVENT_SHOWN then
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                    begin
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                        cHasFocus:= true;
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                        onFocusStateChanged()
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                    end
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                    else if event.window.event = SDL_WINDOWEVENT_MINIMIZED then
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                    begin
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                        previousGameState:= GameState;
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                        GameState:= gsSuspend;
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   186
                    end
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   187
                    else if event.window.event = SDL_WINDOWEVENT_RESTORED then
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                    begin
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                        GameState:= previousGameState;
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   190
{$IFDEF ANDROID}
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                        //This call is used to reinitialize the glcontext and reload the textures
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                        ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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   193
{$ENDIF}
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   194
                    end
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   195
                    else if event.window.event = SDL_WINDOWEVENT_RESIZED then
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   196
                    begin
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   197
                        cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth);
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                        cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight);
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                        cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF};
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                    end;
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                SDL_FINGERMOTION:
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                    onTouchMotion(event.tfinger.x, event.tfinger.y,event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId);
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lovelacer
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   204
                
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   205
                SDL_FINGERDOWN:
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   206
                    onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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lovelacer
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   207
                
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   208
                SDL_FINGERUP:
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   209
                    onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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parents: 3634
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   210
{$ELSE}
6580
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   211
                SDL_KEYDOWN:
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   212
                    if GameState = gsChat then
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   213
                        KeyPressChat(event.key.keysym.unicode)
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   214
                    else
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   215
                        ProcessKey(event.key);
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   216
                SDL_KEYUP:
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   217
                    if GameState <> gsChat then
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   218
                        ProcessKey(event.key);
6580
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   219
                    
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   220
                SDL_MOUSEBUTTONDOWN:
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Drew Gottlieb
parents: 8215
diff changeset
   221
                    if GameState = gsConfirm then
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Drew Gottlieb
parents: 8215
diff changeset
   222
                    begin
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   223
                        resetPosition();
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   224
                        ParseCommand('quit', true);
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Drew Gottlieb
parents: 8215
diff changeset
   225
                    end
186229af4fc1 GCI2012: Remove Quit Prompt On Mouse Click
Drew Gottlieb
parents: 8215
diff changeset
   226
                    else
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diff changeset
   227
                        ProcessMouse(event.button, true);
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   228
                    
6580
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   229
                SDL_MOUSEBUTTONUP:
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   230
                    ProcessMouse(event.button, false); 
6580
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diff changeset
   231
                    
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   232
                SDL_ACTIVEEVENT:
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   233
                    if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
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   234
                    begin
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unc0rr
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   235
                        prevFocusState:= cHasFocus;
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   236
                        cHasFocus:= event.active.gain = 1;
5521
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unc0rr
parents: 5505
diff changeset
   237
                        if prevFocusState xor cHasFocus then
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5505
diff changeset
   238
                            onFocusStateChanged()
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   239
                    end;
6580
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   240
                        
