hedgewars/uAI.pas
changeset 15624 30ad3fd974f1
parent 15622 dc62f1c13bb2
child 15625 583080b0272b
equal deleted inserted replaced
15623:7d3877231b00 15624:30ad3fd974f1
   178                         AddAction(BestActions, aia_LookLeft, 0, 200, 0, 0);
   178                         AddAction(BestActions, aia_LookLeft, 0, 200, 0, 0);
   179 
   179 
   180                     if (Ammoz[a].Ammo.Propz and ammoprop_Timerable) <> 0 then
   180                     if (Ammoz[a].Ammo.Propz and ammoprop_Timerable) <> 0 then
   181                         AddAction(BestActions, aia_Timer, ap.Time div 1000, 400, 0, 0);
   181                         AddAction(BestActions, aia_Timer, ap.Time div 1000, 400, 0, 0);
   182 
   182 
       
   183                     // Set minimum mine bounciness for improved aim
       
   184                     if (BotLevel < 5) and (a = amMine) then
       
   185                         begin
       
   186                         AddAction(BestActions, aia_Precise, aim_push, 10, 0, 0);
       
   187                         AddAction(BestActions, aia_Timer, 1, 200, 0, 0);
       
   188                         AddAction(BestActions, aia_Precise, aim_release, 10, 0, 0);
       
   189                         end;
       
   190 
   183                     if (Ammoz[a].Ammo.Propz and ammoprop_NoCrosshair) = 0 then
   191                     if (Ammoz[a].Ammo.Propz and ammoprop_NoCrosshair) = 0 then
   184                         begin
   192                         begin
   185                         dAngle:= LongInt(Me^.Angle) - Abs(ap.Angle);
   193                         dAngle:= LongInt(Me^.Angle) - Abs(ap.Angle);
   186                         if dAngle > 0 then
   194                         if dAngle > 0 then
   187                             begin
   195                             begin