2011-11-03 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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2011-10-31 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
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2011-10-31 |
sheepluva |
fix HideMission()
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-17 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-10-08 |
nemo |
tweak Y movement
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2011-09-25 |
Xeli |
merge
hedgeroid
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2011-09-24 |
koda |
disable the followgear vertical offset for small screen devices
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2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-25 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
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2011-09-16 |
Xeli |
removed some commented lines
hedgeroid
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-11 |
nemo |
better?
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2011-09-11 |
nemo |
Should prevent a crasher when drowning while firing
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2011-09-11 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
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2011-09-11 |
nemo |
tweak
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2011-09-11 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
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2011-09-11 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
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2011-09-16 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-08 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-25 |
sheepluva |
* partial rollback of changes to camera
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2011-08-25 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
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2011-08-25 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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2011-08-24 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
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2011-08-20 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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2011-08-09 |
Xeli |
merge
hedgeroid
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2011-08-07 |
unc0rr |
Also unhide mouse cursor when in gsConfirm state
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2011-08-07 |
unc0rr |
Release mouse cursor in gsConfirm state
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2011-08-07 |
unc0rr |
Enter gsConfirm state when loosing focus
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2011-08-09 |
Xeli |
changed iphone specific ifdefs to mobile
hedgeroid
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2011-08-04 |
Xeli |
merge
hedgeroid
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2011-07-31 |
nemo |
Reset to default zoom. Unbreaks waves
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2011-07-05 |
Xeli |
merge
hedgeroid
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2011-07-03 |
nemo |
Based on some user complaints on forum, try to reduce impact of teams on small displays.
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2011-06-28 |
Xeli |
merge
hedgeroid
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2011-07-03 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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2011-06-24 |
Xeli |
merge
hedgeroid
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2011-06-23 |
Xeli |
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
hedgeroid
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2011-06-23 |
Xeli |
Changed UI elements
hedgeroid
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2011-06-25 |
unc0rr |
Fix camera jerking on zoom in
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2011-06-23 |
unc0rr |
merge
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2011-06-21 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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2011-06-21 |
unc0rr |
Ability to turn camera following gears off
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2011-05-02 |
unc0rr |
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
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2011-04-17 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
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2011-03-19 |
Henek |
some final work and buggfix for Tag Team, it is now playable
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-01 |
sheepluva |
Thou shalt not leak!
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-17 |
koda |
code cleanup
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2011-01-17 |
koda |
merge default into experimental3D
experimental3D
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2011-01-12 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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2011-01-16 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
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2011-01-15 |
koda |
use a different depth for different layers (land, water, explosions)
experimental3D
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-03 |
nemo |
Apply RGBA consistently in Tint
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