hedgewars/hwengine.pas
2010-06-20 koda some memory caring code
2010-06-20 koda fix zoom smoothness
2010-06-05 koda now engine can be optionally built as library, there's an example wrapper of how to use it
2010-06-03 koda map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
2010-06-02 koda a bunch of minor stuff
2010-05-31 koda add some memory aware code
2010-05-16 koda update sdl functions to latest revision
2010-05-07 sheepluva wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
2010-05-07 sheepluva * no zooming when game is paused
2010-05-06 sheepluva * get rid of some fpc hints (redundant/superfluous includes)
2010-05-02 smxx Engine:
2010-05-01 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
2010-04-26 koda add other controls for map preview, also fix a bug in digest
2010-04-25 koda wow all these files only for land preview and seed generation
2010-04-06 koda restore and update the old general settings
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-29 smxx Engine:
2010-03-29 smxx Engine:
2010-03-29 smxx Engine:
2010-03-26 nemo Remove doubled call of freeEverything
2010-03-25 koda testing ftw
2010-03-25 koda reworked interaction of engine/frontend when closing
2010-03-24 smxx Engine:
2010-03-23 nemo Free land object SDL surfaces.
2010-03-23 unc0rr wtf
2010-03-22 nemo I can't read.
2010-03-22 nemo Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
2010-03-22 nemo Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
2010-03-22 unc0rr Clean Augean stables
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