koda [Fri, 28 Oct 2011 18:26:17 +0200] rev 6224
one dangerous merge
unc0rr [Fri, 28 Oct 2011 19:20:35 +0400] rev 6223
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
sheepluva [Fri, 28 Oct 2011 13:10:46 +0200] rev 6222
+ make names in notice messages and leave messages clickable too
+ experimental: allow adding/removing users to friends/ignore list even after their loggout
sheepluva [Fri, 28 Oct 2011 09:12:05 +0200] rev 6221
chat: don't link own name
koda [Fri, 28 Oct 2011 03:41:52 +0200] rev 6220
ok *this* brings ios 3.* runtime compatibility
koda [Fri, 28 Oct 2011 03:06:31 +0200] rev 6219
restore game config on iphone
sheepluva [Thu, 27 Oct 2011 22:52:22 +0200] rev 6218
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
unc0rr [Thu, 27 Oct 2011 21:33:18 +0400] rev 6217
- Remove some old unused code
- Fix some warnings, including "empty if"
sheepluva [Thu, 27 Oct 2011 02:47:05 +0200] rev 6216
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
sheepluva [Wed, 26 Oct 2011 11:50:03 +0200] rev 6215
typos