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   241
                SDL_VIDEORESIZE:
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   242
                begin
5816
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   243
                    // using lower values than cMinScreenWidth or cMinScreenHeight causes widget overlap and off-screen widget parts
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
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diff changeset
   244
                    // Change by sheepluva:
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
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diff changeset
   245
                    // Let's only use even numbers for custom width/height since I ran into scaling issues with odd width values.
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   246
                    // Maybe just fixes the symptom not the actual cause(?), I'm too tired to find out :P
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   247
                    cNewScreenWidth:= max(2 * (event.resize.w div 2), cMinScreenWidth);
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   248
                    cNewScreenHeight:= max(2 * (event.resize.h div 2), cMinScreenHeight);
5732
f3f381011728 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo
parents: 5730
diff changeset
   249
                    cScreenResizeDelay:= RealTicks+500;
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   250
                end;
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diff changeset
   251
{$ENDIF}
6580
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   252
                SDL_JOYAXISMOTION:
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lovelacer
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   253
                    ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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lovelacer
parents: 6415
diff changeset
   254
                SDL_JOYHATMOTION:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   255
                    ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   256
                SDL_JOYBUTTONDOWN:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   257
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
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lovelacer
parents: 6415
diff changeset
   258
                SDL_JOYBUTTONUP:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   259
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
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lovelacer
parents: 6415
diff changeset
   260
                SDL_QUITEV:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   261
                    isTerminated:= true
7025
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   262
            end; //end case event.type_ of
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parents: 7021
diff changeset
   263
        end; //end while SDL_PollEvent(@event) <> 0 do
5732
f3f381011728 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo
parents: 5730
diff changeset
   264
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parents: 7021
diff changeset
   265
        if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   266
           ((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   267
        begin
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   268
            cScreenResizeDelay:= 0;
831a25c74c7b revisit isTerminated in hwengine
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   269
            cScreenWidth:= cNewScreenWidth;
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   270
            cScreenHeight:= cNewScreenHeight;
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parents: 3449
diff changeset
   271
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   272
            ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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   273
            WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight));
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   274
            ScriptOnScreenResize();
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   275
            InitCameraBorders();
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   276
            InitTouchInterface();
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   277
        end;
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   278
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   279
        CurrTime:= SDL_GetTicks();
6863
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   280
        if PrevTime + longword(cTimerInterval) <= CurrTime then
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   281
        begin
7578
d5c880e6d772 engine: Don't overwrite isTerminated if it's already true
Medo <smaxein@googlemail.com>
parents: 7483
diff changeset
   282
            isTerminated := isTerminated or DoTimer(CurrTime - PrevTime);
6863
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parents: 6734
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   283
            PrevTime:= CurrTime
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parents: 6734
diff changeset
   284
        end
4d1ce4b4f7c6 formatting
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parents: 6734
diff changeset
   285
        else SDL_Delay(1);
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parents: 6734
diff changeset
   286
        IPCCheckSock();
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3058
diff changeset
   287
    end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   288
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   289
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   290
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   291
procedure RecorderMainLoop;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   292
var oldGameTicks, oldRealTicks, newGameTicks, newRealTicks: LongInt;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   293
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   294
    if not BeginVideoRecording() then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
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   295
        exit;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   296
    DoTimer(0); // gsLandGen -> gsStart
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   297
    DoTimer(0); // gsStart -> gsGame
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   298
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   299
    if not LoadNextCameraPosition(newRealTicks, newGameTicks) then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   300
        exit;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   301
    fastScrolling:= true;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   302
    DoGameTick(newGameTicks);
7180
53ffc8853008 here it is
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parents: 7151
diff changeset
   303
    fastScrolling:= false;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   304
    oldRealTicks:= 0;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   305
    oldGameTicks:= newGameTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   306
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   307
    while LoadNextCameraPosition(newRealTicks, newGameTicks) do
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   308
    begin
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   309
        IPCCheckSock();
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   310
        DoGameTick(newGameTicks - oldGameTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   311
        if GameState = gsExit then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   312
            break;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   313
        ProcessVisualGears(newRealTicks - oldRealTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   314
        DrawWorld(newRealTicks - oldRealTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   315
        EncodeFrame();
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   316
        oldRealTicks:= newRealTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   317
        oldGameTicks:= newGameTicks;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   318
    end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   319
    StopVideoRecording();
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   320
end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   321
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   322
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   323
///////////////////////////////////////////////////////////////////////////////
6072
e3dc802965d6 a little code cleanup
koda
parents: 6021
diff changeset
   324
procedure Game{$IFDEF HWLIBRARY}(gameArgs: PPChar); cdecl; export{$ENDIF};
7025
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   325
var p: TPathType;
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   326
    s: shortstring;
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   327
    i: LongInt;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   328
begin
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   329
{$IFDEF HWLIBRARY}
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   330
    preInitEverything();
5109
6d2e8a24277e strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda
parents: 5066
diff changeset
   331
    cShowFPS:= {$IFDEF DEBUGFILE}true{$ELSE}false{$ENDIF};
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   332
    ipcPort:= StrToInt(gameArgs[0]);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   333
    cScreenWidth:= StrToInt(gameArgs[1]);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   334
    cScreenHeight:= StrToInt(gameArgs[2]);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   335
    cReducedQuality:= StrToInt(gameArgs[3]);
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   336
    cLocaleFName:= gameArgs[4];
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   337
    UserNick:= gameArgs[5];
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   338
    SetSound(gameArgs[6] = '1');
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   339
    SetMusic(gameArgs[7] = '1');
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   340
    cAltDamage:= gameArgs[8] = '1';
6029
5073285b6599 changed Game arguments to accept data path on 9th array element (like planned)
koda
parents: 6023
diff changeset
   341
    PathPrefix:= gameArgs[9];
8310
a98c349bc06b minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
parents: 8308
diff changeset
   342
{$IFDEF IPHONEOS}
6341
ccc0a58e123d slight cleanup, fix compiling with sdl-1.2
koda
parents: 6334
diff changeset
   343
    UserPathPrefix:= '../Documents';
8310
a98c349bc06b minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
parents: 8308
diff changeset
   344
{$ENDIF}
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   345
    recordFileName:= gameArgs[10];
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   346
{$ENDIF}
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   347
    initEverything(true);
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   348
    WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')');
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   349
    AddFileLog('Prefix: "' + PathPrefix +'"');
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   350
    AddFileLog('UserPrefix: "' + UserPathPrefix +'"');
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   351
    
