Thu, 12 May 2016 19:33:30 +0200 |
Wuzzy |
Put duck speed factor into gear variable
|
file |
diff |
annotate
|
Thu, 12 May 2016 19:22:53 +0200 |
Wuzzy |
Fix rubber duck speed when hitting sea edge initially
|
file |
diff |
annotate
|
Thu, 12 May 2016 18:16:09 +0200 |
Wuzzy |
Fix rubber duck not bouncing off diagonal rubber
|
file |
diff |
annotate
|
Thu, 12 May 2016 17:23:06 +0200 |
Wuzzy |
Render rubber duck timer when <6s
|
file |
diff |
annotate
|
Thu, 12 May 2016 16:20:17 +0200 |
Wuzzy |
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
|
file |
diff |
annotate
|
Sat, 08 Apr 2017 21:48:25 +0200 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
|
file |
diff |
annotate
|
Sat, 08 Apr 2017 18:36:12 +0200 |
Wuzzy |
Add gear gtDuck: rubber duck
|
file |
diff |
annotate
|
Thu, 06 Apr 2017 22:02:29 +0200 |
Wuzzy |
Show random event message on round start, instead of the static one
|
file |
diff |
annotate
|
Thu, 06 Apr 2017 20:14:05 +0200 |
Wuzzy |
Add back accidental removal of random mines
|
file |
diff |
annotate
|
Thu, 06 Apr 2017 07:34:00 +0200 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
|
file |
diff |
annotate
|
Sun, 15 Jan 2017 15:11:07 -0500 |
alfadur+copherneue |
fix of offsets and size to prior commits
|
file |
diff |
annotate
|
Sun, 15 Jan 2017 12:50:27 -0500 |
alfadur |
code changes to make the new bat animation work
|
file |
diff |
annotate
|
Sun, 27 Nov 2016 12:58:41 +0100 |
sheepluva |
make random timers less easy to predict
|
file |
diff |
annotate
|
Sun, 01 May 2016 01:04:45 +0200 |
Wuzzy |
Fix sniper rifle making timer gray all the time
|
file |
diff |
annotate
|
Sat, 30 Apr 2016 23:30:34 +0200 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
|
file |
diff |
annotate
|
Sat, 19 Nov 2016 06:43:44 +0100 |
Wuzzy |
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
|
file |
diff |
annotate
|
Sun, 02 Oct 2016 01:26:59 +0200 |
sheepluva |
increase heart count in seduction effect. FPS are overrated anyway
|
file |
diff |
annotate
|
Sun, 02 Oct 2016 00:42:29 +0200 |
sheepluva |
and while I'm at it, fix seduction... kinda ♥
|
file |
diff |
annotate
|
Thu, 28 Apr 2016 21:15:08 +0200 |
sheepluva |
merge 3 new sound effects added by Wuzzy
|
file |
diff |
annotate
|
Wed, 13 Apr 2016 12:17:30 +0200 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
|
file |
diff |
annotate
|
Mon, 25 Apr 2016 16:11:39 +0200 |
sheepluva |
Fix issue 12: “Yoohoo” sound for seduction is missing
|
file |
diff |
annotate
|
Tue, 16 Feb 2016 11:31:55 -0500 |
nemo |
sniper rifle too
|
file |
diff |
annotate
|
Tue, 16 Feb 2016 11:29:36 -0500 |
nemo |
reduce by 1, probably should avoid tunnel issue
|
file |
diff |
annotate
|
Tue, 16 Feb 2016 04:25:00 +0100 |
sheepluva |
apply to deagle and sniper only
|
file |
diff |
annotate
|
Tue, 16 Feb 2016 03:19:23 +0100 |
sheepluva |
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
|
file |
diff |
annotate
|
Tue, 09 Feb 2016 15:10:01 -0500 |
nemo |
crosshair on hog won't cause a direct hit anymore
|
file |
diff |
annotate
|
Sun, 24 Jan 2016 00:02:57 +0100 |
sheepluva |
rename doStepCakeWork to doStepCakeWalk
|
file |
diff |
annotate
|
Sun, 24 Jan 2016 00:00:25 +0100 |
sheepluva |
party tweak
|
file |
diff |
annotate
|
Sat, 23 Jan 2016 17:29:44 -0500 |
nemo |
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
|
file |
diff |
annotate
|
Sat, 23 Jan 2016 16:07:14 -0500 |
nemo |
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
|
file |
diff |
annotate
|
Sat, 23 Jan 2016 11:00:31 +0100 |
sheepluva |
recognize proper birthday parties
|
file |
diff |
annotate
|
Sat, 23 Jan 2016 07:53:57 +0100 |
sheepluva |
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
|
file |
diff |
annotate
|
Thu, 31 Dec 2015 16:26:21 +0300 |
unc0rr |
AI is pretty good at using Bee weapon
|
file |
diff |
annotate
|
Wed, 30 Dec 2015 08:50:19 -0500 |
nemo |
call this faller scrambling less often.
