2010-06-20 |
koda |
some memory caring code
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2010-06-20 |
koda |
fix zoom smoothness
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2010-06-05 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
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2010-06-03 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
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2010-06-02 |
koda |
a bunch of minor stuff
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2010-05-31 |
koda |
add some memory aware code
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-07 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
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2010-05-07 |
sheepluva |
* no zooming when game is paused
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2010-05-06 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
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2010-05-02 |
smxx |
Engine:
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2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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2010-04-26 |
koda |
add other controls for map preview, also fix a bug in digest
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2010-04-25 |
koda |
wow all these files only for land preview and seed generation
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2010-04-06 |
koda |
restore and update the old general settings
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-29 |
smxx |
Engine:
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2010-03-29 |
smxx |
Engine:
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2010-03-29 |
smxx |
Engine:
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2010-03-26 |
nemo |
Remove doubled call of freeEverything
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2010-03-25 |
koda |
testing ftw
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2010-03-25 |
koda |
reworked interaction of engine/frontend when closing
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2010-03-24 |
smxx |
Engine:
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2010-03-23 |
nemo |
Free land object SDL surfaces.
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2010-03-23 |
unc0rr |
wtf
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2010-03-22 |
nemo |
I can't read.
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2010-03-22 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
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2010-03-22 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-22 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
koda |
a couple of smaller cleanups that didn't get in previous commit
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2010-03-20 |
koda |
update project for ipad target
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2010-03-18 |
koda |
move the buttons a little
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2010-03-14 |
smxx |
Engine:
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-06 |
unc0rr |
hate Smaxx (tested)
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2010-03-01 |
smxx |
Engine:
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2010-02-18 |
smxx |
Engine:
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2010-02-13 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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2010-02-12 |
smxx |
Engine:
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2010-02-10 |
koda |
add a new way to fetch version info from pascal to c
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2010-02-10 |
smxx |
Engine:
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2010-02-10 |
smxx |
Engine:
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2010-02-10 |
smxx |
Engine:
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2010-02-04 |
smxx |
Server:
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2010-02-03 |
koda |
implement transition in the way i had in mind
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2010-01-31 |
smxx |
Engine:
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2010-01-29 |
koda |
LANDSCAPE ON IPHONE
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2010-01-28 |
nemo |
IOResult is a special variable
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2010-01-27 |
nemo |
Tweak load order
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2010-01-26 |
nemo |
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-26 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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2010-01-24 |
koda |
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
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2010-01-24 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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2010-01-23 |
koda |
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-16 |
koda |
objc/pascal finally working
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