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   352
    for i:= 0 to ParamCount do
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   353
        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   354
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   355
    WriteToConsole('Init SDL... ');
8039
a3b86c1f63b4 another tweak tomake --stats-only work on headless servers
Xeli
parents: 8027
diff changeset
   356
    if not cOnlyStats then SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   357
    WriteLnToConsole(msgOK);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   358
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   359
    SDL_EnableUNICODE(1);
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   360
    SDL_ShowCursor(0);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   361
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   362
    WriteToConsole('Init SDL_ttf... ');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   363
    SDLTry(TTF_Init() <> -1, true);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   364
    WriteLnToConsole(msgOK);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   365
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   366
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   367
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   368
        InitOffscreenOpenGL()
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   369
    else
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   370
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   371
        begin            
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   372
        // show main window
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   373
        if cFullScreen then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   374
            ParseCommand('fullscr 1', true)
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   375
        else
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   376
            ParseCommand('fullscr 0', true);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   377
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   378
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   379
    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   380
    InitKbdKeyTable();
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5167
diff changeset
   381
    AddProgress();
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   382
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   383
    LoadLocale(cPathz[ptLocale] + '/en.txt');  // Do an initial load with english
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   384
    if cLocaleFName <> 'en.txt' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   385
        begin
2719
0efcaa69d30c Tweak load order
nemo
parents: 2717
diff changeset
   386
        // Try two letter locale first before trying specific locale overrides
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   387
        if (Length(cLocale) > 3) and (Copy(cLocale, 1, 2) <> 'en') then
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   388
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   389
            LoadLocale(cPathz[ptLocale] + '/' + Copy(cLocale, 1, 2) + '.txt')
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   390
            end;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   391
        LoadLocale(cPathz[ptLocale] + '/' + cLocaleFName)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   392
        end
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   393
    else cLocale := 'en';
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   394
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   395
    WriteLnToConsole(msgGettingConfig);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   396
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   397
    if recordFileName = '' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   398
        begin
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   399
        InitIPC;
7073
26f960656cc9 help pas2c
unc0rr
parents: 7054
diff changeset
   400
        SendIPCAndWaitReply(_S'C');        // ask for game config
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   401
        end
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   402
    else
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   403
        LoadRecordFromFile(recordFileName);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   404
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   405
    ScriptOnGameInit;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   406
    s:= 'eproto ' + inttostr(cNetProtoVersion);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   407
    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   408
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   409
    InitTeams();
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   410
    AssignStores();
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   411
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   412
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   413
        SetSound(false);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   414
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   415
    InitSound();
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   416
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   417
    isDeveloperMode:= false;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   418
    TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   419
    ParseCommand('rotmask', true);
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   420
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
   421
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   422
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   423
        RecorderMainLoop()
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   424
    else
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
   425
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   426
        MainLoop();
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   427
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   428
    // clean up all the memory allocated
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   429
    freeEverything(true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   430
end;
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   431
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   432
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   433
// preInitEverything - init variables that are going to be ovewritten by arguments
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   434
// initEverything - init variables only. Should be coupled by below
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   435
// freeEverything - free above. Pay attention to the init/free order!
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   436
procedure preInitEverything;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   437
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   438
    Randomize();
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   439
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   440
    uVariables.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   441
    uSound.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   442
end;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   443
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   444
procedure initEverything (complete:boolean);
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   445
begin
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   446
    uUtils.initModule(complete);    // opens the debug file, must be the first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   447
    uVariables.initModule;          // inits all global variables
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   448
    uConsole.initModule;            // opens stdout
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   449
    uCommands.initModule;           // helps below
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   450
    uCommandHandlers.initModule;    // registers all messages from frontend
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   451
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   452
    uLand.initModule;               // computes land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   453
    uLandPainted.initModule;        // computes drawn land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   454
    uIO.initModule;                 // sets up sockets
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   455
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   456
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   457
    begin
7959
644b757d20e6 Start work on physfs support in engine
unc0rr
parents: 7929
diff changeset
