hedgewars/uGearsHandlersMess.pas
Thu, 12 May 2016 19:33:30 +0200 Wuzzy Put duck speed factor into gear variable
Thu, 12 May 2016 19:22:53 +0200 Wuzzy Fix rubber duck speed when hitting sea edge initially
Thu, 12 May 2016 18:16:09 +0200 Wuzzy Fix rubber duck not bouncing off diagonal rubber
Thu, 12 May 2016 17:23:06 +0200 Wuzzy Render rubber duck timer when <6s
Thu, 12 May 2016 16:20:17 +0200 Wuzzy Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Sat, 08 Apr 2017 21:48:25 +0200 Wuzzy Add sounds for rubberduck drop, destruction and water collision
Sat, 08 Apr 2017 18:36:12 +0200 Wuzzy Add gear gtDuck: rubber duck
Thu, 06 Apr 2017 22:02:29 +0200 Wuzzy Show random event message on round start, instead of the static one
Thu, 06 Apr 2017 20:14:05 +0200 Wuzzy Add back accidental removal of random mines
Thu, 06 Apr 2017 07:34:00 +0200 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Sun, 15 Jan 2017 15:11:07 -0500 alfadur+copherneue fix of offsets and size to prior commits
Sun, 15 Jan 2017 12:50:27 -0500 alfadur code changes to make the new bat animation work
Sun, 27 Nov 2016 12:58:41 +0100 sheepluva make random timers less easy to predict
Sun, 01 May 2016 01:04:45 +0200 Wuzzy Fix sniper rifle making timer gray all the time
Sat, 30 Apr 2016 23:30:34 +0200 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Sat, 19 Nov 2016 06:43:44 +0100 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Sun, 02 Oct 2016 01:26:59 +0200 sheepluva increase heart count in seduction effect. FPS are overrated anyway
Sun, 02 Oct 2016 00:42:29 +0200 sheepluva and while I'm at it, fix seduction... kinda ♥
Thu, 28 Apr 2016 21:15:08 +0200 sheepluva merge 3 new sound effects added by Wuzzy
Wed, 13 Apr 2016 12:17:30 +0200 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
Mon, 25 Apr 2016 16:11:39 +0200 sheepluva Fix issue 12: “Yoohoo” sound for seduction is missing
Tue, 16 Feb 2016 11:31:55 -0500 nemo sniper rifle too
Tue, 16 Feb 2016 11:29:36 -0500 nemo reduce by 1, probably should avoid tunnel issue
Tue, 16 Feb 2016 04:25:00 +0100 sheepluva apply to deagle and sniper only
Tue, 16 Feb 2016 03:19:23 +0100 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
Tue, 09 Feb 2016 15:10:01 -0500 nemo crosshair on hog won't cause a direct hit anymore
Sun, 24 Jan 2016 00:02:57 +0100 sheepluva rename doStepCakeWork to doStepCakeWalk
Sun, 24 Jan 2016 00:00:25 +0100 sheepluva party tweak
Sat, 23 Jan 2016 17:29:44 -0500 nemo As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
Sat, 23 Jan 2016 16:07:14 -0500 nemo sparkles for dynamite at sheepy's request. he can tweak values if he wishes
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