|
file |
diff |
annotate
|
Tue, 29 Dec 2015 14:44:32 -0500 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
|
file |
diff |
annotate
|
Sun, 15 Nov 2015 14:14:50 -0500 |
nemo |
avoid double applying wind on drill
|
file |
diff |
annotate
|
Sun, 15 Nov 2015 10:22:42 -0500 |
nemo |
Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
|
file |
diff |
annotate
|
Mon, 09 Nov 2015 19:21:40 +0100 |
sheepluva |
fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
|
file |
diff |
annotate
|
Thu, 05 Nov 2015 04:42:22 +0100 |
sheepluva |
fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
|
file |
diff |
annotate
|
Wed, 04 Nov 2015 01:36:34 +0100 |
sheepluva |
wrap bee during pre-flight too
|
file |
diff |
annotate
|
Tue, 03 Nov 2015 21:18:25 +0100 |
sheepluva |
make hammer non-lethal again (as requested by unC0Rr)
|
file |
diff |
annotate
|
Sat, 24 Oct 2015 00:21:15 +0200 |
sheepluva |
fixed: poison clouds could bounce
|
file |
diff |
annotate
|
Thu, 08 Oct 2015 10:48:16 -0400 |
nemo |
Pass overridden uid into AddGear instead
|
file |
diff |
annotate
|
Thu, 08 Oct 2015 10:42:00 -0400 |
nemo |
restore uid on resurrection as well
|
file |
diff |
annotate
|
Wed, 23 Sep 2015 07:49:46 +0200 |
sheepluva |
fp complained about this line being too long
|
file |
diff |
annotate
|
Sun, 13 Sep 2015 16:23:32 -0400 |
nemo |
Allow for arbitrary number of airstrike bombs and spacing.
|
file |
diff |
annotate
|
Sun, 13 Sep 2015 15:36:06 -0400 |
nemo |
Move health:= 6 to gear addition so lua can more easily override it.
|
file |
diff |
annotate
|
Thu, 10 Sep 2015 18:50:39 +0200 |
sheepluva |
stop rc plane prop/engine sound when out of fuel
|
file |
diff |
annotate
|
Thu, 03 Sep 2015 11:51:08 -0400 |
nemo |
Add some HHGear nil checks to teleport. google bug #974
|
file |
diff |
annotate
|
Tue, 01 Sep 2015 23:54:13 +0200 |
sheepluva |
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
|
file |
diff |
annotate
|
Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
|
file |
diff |
annotate
|
Sun, 09 Aug 2015 05:19:56 +0200 |
sheepluva |
this should prevent hogs from hovering in air after using hammer
|
file |
diff |
annotate
|
Sun, 09 Aug 2015 04:02:23 +0200 |
sheepluva |
fix the fix
|
file |
diff |
annotate
|
Sun, 09 Aug 2015 00:25:35 +0200 |
sheepluva |
tweak prev commit
|
file |
diff |
annotate
|
Sun, 09 Aug 2015 00:19:33 +0200 |
sheepluva |
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
|
file |
diff |
annotate
|
Sat, 18 Jul 2015 19:10:57 +0200 |
sheepluva |
fix pickhammer collision when moving upwards, thanks to MK for reporting
|
file |
diff |
annotate
|
Fri, 12 Jun 2015 17:28:20 -0400 |
nemo |
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
|
file |
diff |
annotate
|
Tue, 26 May 2015 11:59:46 +0300 |
unC0Rr |
Make sure to have gstMoving flag cleared
|
file |
diff |
annotate
|
Fri, 22 May 2015 13:39:12 -0400 |
nemo |
don't decrement 0 timer for air mines...
|
file |
diff |
annotate
|
Fri, 10 Apr 2015 11:14:53 -0400 |
nemo |
bouncy/noportal check after spawn
|
file |
diff |
annotate
|