Sat, 06 Jun 2020 20:22:57 +0200 |
Wuzzy |
Teach AI to set minimum mine bounce for improved aiming
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Sat, 06 Jun 2020 16:09:16 +0200 |
Wuzzy |
Teach AI to spam extra time if infinite
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Tue, 24 Dec 2019 12:46:23 -0500 |
nemo |
disable fall tracing for cheese. it will probably be incorrect.
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Mon, 07 Oct 2019 14:18:31 +0200 |
Wuzzy |
Make sure AI doesn't skip after collecting ammo. Fixes bug 796
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Tue, 27 Aug 2019 08:41:48 +0200 |
unC0Rr |
Prevent leaking of thread objects
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Wed, 23 Jan 2019 03:46:32 +0100 |
Wuzzy |
Fix AI trying to use tardis during multishoot
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Mon, 14 Jan 2019 12:35:32 -0500 |
nemo |
branch merge
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Mon, 14 Jan 2019 12:34:47 -0500 |
nemo |
ai improvements are release branch safe
0.9.25
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Tue, 01 Jan 2019 02:25:18 +0100 |
unc0rr |
- Bots activate extra time if needed
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Tue, 01 Jan 2019 02:22:01 +0100 |
unc0rr |
- Never consider a bot in inf attacks mode being in after attack mode, helps action in inf attack
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Sun, 18 Nov 2018 16:57:43 +0100 |
unc0rr |
AI is bazooka genius
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Thu, 08 Mar 2018 23:36:16 +0100 |
Wuzzy |
AI: Don't use tardis when in multishoot and not inf attack
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Wed, 07 Mar 2018 22:47:55 +0100 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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Fri, 20 Oct 2017 13:34:05 +0200 |
Wuzzy |
Increase chance for AI to use tardis over skip
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Fri, 20 Oct 2017 13:27:48 +0200 |
Wuzzy |
AI player checks if it can use tardis before selecting it
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Wed, 18 Oct 2017 05:28:22 +0200 |
Wuzzy |
AI hogs use timebox instead of skip if clueless what to do
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Wed, 18 Oct 2017 03:39:01 +0200 |
Wuzzy |
AI doesn't use extra damage/vampirism/invulnerable again if already active
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Mon, 16 May 2016 00:15:32 +0200 |
sheepluva |
remove another useless SysUtils include
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Fri, 18 Mar 2016 13:27:30 -0400 |
nemo |
copypasta to make AI use vampirism too
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Mon, 08 Feb 2016 14:58:36 +0300 |
unc0rr |
Fix one more crasher in early freeEverything call
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Thu, 31 Dec 2015 16:26:21 +0300 |
unc0rr |
AI is pretty good at using Bee weapon
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Wed, 11 Nov 2015 21:59:06 +0100 |
sheepluva |
add pchar casts to make pas2c happy
sdl2transition
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Tue, 10 Nov 2015 20:43:13 +0100 |
sheepluva |
merge default
sdl2transition
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Tue, 10 Nov 2015 17:45:14 +0100 |
sheepluva |
drop support for SDL 1.2
sdl2transition
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Mon, 17 Nov 2014 15:25:24 +0100 |
sheepluva |
some whitespace fixes
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Mon, 28 Apr 2014 19:01:08 +0400 |
unc0rr |
Don't activate invulnerability/vampirism between shots of multiattack weapon
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Fri, 28 Feb 2014 13:55:16 +0400 |
unc0rr |
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Mon, 03 Feb 2014 13:52:47 +0400 |
unc0rr |
- Cut actions array instead of performing full copy, when it is possible
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Tue, 28 Jan 2014 17:00:46 +0400 |
unc0rr |
AI always activates invulnerability and extra damage if it has them
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Tue, 24 Dec 2013 15:55:22 -0500 |
nemo |
quick sanity change for AI + zerog
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Mon, 07 Oct 2013 23:36:40 +0400 |
unc0rr |
- AI quickly shoots with desert eagle till hits the target
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Sat, 06 Jul 2013 19:29:18 +0200 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Fri, 17 May 2013 00:06:01 +0400 |
unc0rr |
Best level AI should maximize the score at all costs.
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Tue, 07 May 2013 23:37:03 +0400 |
unc0rr |
IFDEF that score expectation logging
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Sat, 04 May 2013 21:40:52 -0400 |
nemo |
pass the target
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Thu, 02 May 2013 21:55:03 +0400 |
unc0rr |
Make AI more active in multiattack game mode
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Sat, 27 Apr 2013 00:09:50 +0400 |
unc0rr |
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
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Sun, 14 Apr 2013 22:57:13 +0200 |
koda |
let's go with what nemo suggests
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Sat, 13 Apr 2013 20:34:30 +0200 |
koda |
let's try to kill the thread right away and protect the thread variable with a mutex
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Sun, 07 Apr 2013 16:35:48 -0400 |
nemo |
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
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Fri, 05 Apr 2013 18:25:23 +0200 |
koda |
use SDL_Threads everywhere
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Wed, 06 Mar 2013 13:03:11 -0500 |
nemo |
skip frozen hogs in switch
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Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
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Thu, 15 Nov 2012 13:58:49 +0400 |
unc0rr |
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Tue, 13 Nov 2012 13:50:04 +0400 |
unc0rr |
Some tweaks to AI
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Mon, 22 Oct 2012 23:35:12 +0400 |
unc0rr |
- Fix desyncs triggered by AI
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Mon, 22 Oct 2012 21:24:38 +0400 |
unc0rr |
Check cake and air attack again if walked far from initial position (not tested)
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Mon, 22 Oct 2012 14:16:10 +0400 |
unc0rr |
Mark places where tried to jump, avoid too much of thinking
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Fri, 27 Jul 2012 11:41:16 +0400 |
unc0rr |
oops
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