   458
        uPhysFSLayer.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   459
{$IFDEF ANDROID}GLUnit.initModule;{$ENDIF}
7837
3e031b3b33e6 minor macro cleanup
koda
parents: 7615
diff changeset
   460
{$IFDEF USE_TOUCH_INTERFACE}uTouch.initModule;{$ENDIF}
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   461
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.initModule;{$ENDIF}   //stub
6415
af2047bb4f70 GSoC 2011: Android port - merged mainstream
koda
parents: 6341
diff changeset
   462
        uAI.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   463
        uAIMisc.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   464
        uAILandMarks.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   465
        uAmmos.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   466
        uCaptions.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   467
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   468
        uChat.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   469
        uCollisions.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   470
        uGears.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   471
        uInputHandler.initModule;   //stub
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   472
        uMisc.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   473
        uLandTexture.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   474
        uScript.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   475
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   476
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   477
        uStore.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   478
        uTeams.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   479
        uVisualGears.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   480
        uWorld.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   481
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   482
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   483
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   484
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   485
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   486
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   487
    begin
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   488
        WriteLnToConsole('Freeing resources...');
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   489
        uAI.freeModule;             // AI things need to be freed first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   490
        uAIMisc.freeModule;         //stub
7433
c7fff3e61d49 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr
parents: 7151
diff changeset
   491
        uAILandMarks.freeModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   492
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   493
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   494
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   495
        uTeams.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   496
        uInputHandler.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   497
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   498
        uSound.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   499
        uScript.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   500
        uMisc.freeModule;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   501
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   502
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   503
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   504
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   505
        uAmmos.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   506
        uStore.freeModule;          // closes SDL
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   507
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.freeModule;{$ENDIF}
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   508
{$IFDEF USE_TOUCH_INTERFACE}uTouch.freeModule;{$ENDIF}  //stub
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   509
{$IFDEF ANDROID}GLUnit.freeModule;{$ENDIF}
7959
644b757d20e6 Start work on physfs support in engine
unc0rr
parents: 7929
diff changeset
   510
        uPhysFSLayer.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   511
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   512
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   513
    uIO.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   514
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   515
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   516
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   517
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   518
    uCommands.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   519
    uConsole.freeModule;            // closes stdout
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   520
    uVariables.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   521
    uUtils.freeModule;              // closes debug file
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   522
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   523
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   524
///////////////////////////////////////////////////////////////////////////////
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   525
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF};
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   526
var Preview: TPreview;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   527
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   528
    initEverything(false);
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7837
diff changeset
   529
{$IFDEF HWLIBRARY}
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   530
    WriteLnToConsole('Preview connecting on port ' + inttostr(port));
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   531
    ipcPort:= port;
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6611
diff changeset
   532
    InitStepsFlags:= cifRandomize;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   533
{$ENDIF}
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   534
    InitIPC;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   535
    IPCWaitPongEvent;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   536
    TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   537
7051
db17476d7a37 Avoid returning an array for the sake of pas2c
nemo
parents: 7049
diff changeset
   538
    GenPreview(Preview);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   539
    WriteLnToConsole('Sending preview...');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   540
    SendIPCRaw(@Preview, sizeof(Preview));
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   541
    SendIPCRaw(@MaxHedgehogs, sizeof(byte));
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   542
    WriteLnToConsole('Preview sent, disconnect');
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   543
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   544
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   545
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   546
{$IFNDEF HWLIBRARY}
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   547
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   548
{$INCLUDE "ArgParsers.inc"}
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   549
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   550
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   551
/////////////////////////////////// m a i n ///////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   552
///////////////////////////////////////////////////////////////////////////////
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   553
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   554
    preInitEverything();
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   555
    GetParams();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   556
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   557
    if GameType = gmtLandPreview then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   558
        GenLandPreview()
8308
cdf83bdf7b27 move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents: 8307
diff changeset
   559
    else if GameType <> gmtSyntax then
cdf83bdf7b27 move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents: 8307
diff changeset
   560
        Game();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   561
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   562
    // return 1 when engine is not called correctly
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   563
    halt(LongInt(GameType = gmtSyntax));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   564
{$ENDIF}
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   565
end.